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Cassiopeia - Medusa's Long-Lost Cousin






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Spells:
Ignite
Flash
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Introduction
Great Harrasser
Great Farmer
Great Laning/Ganking Partner
Rather Good Escape Mechanisms
Synergizes with other poison champs (i.e. Teemo, Singed, etc.)
Great Combo user
Cons:
VERY Squishy
Not that amazing in 1v1 due to squishyness
Hard to Master
Landing attacks (especially q) requires to be in tune with movement of foes
Most abilities are DoT - requires lots of AP to do more bursty damage


For Seals, i go Greater Seal of Replenishment. Despite her passive, which lowers the cost of consecutive casts, early game Cass can still run out of mana somewhat easily, and that can lead to some serious hurt. These can be substituted with other mana regen items such as Meki Pendant, however i prefer to build a larger mana pool with my Catalyst, then my RoA, rather than spend money on early game regen. You could also go












Catalyst the Protector Catalyst the Protector. From there, you get your


You should now build your




From there you can get a


Now is the time to get a


Now's the time to finish off you're build. Buy yourself another


For heavy AD teams:
Here you need to be careful. Cass is ridiculously squishy, especially early game. Just remember to be careful until you've amassed enough money to buy items.
Now that you've started your build, i recommend getting armor after your



If this team has a lot of CC users, you can buy some

The problem with building armor on carries/mages is that much of their damage comes from good builds. If you build too much armor (unless you get armor with other good abilities, like

For items that stack health, they are mentioned later in this section.
For heavy AP teams:
The good thing about stacking MR on Cassie is that a lot of those kinds of items have other effects that have pretty good synergy with her AP and such stats (much like other casters). If you find yourself against a team with a lot of AP,




If you must get something that involves defence against CC, these two items are most effective. You can choose between the two as you wish.
Some other items came out with the recent patch also improve Tenacity, but I haven't got around to trying them out, and

A good item against AP teams is


For Hybrid Teams:
Theres not much to say against hybrid teams. Just look at what kind of damage they will do most as a team, and coordinate according to that. There are some items like


Here are item suggestions categorized based upon certain stats that are important for a Cass that can survive. Some aim more towards survivability, while some focus on offensive capability.
HEALTH:





ARMOR: (Not many good armor picks for Cassie, so this section is kinda limited when it comes to effective items. Refer to the part on facing AD teams for a fuller opinion on armor.)




MAGIC RESIST





ABILITY POWER:








MAGIC PENETRATION:



MANA:





I don't know how many times I've said this by now, but these items can be chosen according to preference, but remember to be considerate when picking items. I've seen some people just stick to the build they read completely, by order and everything. This is somewhat ******ed, so i want you to remember: THIS IS A STRATEGY GAME. IF YOU ARE NOT THINKING CONSIDERABLY ABOUT PRETTY MUCH EVERYTHING, YOU NEED TO BE.
Ok now that my lecture is done, i'll get back on track. Sorry, I've seen some potentially great player become feeders become they were inflexible with their build. Just find some way to make sure you pay attention to the enemies actions and items, and plan accordingly.
Whoo, that section was long. :P
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