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Cassiopeia Build Guide by SAWURHEAD
Cassiopeia: Mid Lane Beauty - Axiomatic GG
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Cassiopeia the slithery goddess (Actually it is Medusa), Cassiopeia is a Ability Power champion scaling off AP type items such as Rabadon's Deathcap or Deathfire Grasp.
Cassiopeia is built to stay at a distance slowing and stunning enemy's and watching their health bar slowly depreciate while killing enemies fast in dangerous situations.
Cassiopeia's ult can change team fights drastically and whilst the other enemy's have been slowed the poison or sustain has been eating away at their health while they have been trying to damage your team, assisting with damage and slowing making Cassiopeia a helpful supporter in team fights.
Galio's passive and skills all do max damage to the target Bulwark is Galio "W" it grants a shield which can block attacks and increases magic resist towards Cassiopeia's skills. Galio's passive increases his AP by 50% for every part of magic resist scaling well and making him a great competitor against Cassiopeia
LeBlancis a difficult target to hit with when playing Cassiopeia. LeBlanc using all of her skills can avoid all of Cassiopeia's skills. LeBlanc can just use the bushy bushy skills and out play a cass while avoiding the poison or sustain skill shots.
SIMPLE TO DEFEAT
Ryze has late game damage but early game you counter him very well because he has low movement speed and low damage early game. if Ryze is given the chance to get fed he can have a a large amount of damage. whilst laning against Ryze, Cassiopeia can out burst and sustain out damaging Ryze and letting the poison finish them off whilst they run.
Greater Mark of Ability Power
Grants fantastic ability power early game assisting in sustain to champions especially when using combos such as Miasma then following up with two ( Noxious Blast then Twin Fang) in rapid succession (or spamming) constantly aiming for the target or zoning them to make farming more simple without the threat of being attacked.
Greater Quintessence of Ability Power
This will greatly increase the sustain and allow for more ability power to damage the enemy from Twin Fang when constantly spamming in team fights.
Greater Seal of Armor
This will assist in the survivability needed very early to avoid being taken down by high base damage champions with high attack speed or being ganked early when invading enemies buffs.
Greater Glyph of Scaling Magic Resist
This rune supplies Cassiopeia with a generous amount of magic resist late game giving her a better chance to build an item with more ability power then magic resist so she can take more damage from AP reliant champions such as Ryze
// These set of masteries are ideal for the use of AP (ability power) champions due to most of the extra magic resist and increased AP will help when dealing damage and when being dealt damage early game.
Q: IS THIS BUILD EFFECTIVE ON CASSIOPEIA?
// The build that is shown is helpful to adegree but during a game it all depends on how the game has progressed. but only in circumstances where the team you are playing with have not fed or do not understand the meta of a game.
This item will assist in the chasing down of slowed enemies with an increase of movement speed, also during fights enemy's will receive more damage due to giving a higher chance to penetrate through the enemies magic resistance making the damage from Cassiopeia skills deal more.
This item Liandry's Anguish is very useful for clearing large minion waves very quickly dealing about 100 ability power per 1-3 seconds and burning the enemy or there minions, making it a reliable item for clearing minion waves. This item also gives a decent amount of health and also ability power making it one of the core items for a Cassiopeia build.
WHAT NEEDS TO BE SAID, This item Rabadon's Deathcap is used to greatly change any team fight the ability power of the champion will increase as well as the passive on the item will increase the ability power of the champ will rise again.
This item is used to greatly enhance the ability power that can change a team fight drastically, The active that is used on this item is very useful, During team fights as well as to avoid taking large amounts of damage by becoming invincible, ONE OF THE IMPORTANT ACTIVES IN THIS BUILD
This item has a reasonable amount of health and has ability power that has a base amount. an extra advantage to this item is that magic, health and mana will increase on the stats on the item. The more the mana type skills are used the more ability power and health is stacked.
This is the only skill sequence that should be used with [cassiopeia]. Her Noxious Blast is too powerful to not max first and that poison will piss off, nearby to every player in the enemy team in a team fight thanks to the awesome AOE affect. Spam that "Q" in team fights and then take out the stragglers with your Twin Fang however ensure that these "stragglers" are already poisoned with your Noxious Blast as it reduces the cool-down of your Twin Fang to 0.5 seconds!!!.
Remember: try to resist using your ULT or "R" so that when trying to solo split pushing you have a second escape. But the best time to use your ULT would be when all the enemy team is in the radius of your skill.
Flash is a must. Useful for escaping, gap closing to secure a kill and avoiding executing skill shots. Flash is a must and a great utility, most commonly taken on near on every champ.
Ignite is a very handy skill to have available when securing a kill. Also helps when trading against champs that have rapid heals and will always deal true damage however timing is essential.
Exhaust is a nice summoner spell to have when chasing down high mobility champs that try to escape from you when you are attempting to deliver the killing blow. Most overlook this spell and underestimate it's utility.
Teleport is an incredibly versatile summoner spell which enables the player to return very quickly back to the lane to get that juicy CS. In can also aid in ganking in the most unpredictable ways as well as escaping a doomed fate when over-extending or split pushing.
is capable of playing as a APC (Ability Power Carry) or playing a AD build.
During the team fights Cassiopeia should be able to get to a good safe distance to avoid crowd control effects, during this time the enemys ADC will be either trying to focus and kill you or the tank on your team, the basic role of a APC Cassiopeia is to let the fingures do the talking and let the other team be bombarded with large AOE damage of poisen sustain.
Cassiopeia when using each of Cassiopeia skill shot's such as Noxious Blast and Miasma Use Miasma and Noxious Blast to get poisen onto one of the enemies then once an enemey has a poisen emblem on them start the barage of Twin Fang.
Cassiopeia's first unique skill is when any of the enemy targets have been effected with poison/ sustain damage, she is given an increased cool down on 1 of her abilities Twin Fang. minimizing the recharge time of her next attack down to 0.5 seconds recharge.
Cassiopeia second unique skill is after hitting an attack that uses "MP", a count down begins that when consecutively hitting opponents or minions the passive builds (5 stacks maximum). This passive decreases the amount of mana that is used to cast the spells cheaper and avoiding making champions OOM (Out Of Mana)
Try to estimate the time it takes for the minions health to drop after a continuous barrage of fire from friendly minions then try your luck at last hitting (The more practice the better you will become)
During the late game stages cs will start to become more scarce making it hard to secure large quantities of it without few being stolen. a quick and easy way for the cs to be secured is put down Miasma before the minion wave approaches allowing the minions to kit the poison then hit them with Twin Fang. it will assist greatly if you get Liandry's Anguish due to the passive dealing large amounts of damage. QUICK AND EASY