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+10% Attack Speed
Threats & Synergies
Avoid putting yourself in choke points to make it harder for Taric to land his Dazzle(E). Stand towards the middle of the lane and away from the walls to give you more room to maneuver and dodge the spell. If Taric activates his Ultimate Cosmic Radiance(R) during a skirmish, you have two options to take. You can either try to blow him up and kill him or his ADC before they get the protection, or you can disengage and wait for it to disappear before fighting again. Look to harass and poke Taric down as much as you can during the early game. His abilities have high mana costs and he will be unable to spam his Starlight's Touch(Q) if you fight often.
Try your hardest to dodge Vel’koz Plasma Fission(Q)’s in lane. Invest in early Boots if you’re struggling to dodge this ability. As soon as he channels his Ultimate Life Form Disintegration Ray(R), either disengage, CC him or commit to the all-in. Hard CC will interrupt his Ultimate, but roots do not. After Vel’koz has a few points in his Plasma Fission(Q), he’s damage output is going to be high. Make sure you’re always near the minion wave so you can run into it if needed.
Zilean is super squishy. Focus him rather than the enemy ADC in lane to increase your chances of getting kills. Once Zilean is level 6, it will be harder for you to get kills in lane. Whenever his Ultimate Chronoshift(R) is down, try to abuse him to get kills. One way of killing him when his Ultimate is up is by locking him down with CC so he is unable to use it on himself. When looking to trade, try and bait out his Time Bomb(Q) before initiating a fight. This will make it impossible for him to CC you if the first Q misses.
Brand will look to hug the bushes in the bottom lane and try to attack you when you move forward. When playing as an engage champion, target him as soon as he moves forward to poke. Don’t let Brand harass you for free. Try and stand back and out of range of him so he’s unable to attack and harass you with his Pillar of Flame(W). Ensure that you remain healthy otherwise you’ll never be able to fight him. A good time to fight Brand is when he’s out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Sear(Q) is on cooldown) as he’ll have 1 less ability to use.
Bard will leave lane to pick up Chimes when it’s safe. Abuse the fact that he is missing to all-in the enemy ADC. Try and stay away from the minion wave at all times. This will make it really hard for him to land his Cosmic Binding(Q) and stun you. Don’t stand too close to the wall so he can’t stun you that way either. Don’t stand too close to him or the minion wave otherwise he can poke you down and harass you with basic attacks. Walk forward when you want to harass or last hit, but return back to safety afterwards.
Janna will try to poke as often as she can with her Zephyr(W) and auto-attacks. She may wait for her Shied Eye Of The Storm(E) to be up before trading. This pattern is pretty common against champions who can return fire when she looks to trade. Use E’s cooldown time frame to poke her. When you can’t engage, stand out of range and in line with your ADC so she can’t harass and bully you.
Senna will try to poke as often as she can with her basic attacks and Piercing Darkness(Q). Expect Senna to go for an aggressive level 1 play in order to get stacks. Try not to let her poke you down too much otherwise you’ll not be able to trade at level 2 or 3. Once Senna unlocks her Ultimate Dawning Shadow(R), communicate with your team and tell them that she can impact a fight with her Ultimate.
Soraka can prevent an all-in by placing her Silence Equinox(E) on herself as soon as you engage. Try to bait the Silence Equinox(E) out before looking for the all-in. To increase your kill pressure in a Soraka matchup, focus the Soraka rather than the ADC. Focusing the ADC will not be helpful as Soraka can just heal them with her Astral Infusion(W). Try to get an early Grievous Wounds. This will reduce her healing ability and increase your kill pressure in lane.
Swain is super squishy and immobile. Good times to trade with him are when he’s walked forward trying to harass. When laning, make sure you’re always stood far back but in front of your Caster Minions. This will make it impossible for him to land his Root Nevermove(E) and CC you. At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate Demonic Ascension(R).
She’s not very strong in the early game and can be made weaker by poking her down and constantly watching your positioning. At level 6, you’ll need to play a little more respectful as she can set up picks and her Jungler with her Ultimate. If she uses her Bailout(W) on her ADC, wait for the spell to wear off before committing to a hard fight. It has a very long cooldown and she can be abused while it’s on cooldown.
At level 1, play respectfully. If he takes Grand Entrance(W) at level 1, he may look for an early engage and force you to blow your Flash. He tends to do this against utility Supports when they walk forward to harass. Play towards the opposite side of the lane at all times. This will make it harder for Rakan to get a successful engage on to you or your carry. If Rakan misses W, you should try to abuse the cooldown and play aggressive. Getting him low will make it incredibly hard for him to use his W for the second time.
Watch your positioning in team fights as Morgana will try to catch someone out with her Dark Binding(Q). Make sure you stand in an appropriate position so you’re able to dodge it. Don’t stand too far forward nor too far back. Once Morgana has gone fishing with her Q, she is relatively defenceless which you can capitalise on. As soon as she uses her Q, charge at her and try to take her down. Whenever Morgana casts her Ultimate Soul Shackles(R) in a team fight, try to get out of the area as quickly as you can so you do not get chained down and CC’d.
When playing as a ranged champion, try your hardest to bully Rell down whenever she walks forward. If you can keep her low, she will be unable to engage or play aggressively. Whenever she is dismounted, you should look to play aggressive and poke her down. She is very vulnerable and has nothing to stop you from doing it. Once Rell hits level 6, her Ultimate is a very versatile tool that can allow her to turn around exchanges. Under no circumstances should you try to dive her post 6.
Avoid standing towards the bottom side of the lane as Maokai will place Saplings Sapling Toss(E) inside the bushes and they’ll deal a lot of damage to you if you’re caught by them. Make sure you hit level 2 at the same time or before Maokai as he has great all-in at level 2. At level 1, if you’re unsure what ability he has taken, make sure you stand back and out of range just in case he starts Twisted Advance(W), he can’t gain an early health advantage. In the early game, try to use your range advantage to poke and harass him down. Try and stay at max range though so he cannot get on you with his W.
Make sure you’re always stood behind the minion wave so Karma cannot use her Inner Flame(Q) on you. Stand behind the minions but not close to them as her Q is an AOE ability. When Karma uses her Inspire(E), she will be vulnerable to attack. A good time to play aggressively is when she has used it to speed herself or her ADC up. Karma has her Ultimate Mantra(R) at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6.
Zyra is really good at poking. Opt for extra sustain through Biscuit Delivery if you’re taking Inspiration and make sure you take flat magic resistance early. Try to stand at the opposite side of the lane to Zyra at all times to make it harder for her to land her Deadly Spines(Q) or Grasping Roots(E) on you. Good times to harass and trade with Zyra are when no Seeds Rampant Growth(W) around and when she has overextended to poke. Zyra will often put herself in a forward position to poke which can easily be capitalized on.
When playing melee champions, do not let Lulu bully you down with auto-attacks. When you’re not looking to engage, stand back so she cant auto-attack you.Waiting for Lulu to use her E before fighting or poking is a good way of coming out ahead. Try to bait this ability out and then play aggressive while it’s on cooldown. Post 6 and when Lulu gets her Ultimate(R), her survivability increases a lot. Keep in mind that it’s going to be difficult for you to kill her when her Ultimate(R) is up. Do not commit to the all-in unless it’s down or she’s out of mana.
Trade with Xerath when his Eye of Destruction(W) or Shocking Orb(E) is on cooldown. When he doesn’t have either of these abilities, he is vulnerable to attack. Investing in sustain and early protection will help to deal with Xerath’s poke in lane. A Refillable Potion wouldn’t go amiss in this matchup. For Utility Supports, take Relic Shield instead of Spellthief’s as it’s unlikely you’ll be able to stack this item effectively.
Amumu is pretty vulnerable to poke damage. Try and harass him as much as possible to make it near impossible for him to go in without dying in return. Amumu’s level 6 is very good. Once he hits level 6, try and position away from your other laner so he cannot CC both of you with his Ultimate Curse of the Sad Mummy. Watch your positioning throughout the game. Try and position so you’re always behind 1 minion so it is impossible for him to land his Bandage Toss(Q) on you.
Stay at max range as much as possible to make it harder for him to land his Flay(E) on you. Getting too close to him will make it difficult for you to dodge and escape his Death Sentence(Q). Stand behind minions at all times so it is impossible for him to land his Q. Avoid walking outside of the minion wave or in the open as much as possible. Beware of Thresh’s gank setup as he can easily set up ganks with his Dark Passage(W). If he walks near a wall, his Jungler could be approaching and waiting for the Lantern(W) before moving in.
Alistar can and probably will engage as soon as you get into range. Try to stay at max range at all times to limit his ability to engage with his Headbutt(W) + Pulverize(Q). Even though Alistar’s Headbutt(W) is a point and click ability, you can still dodge it by dashing, blinking or Flashing before it hits you. You can also interrupt the dash with knock-ups, knockbacks or knockdowns.Alistar will look to roam if the lane gets stale. Make sure to punish him by looking to fight the enemy ADC or zone them away from farm while he’s gone. Make sure you ping as soon as he leaves lane so your allies know he’s gone.
Always make sure you’re stood behind at least 2 minions so she is unable to root you with her Light Binding(Q). If Lux uses her Q and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in. Mitigate Lux’s Lucent Singularity(E) effectiveness by standing behind and not inside the minion wave. This will make her choose between using her E to poke with or to push with.
Nami will walk up to you and use her Ebb and Flow(W) on herself (or on you) in attempts to poke and make the wave bounce. Do not stay in range of her so she cannot get health back via the bounce. When you poke Nami, do not walk directly backwards as she can easily Bubble Aqua Prison(Q) you. Instead, try and walk to the side. Look to trade with Nami when her W is on cooldown as her damage output will plummet.
Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure. Whenever she uses her Surround Sound(W), she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible.
Most Sona’s will run through their mana incredibly quickly through poking and providing heals. Capitalize on this by looking to fight her when she has no mana available. Sona is incredibly vulnerable in the early game. Before level 6, try to abuse her as much as possible. Once she is level 6, her kill pressure increases as her Ultimate Crescendo(R) is a great duelling tool and has great gank set up too. The best time to play aggressively is when Sona overextends to get stacks on her Spellthief’s Edge. When she is overextended, try to play aggressive and burst her down when she’s positioned forward.
Blitzcrank may try to steal or delay your Junglers first buff. A ward in the river at 1:25 is a good way of knowing if he’s going to Hook Rocket Grab(Q) it or not. If he shows on the ward, make sure the monster is pulled outwards so he cannot easily land his Q. If you’re without Flash or a dash, do not put yourself in unnecessary danger. Avoid pushing, playing too far forward or playing overly aggressive when Blitzcrank’s Q is up.
Don’t let Ashe push you under your tower early. If you do get pushed under your tower, your ADC will find it hard to farm due to her poke. Once Ashe has her Ultimate Enchanted Crystal Arrow(R) do not overextend as she can easily set up her Jungler with it. Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6.To prevent Ashe from getting extra damage down on you in the early game, stand behind the minion wave at all times so they block her Volley(W) damage for you.
In lane, always make sure there’s a minion between you and him at all times to make it really difficult for him to land his Dredge Line(Q). When playing as a ranged champion, try and abuse your auto attack range to poke him down and gain a health lead. Do not over-commit to poking though.
Miss Fortune’s poke in the early game is going to be really annoying to deal with. Investing in a Refillable Potion will help you stay alive in this matchup. Post 6, stand in the middle of the lane so it’s harder for Miss Fortune to get the full channel of her Ultimate Bullet Time(R) on you. When you stand in the open, you’ll have an easier time dodging her Ultimate damage. Stand away from low health minions as Miss Fortune can use them to poke you with her Q.
Make sure you hit level 2 at the same time or before Leona as her level 2 all-in is very strong. In the bottom lane, this is the first minion wave followed by 3 melee minions. Leona’s roaming potential is much stronger than most Supports. If she is unable to kill the enemy in lane, she will look to roam. As soon as she leaves lane, make sure you ping your team and communicate that she is missing. With good wave management, you can make it very hard for Leona to engage. By keeping the wave closer to your side of the map, you will make it impossible for her to engage with her Zenith Blade(E) without diving your Turret.
Yuumi will look to poke you down with her Prowling Projectile(Q). When she uses it, run inside the minion wave so she cannot easily land it. Alternatively, if it’s safe to do so, stand inside the minion wave at all times. Invest in an early Grevious Wounds item to reduce her healing in lane. Post level 6, watch out for Yuumi’s Ultimate Final Chapter(R). Take deliberate care if you do not have vision nearby as her Ultimate is a great ganking setup tool.
Look out for an aggressive level 1 play. They can easily try and take you down if you overstep. Try your hardest to poke and harass the enemy, but don’t over commit to it as they can turn around an exchange easily. The enemies level 6 isn’t very strong in 2v2 fights as their Ultimate Grand Starfall(R) is a utility tool. With this in mind, use your level 6 advantage to play aggressive and take them down.
Champion Build Guide
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄
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1. Braum is strong whenever his Ultimate is up. It has good pick potential and can help you get kills. Each use of his Ultimate can result in a kill.
2. Braum is really good against melee champions, assassins and hard engage champions as he can CC them as soon as they engage with his Winter's Bite and Passive.
3. He is really good in team fights thanks to his Unbreakable and Glacial Fissure. This makes him a really good Support as he can offer his carries tons of peel and protection.
1. Braum can get bullied down easily by ranged champions during the laning phase. You need to position appropriately at all times so you are not forced to recall or play safe.
2. Whenever Braum’s Unbreakable is down, he and his ADC are vulnerable to attack. He shouldn’t be using his Unbreakable unless he has too. Whenever it’s down he should play safer.
3. Braum relies more on his team than a lot of tank Supports. This is because he lacks an engage tool - even though his Ultimate can be used as a pick tool.
This is a great passive for a support and tank. Braum only needs to hit the enemy once or hit with the Winter's Bite skill to subsequently stun the enemy. It is worth noting that Braum can hang the status of a future stun on several enemies at the same time. The passive is relevant throughout the game and at the beginning it also gives an excellent bonus in the form of damage and a chance to earn easy first blood. It is important to understand that if you, for example, use Winter's Bite first to proc a passive, then the enemy will not stand still in any case, but will begin to retreat back. Once the slow wears off, it will be harder to chase down the enemy and land all 4 hits to stun the target. If the opponent plays more cautiously, then you can outwit him in the following way. First, we use Stand Behind Me on a minion next to the enemy and just start attacking the enemy with normal attacks. As soon as we stop reaching the enemy with normal hits (most often we manage to get 2 hits), we use Winter's Bite, catch up with the enemy and already deal the final blow, which will lead to a stun. By itself, if an ally on the line helps us, then the stun will work faster, but it is not known which partner we will come across. Please note that after the target has been stunned, the passive will not work for the next 8 seconds, or rather, it will not be possible to stun the target, but Braum's regular auto-attacks will deal additional magic damage. The damage is of course small, but at the beginning of the game it will be useful anyway. So do not neglect normal attacks.
A good skill that gives Braum the ability to slow down enemies and apply the Concussive Blows passive effect to them. At the beginning of the game, the skill should not be used just to deal damage or harass the enemy a little, as in this case Braum will lose his mana very quickly. The skill has a fast cooldown and a tolerable mana cost at first, but you definitely shouldn't spam them. It is best to use the skill in a combo with normal attacks to stun the enemy later. In teamfights or when attacking, the skill is used as an effective way to slow down a specific target and focus damage on them. The slowdown is really very powerful, as a result of which the skill remains relevant at absolutely all stages of the game. Note that just like auto-attack, this skill applies Concussive Blows to the enemy. There are situations when, for example, you only have time to use this skill and no longer reach the enemy with normal attacks, but your allies inflict several hits on the target and it gets stunned by the passive. Another interesting feature of the skill is that it has an increase in damage from Braum's maximum health. Thus, each item purchased for health will automatically increase the damage of the skill and Braum, as a rule, is bought quite a lot of artifacts for health.
A great ability that allows you to quickly jump to your ally and stand exactly between him and the nearest enemy. The advantage of this arrangement is that, in combination with the Unbreakable shield, Braum is able with almost 100% probability to save his ally from a directed skill, for example, Ezreal's ult or some kind of Morgana's dark sphere. Immediately after using the skill, Braum and an ally receive a good increase in defense and resistance. In a team fight, this will be very important. Usually, novice players use this ability exclusively on allied heroes, but in fact there are many variations of using skills. When playing in a lane, for example, you can use the skill as a way to quickly close the distance to the enemy by jumping on an allied minion. Enemies in any case will be in close proximity to the minions and usually such jumps are very effective. Immediately after the jump, Winter's Bite can be used or Braum can simply start auto-attacking the enemy. In some cases, the ability can be used to overcome some kind of obstacle (for example, to save your life), but this requires an ally to be on the other side of the obstacle. The skill can be applied directly to Braum himself. In this case, Braum will certainly not jump anywhere, but he will still receive a defense bonus. This can be used during an escape or some kind of non-standard fight initiation.
The main and distinctive skill of the champion. All the power of Braum is revealed precisely in the competent use of this skill. Due to the shield, Braum is able to block his allies from the directed skills of the enemy and they usually have a lot of damage and have unpleasant stun and slow effects. A timely used shield can, for example, save you from Miss Fortune's ult and other similar skills. It is also good to turn on the shield before jumping towards your ally using the Stand Behind Me skill. It's also worth noting that Braum gets a great defense bonus for the duration of the shield, but gets all the negative effects, be it stuns or slows. The shield will not protect your allies from targeted attacks or tower shots.
A good massive ult that can damage multiple champions and slow them down. At the very beginning of the application, the ability slightly knocks up all enemies (especially the very first one). This can be useful against enemies with channeling skills. For example, against Miss Fortune who suddenly decided to defuse her ult in your allies. In addition to throwing up and damage, the ult is useful in that it reduces the movement speed of enemies in the place of a ground fault and the fault itself remains for as long as 4 seconds. It is worth saying that the skill is not applied instantly and Braum spends some time on the cast animation. Thus, it is best to use the skill either as close to the enemies as possible or at the moment when they are slowed down or under the influence of some kind of control. Otherwise, the ult is applied very simply and has a clear slowdown effect. You shouldn't have any problems using this skill.
This item will increase survivability of both your champion and ADC. It's especially useful if an enemy team has champions with burst type of damage.
is a protective item that increases damage your allies are able to deal on-hit. You should buy this item mostly in a game with at least one good auto-attacker in your team.
is generally good item for all supports with shields or healing. It has also a good sinergy with Locket of the Iron Solari
you should buy this item and use this effect on such champions which are:
- An enemy champion that deals a lot of damage in general.
- An enemy champion that consistently matches you and contests your pushes on the side lane.
- An enemy champion that is very ahead, or poses a much greater threat than other enemy champions.
- An enemy champion that is the only reliable source of physical or magical damage on that team (this means you are able to choose them as the Nemesis and itemize against everyone else).
buy this item if you want to have nice movement speed to roam across the map or to split push. The item provides also some HP and magic resistance that makes it a good choice for tanks and bruisers who lack mobility. It's also a good option against teams with lots of champions with magical type of damage.
The item also works well with champions that desire ability haste, have mana problems and make very good use of the passive for extra dueling potential. It is one of the few items to counter champions that function heavily around using basic attacks, such as most of marksmen or champions like Kayle, Yasuo, Tryndamere, Master Yi and other auto-attackers. If the enemy team has no champions who deal most of their damage by auto-attacks and don't buy items for attack speed then it can be better to buy something like Gargoyle Stoneplate or other protective item instead.
is a strong counter against basic auto-attackers that stack well on critical strike chance, like Yasuo, Tryndamere, Yone and most of marksmen. You should consider to buy this item if the enemy team 2 or more champions who rely on critical strike damage.
is a particularly effective defensive option when facing down opponents whose damage is dealt primarily through basic attacks, or against opponents that utilize healing from attacks to survive fights (such as life steal). It's very useful against such champions like Aatrox, Warwick, Nasus, Darius etc.
are very useful against heavy AD teams or particular AD champions with strong auto-attacks. If the enemy team has at least one auto-attack based champion, you can buy these boots. However, if there is no auto-attackers at all, you can spend your money to buy other boots.
This rune offers both you and your allies some additional protection and gives you access to the Resolve rune tree.
This rune is able to heal your allied champion a little bit, so he\she can stay longer in lane and get more gold and experience before doing Recall .
This rune can be a good choice against teams or champions with lots of burst damage like Renekton, Riven or Rengar. However, it doesn't scale as good into the late game as Conditioning or Second Wind. This rune is better option for squishy champions so they would be better protected from a threat to be one shot by some enemy combo.
The rune provides some tenacity and slow resist. You can take this rune instead of Overgrowth if the enemy team has lots of CC. This rune can also be chosen for the second rune tree as well.
The rune helps you to live through the early game and permanently increases a little bit your mana pool which is also helpful since you will not be in need so fast to do Recall just to restore mana.
Cosmic Insight is one of the most popular runes to take when taking the Inspiration Tree. Cosmic Insight grants the user 18 Summoner Spell haste and 10 Item Haste. If the Champion relies on items a lot, it may also be a good idea to take this mastery because it will lower the Cooldown of those items.
Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that Flash is able to instantly teleport you on a short distance. This distance is enough to dodge some hostile abilities or to jump back and avoid an unexpected gank. With the help of Flash, you can overcome various obstacles like walls, pillars and other different obstacles. Flash is equally good to use for both attack and defense. This gives the spell some versatility. The summoner spell cannot be used if you have been silenced (you cannot use skills for some time). Also, Flash cannot be used under the effect of hard control abilities such as stun or fear.
Exhaust is an extremely powerful tool for disabling champions who mainly autoattack, as well as any champion that can deal a high amount of damage. When your team is chasing an enemy and he is getting away, using Exhaust on him will help your team gain the upper hand. Using it against enemies when escaping can help you as their movement speed will be greatly decreased.
Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka, Aatrox, Vladimir, Volibear and Warwick. It is considered a direct counter to Dr. Mundo, Soraka, Aatrox and Swain because they are reliant on their healing-based abilities. The healing reduction debuff also applies to life steal, omnivamp, etc.
Braum’s first power spike is when he reaches level 3. When he has access to all his basic abilities, he can start being more proactive and have some lane pressure. Up until that time, he can’t exactly do too much. Braums next significant power spike is once he reaches level 6. Unlocking Braum’s Ultimate Glacial Fissure is very important and once he reaches this power spike, he can start to actively look for all-ins with his ADC. When Braum has upgraded his Boots, he can start to roam around the map. Getting an early pair of Boots and upgrading them will often give him lane priority which can help him roam before the enemy.
A very important power spike when he hits level two. This is because he can easily all-in unsuspecting enemies with his Winter's Bite and Stand Behind Me along with some help from his lane partner. Another power spike is at level three as he gets access to all his abilities and can now both all-in and play defensively as the game requires him to play. His Unbreakable damage mitigation is very powerful and provides immunity against projectiles that would otherwise go past him. Major power spike on getting his Ultimate Glacial Fissure as he can now disrupt entire team fights and can pick enemies with ease in the enemy Jungle. When combined with his Flash, he can also initiate fights with ease.
MID GAME (average):
At level 11, Braum will put a second point in his Ultimate Glacial Fissure. The extra damage and reduced cooldown are very beneficial for him during this stage of the game. At level 9, Braum will max out his first ability. If he is maxing his Winter's Bite first, he will be able to look for picks more frequently thanks to the lower cooldown. Teams will start to group during the mid-game. This is good for Braum as his Ultimate Glacial Fissure is an AOE tool that can knockup multiple champions.
Roam around the map and look for picks with your Glacial Fissure. If you can catch someone, call for a nearby objective and abuse their death timer. Place vision around the mid lane and where ever you and your ADC are currently playing. This will increase your chances of surviving an all-in. Stick with your ADC throughout the mid-game. If you’re alone, you’ll be an easy target for the enemy. Similarly, if your ADC is alone, they might try to collapse on them and kill them.
LATE GAME (average):
Just like the mid-game, teams will be grouped during the late game. Braum is going to be very strong in late game team fights. At level 13, Braum will max out his Unbreakable. He will be able to speak up a lot of damage for his carries during the late game. At level 16, Braum will put the third and final point in his Ultimate Glacial Fissure. It will be on a rather short cooldown which can allow him to start team fights on enemies who are caught out of position.
As you’re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight. Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory. In the late game, make sure you’re with your team at all times. If you leave them, the enemy may start a fight without you being there to protect them and keep them alive. Stay towards the frontline so you can peel and block damage with your Unbreakable for your carries.
During the laning phase, Braum will look to be a meat shield for his ally by using Stand Behind Me and Unbreakable to nullify your damage. Try to go for a short trade first to bait it out and then commit to a trade while it’s on cooldown. Ensure there is always 1 minion between you and Braum at all times. This will make it impossible for him to land his Winter's Bite and potentially stun you. Whenever you’re looking to poke or harass Braum, make sure you’re not close to his minions so he cannot Stand Behind Me to them and attack you and turn the exchange around.
Braum doesn’t have the best of sustain in the early game. Try to harass and poke him down whenever he tries to last hit minions. If you can keep him low, he’ll never be able to engage. In team fights, avoid standing too close together as it will allow him to knock multiple champions up with his Ultimate Glacial Fissure. Group but do not stand super close together. The longer the game goes the tankier Braum gets and the stronger his ADC gets too. Try and set him behind in the early game to make it harder for him to peel for his ADC as the game goes along.
Once Braum hits level 6 and unlocks his Ultimate Glacial Fissure, his kill threat increases dramatically. Keep this in mind and be cautious when trying to harass him. Whenever Braum’s Unbreakable is up, trading with him will be much harder. Try and commit to trades while it’s down. If he uses it in a trade, wait for it to end before continuing to fight. Braum is very good in team fights thanks to his peel and utility. Try and avoid straight 5v5s and instead look for catches or fights where you outnumber the enemy.
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When Braum was still a boy, ice giants devastated a neighboring tribe. That tribe had long preyed upon the herds of Braum’s people, but his mother didn’t hesitate to head out across the tundra to help the survivors, bearing furs, foodstuffs and healing supplies. At first, Braum didn’t understand why she would aid their rivals—but after her actions saved many lives, they became lifelong allies. He finally understood what his mother meant when she said all the Freljord’s people were a family and from that day forth, he pledged to bring that family together.
As Braum grew, it was clear he was one of the revered Iceborn, though even among their number, his strength and ability to endure the elements were legendary. He became a local hero, rescuing children who had slipped into icy ravines, saving travelers stranded in blizzards, and protecting families from ravaging wildclaws. Whenever he appeared, people knew help had arrived. He was a figure of hope, known for his liveliness and laughter, and the easy way he made friends.
Eventually, Braum realized he was needed beyond the valleys and tundra where he’d been raised. Bidding his mother a tearful farewell, he set out to travel the Freljord.
Over the years, countless stories spread of Braum’s mighty feats and good deeds. While most had at least a kernel of truth, they grew increasingly far-fetched and mythic—such as the legend of how he chopped down an entire forest in a single night using only his bare hands, or how during a volcanic eruption, he saved an isolated farmstead by picking it up and carrying it to higher ground.
A more recent tale spoke of how Braum found his immense ram-headed shield. As the story went, it was an enchanted vault door, forged in ancient times and set into a mountain. Braum heard cries from within, but he couldn’t break the door down. Undeterred, he punched his way through the mountain’s bare rock, rescuing a troll boy who was trapped inside. He ripped the unbreakable door off its hinges, and has borne it ever since.
As with many legends about him, Braum laughed uproariously when he first heard this particular tale—but far from refuting such stories, he embraces them. Why let the truth get in the way of inspiring others to acts of generosity and kindness?
No matter how he actually found his shield, soon afterward Braum made his way to the sacred site of Rakelstake, where many tribes had gathered to hear the words of the Avarosan warmother, Ashe said to be the reincarnation of Avarosa herself. There, he witnessed the barbarian Tryndamere, desperate to prove his worth, savagely beating any who would face him.
As Braum watched, he saw that Tryndamere was growing increasingly unhinged. During one duel, he was so lost in his fury that it seemed certain he would kill his opponent, despite having already prevailed. Deciding things had gone far enough, Braum planted himself in front of the downed fighter, shield raised, and Tryndamere hacked and smashed against the impenetrable bulwark. When the barbarian’s rage finally subsided, Braum’s good humor won him over and before long the pair were laughing and drinking to each other’s health. Some even say that it was Braum who first introduced Tryndamere to Ashe. The barbarian would later marry her, becoming her only bloodsworn.
Braum doesn’t hold any particular tribal allegiance, for he views all within the Freljord as brothers and sisters. Even so, he sees in Ashe someone who can end the centuries-old feuding among the Freljord’s tribes, and the Avarosans have informally adopted him into their number. Braum’s dream, as he often tells adoring children, is that someday the Freljord will be united in one big family… and then he can retire to become a humble poro herder.
Though Braum counts no one as his enemy, he has had a few run-ins with the Frostguard since he started carrying his shield. He doesn’t understand why they have a grudge against him, nor why they seem so interested in what he now bears…