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Spells:
Heal
Ghost
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
This is my first build and I am featuring

You may find some peculiar items and believe this build to be mediocre but I asure you that it has been tried and tested in many different comps and the outcome is usualy the same... Flawless Victory!
I play





So stay a while and listen, try the build and see what gives.
Oh and thanks for leaving constuctive comments as this is my first guide I would love some feedback.
I take as much Armor Penetration as I can with runes.
Some say
Ezreal has low lategame damage... well this will help a great deal, add your runes to your masteries and Items in the build and you'll be shreding that armor in no time.
Some say

I take very unusual masteries as I try to get as much damage as possible keeping in mind that I play a Caster. In he end I just take mana in utility making mana consumtion less of a strain (also adds to the damage of
Manamune).

Here comes the interesting part. I start off with
Boots and 3
Health Potion. This gives me sustain and a good poking ability.
Sheen is a must have for Ezreal if you play him as a Caster and it then build into
Trinity Force (a very expensive Item I build ONLY on
Ezreal,
Corki and
Nasus), the bonus damage on every
Mystic Shot is Outrageous! Truly, truly, truly...
Now for the only real Item that may have some of you thinking i'm totaly crakers.
Youmuu's Ghostblade is a grat item for melee characters such as
Master Yi or
Olaf, but is it realy intereting on a carry? well the answer is no, not realy, the active is maintaned longer with every melee attacks so a ranged caster would only have 4 seconds of the effect. Well after many trials and errors I have found that whichever way I look at it I love, LOVE! Armor Penetration. It makes so much difference for a Caster, as you don't get as many hits on a target as a normal carry would do you want those few hits to blow you're enemy's head off! Anyway I build
The Brutalizer befor finishing trinity and just befor geting
Tear of the Goddess. As far as mana is concerned, you need a lot of it to play as a Caster, and if you don't have a
Soraka as support then you need to get your Tear of the godess early on as sugested in my build. The rest of the build is self explanatory. I get
Bloodthirster befor
Infinity Edge so as to give me good sustain in fights and get those staks up early. If you don't like keeping the
Youmuu's Ghostblade in a long game you can swap it for a
Black Cleaver or
Madred's Bloodrazor








Now for the only real Item that may have some of you thinking i'm totaly crakers.











I take
Heal beause I am a carry, period... and
Ghost because Ezreal allready has a build in
Flash. Ghoste also synergizes well with
Youmuu's Ghostblade active.




PROS
-Great fun to play
-Great damage with this build
-Not too expensive to build up this way and great Dmg/gold ratio
-Good esacpe/chase tool (
Arcane Shift)
-Smartcast is MADE for this character!
-
Essence Flux usefull for downing turrets when targetting alies with the speedbuff.
-Now 100% manly with the new Pulsefire Skin
-Does not require a map.
Cons
-Must keep an eye on mana use if not laning with
Soraka
-Squishy early game (come on guys I always see this in guides but seriously... who isn't squishy early game?)
-Squishy late game (he's not a frinking tank ofc he is squishy :P)
-Good AP ratio on his spells (you might want to play him ap...)
-Only
Mystic Shot deals Physical damage (so I take magic pen in masteries for extra damage on other spells)
-Ult can be doged if enemies see you casting it (hide in bush or out of minion range for full suprise!)
-Escaping with
Arcane Shift onto dragon or nashor if low health will KILL YOU:P
-Your damage will be lower than you opponent's until you get your
The Brutalizer, don't worry, be patient and if you really want damage early then swap my Armor Peretration runes for AD (not as good late game)
-Great fun to play
-Great damage with this build
-Not too expensive to build up this way and great Dmg/gold ratio
-Good esacpe/chase tool (

-Smartcast is MADE for this character!
-

-Now 100% manly with the new Pulsefire Skin
-Does not require a map.
Cons
-Must keep an eye on mana use if not laning with

-Squishy early game (come on guys I always see this in guides but seriously... who isn't squishy early game?)
-Squishy late game (he's not a frinking tank ofc he is squishy :P)
-Good AP ratio on his spells (you might want to play him ap...)
-Only

-Ult can be doged if enemies see you casting it (hide in bush or out of minion range for full suprise!)
-Escaping with

-Your damage will be lower than you opponent's until you get your

Good use of your
Mystic Shot can land you last hits you would have otherwise missed.
Trueshot Barrage can be used to clear minion waves.
Essence Flux does not hit creeps :(


Essence Flux does not hit creeps :(
In teamfights stay back and land as many
Essence Flux/
Mystic Shot as possible, laungh
Trueshot Barrage either at the first engage or when enemies get low on health. As soon as a target gets low and is open for focus, arcane shift onto them and folow up with
Essence Flux/
Mystic Shot then finish them off with basic attacks. Always use your basic attacks when your Mysic shot is on CD but use the ability EVERY time it becomes available. Cooldown on Mystic shot will not be very high with the 19% reduction from masteries and Youmuu's Ghostblade (don't forget to activate
Youmuu's Ghostblade in teamfights). I try not to use
Arcane Shift if possible and keep it as a means of escape but if you are clearly winning the fight don't worry about it and if the worst comes to the worst use your
Ghost to flee the battle.








I love playing
Ezreal, I have grown quite fond of this build which is why I am sharing it. Keep in mind this is my first guide and I will take comments and sugestions into consideration to help make it better but please remember this is a guide for a PHYSICAL CASTER
Ezreal and not at all pure Attack Damage. I hope you find this guide helpfull and usefull in your battles through the fields of justice.


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