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Runes
SealsSeals i chose Armor seals because the opponent you go against will most likely use their auto attacks and their abilities on you and the armor will help you early game
GlyphsGlyphs- I choose Flat Magic resist over magic resist per level because early game , you need the magic resist against the opponent because early game you will most likely to be drawn first blood and fight so , if you fight your opponent if they are Ability power it will help against them.
QuintsQuints-Ad quints because early game you have high burst damage and with more attack damage you can do MASSIVE damage to the opponent and draw first blood hopefully
Unseen Threat is Khazixs passive and when the enenmy team hasn't spotted khazix, he gains his passive unseen threat and his next basic attack to an enemy champion does 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 150 / 160 / 170 / 180 / 190 (+ 50% AP) bonus magic damage and slow by 25% for 2 seconds. Unseen threat lasts forever until used.
Taste Their Fear Is his Q ability
Range: 325 (375 with Evolved Enlarged Claws) Cooldown: 3.5 Cost: 25 mana
Passive: Kha'Zix marks enemies that are isolated from their allies.
Active: Deals 70/100/130/160/190 (+150% bonus Attack Damage) physical damage. If the target is isolated, the damage is increased by 45%.
Enlarged ClawsIncreases range of Taste Their Fear and autoattacks by 50. Additionally, Taste Their Fear now deals an additional 8% of the target's missing health as bonus damage (max 200 vs monsters). Against isolated targets this damage is increased by 45% to 11.6% of missing health.
Void spikeRange: 1000 Cooldown: 8 Cost: 55/60/65/70/75 mana
Fires exploding spikes, dealing 75/115/155/195/235 (+100% bonus Attack Damage) physical damage to all nearby enemies and slowing them for 20% for 2 seconds. Heals Kha'Zix for 40/70/100/130/160 (+50% Ability Power) if he is within the explosion radius.
Evolved Spike Rack Shoots 3 spikes in a cone
Leap Range: 600 (900 with Evolved Wings) Cooldown: 22/20/18/16/14 Cost: 50 mana
Leaps to a target area, dealing 65/100/135/170/205 (+80% bonus Attack Damage) physical damage.
Evolved wings When you kill an enemy it repleneshes cool down time on leap. Increases range by 300 .
Void AssaultCooldown: 100/90/80 Cost: 100 mana
Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.
Active: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed while stealthed. Leaving enemy vision grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost
Active Camoflauge You can use void assault 3 times and takes 50% less damage in ultimate (R)
I Evolve void first because as mid , you want to farm as much as you can and it does alot of damage early game and you can kill them
Next i evolve because you want a faster get away move and a pursuing move to help you get the enemy and it helps if you dive when you kill them you replenish your cooldown and get get away with more health.
Finally i evolve because it isolates carries and in team fights late game , you can use void assault and then aim for the carry.
Other way around Top , I evolve Taste their fear , thenLeap thenVoid spike . If you evolve one ability (Q) Or (W) you evolve the other one last . I dont evolve Void assault because i dont think its neccesary to void assault 3 times when you can leap away or slow them . It can help in some cases but i dont think its better than Q W E
Taste Their Fear Is his Q ability
Range: 325 (375 with Evolved Enlarged Claws) Cooldown: 3.5 Cost: 25 mana
Passive: Kha'Zix marks enemies that are isolated from their allies.
Active: Deals 70/100/130/160/190 (+150% bonus Attack Damage) physical damage. If the target is isolated, the damage is increased by 45%.
Enlarged ClawsIncreases range of Taste Their Fear and autoattacks by 50. Additionally, Taste Their Fear now deals an additional 8% of the target's missing health as bonus damage (max 200 vs monsters). Against isolated targets this damage is increased by 45% to 11.6% of missing health.
Void spikeRange: 1000 Cooldown: 8 Cost: 55/60/65/70/75 mana
Fires exploding spikes, dealing 75/115/155/195/235 (+100% bonus Attack Damage) physical damage to all nearby enemies and slowing them for 20% for 2 seconds. Heals Kha'Zix for 40/70/100/130/160 (+50% Ability Power) if he is within the explosion radius.
Evolved Spike Rack Shoots 3 spikes in a cone
Leap Range: 600 (900 with Evolved Wings) Cooldown: 22/20/18/16/14 Cost: 50 mana
Leaps to a target area, dealing 65/100/135/170/205 (+80% bonus Attack Damage) physical damage.
Evolved wings When you kill an enemy it repleneshes cool down time on leap. Increases range by 300 .
Void AssaultCooldown: 100/90/80 Cost: 100 mana
Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.
Active: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed while stealthed. Leaving enemy vision grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost
Active Camoflauge You can use void assault 3 times and takes 50% less damage in ultimate (R)
I Evolve void first because as mid , you want to farm as much as you can and it does alot of damage early game and you can kill them
Next i evolve because you want a faster get away move and a pursuing move to help you get the enemy and it helps if you dive when you kill them you replenish your cooldown and get get away with more health.
Finally i evolve because it isolates carries and in team fights late game , you can use void assault and then aim for the carry.
Other way around Top , I evolve Taste their fear , thenLeap thenVoid spike . If you evolve one ability (Q) Or (W) you evolve the other one last . I dont evolve Void assault because i dont think its neccesary to void assault 3 times when you can leap away or slow them . It can help in some cases but i dont think its better than Q W E
Mercurys treads are great on khazix because after he evolves his leap , and kills his enemy , and is stunned , the tenacity might save him and he will be able to leap away and save him self
Blood thirster is an amazing item on Khazix because after he kills his prey , he may go into the jungle and life steal his health back or on creeps and be ready to battle again
Last whisperer is SUPER GOOD on Khazix because it works well with his Taste their fear (Q) because he isolates his enemy and the armor pen will surely help him kill them faster if they are building armor and it will do alot more damage.
Murama is quite good on khazix because early game when he gets his tear of the goddess (if you get one) he is a mana hungry type of champ if he uses his void spikes . Once he builds it into manamune and evolves it into murama
and he activates it and Evolves his Q, it will work well with eachother and isolate the enemy and destroy them
Black Cleaver is good because its like last whisperer but , if you get this before last whisperer you have early game armor pen with the brutalizer , and if you get last whisperer after it will give you more armor pen because of the last whisperers passive that gives a percentage of armor penetration you already have .
Guardian Angel is a perfect item on khazix if he is fed. When he is fed, his team will rely on him isolating their carry or carrying the team to victory. If you die for some mattered reason , you can have a guardian angel to save you .
Blood thirster is an amazing item on Khazix because after he kills his prey , he may go into the jungle and life steal his health back or on creeps and be ready to battle again
Last whisperer is SUPER GOOD on Khazix because it works well with his Taste their fear (Q) because he isolates his enemy and the armor pen will surely help him kill them faster if they are building armor and it will do alot more damage.
Murama is quite good on khazix because early game when he gets his tear of the goddess (if you get one) he is a mana hungry type of champ if he uses his void spikes . Once he builds it into manamune and evolves it into murama
and he activates it and Evolves his Q, it will work well with eachother and isolate the enemy and destroy them
Black Cleaver is good because its like last whisperer but , if you get this before last whisperer you have early game armor pen with the brutalizer , and if you get last whisperer after it will give you more armor pen because of the last whisperers passive that gives a percentage of armor penetration you already have .
Guardian Angel is a perfect item on khazix if he is fed. When he is fed, his team will rely on him isolating their carry or carrying the team to victory. If you die for some mattered reason , you can have a guardian angel to save you .
Great Summoner Spells on Khazix/color]
Ignite is a great spell on khazix because early game you have tons of burst and will probably fight after level 3 , so you will most of the time kill them and if they manage to get away near dying can ignite them .
Flash is a greate spell on khazix also because when you use your leap , and ulti you have more escapes and your only hope while being chased is flash and you will have a high chance of getting away unless they have flash up and a teleporting ability.
Ghost is also good because when you use Void assault , you can ghost and get away fast and leap across walls , i'd choose > because when you are in stealth void assault , you can ghost and get away smoother and higher success rate of getting away and plus you have leap as a last resort of escaping.
BAD Summoner spells
Teleport isn't that great of a spell on khazix honestly because he cant backdoor that hard if you chose to , and if he misses cs its not that precious to him as like to nasus or soemthing he can afford to miss about 1-2 minutes of farm.
Barrier you don't need because when you're in trouble you have 2 escapes and one slow , you can void assault if you are in trouble then leap and slow in the proccess , and barrier wont help as much early he has enough burst to kill them and have left over health to base or cs a bit more.
Ignite is a great spell on khazix because early game you have tons of burst and will probably fight after level 3 , so you will most of the time kill them and if they manage to get away near dying can ignite them .
Flash is a greate spell on khazix also because when you use your leap , and ulti you have more escapes and your only hope while being chased is flash and you will have a high chance of getting away unless they have flash up and a teleporting ability.
Ghost is also good because when you use Void assault , you can ghost and get away fast and leap across walls , i'd choose > because when you are in stealth void assault , you can ghost and get away smoother and higher success rate of getting away and plus you have leap as a last resort of escaping.
BAD Summoner spells
Teleport isn't that great of a spell on khazix honestly because he cant backdoor that hard if you chose to , and if he misses cs its not that precious to him as like to nasus or soemthing he can afford to miss about 1-2 minutes of farm.
Barrier you don't need because when you're in trouble you have 2 escapes and one slow , you can void assault if you are in trouble then leap and slow in the proccess , and barrier wont help as much early he has enough burst to kill them and have left over health to base or cs a bit more.
Khazix is a champion that is a stealth ninja master that can roam and isolate carries.He is a champion that can carry the team and win the game . He can focus the carries and win team fights . He can clear farm waves fast when he evolves his W (Void spikes) Vote on my build thanks give me feedback .
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