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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Threats & Synergies
Diana
One of the harder matchups for Zed. I like to rush Brutalizer + Hexdrinker against her, it gives you nice poke and makes her unable to kill you if she goes all-in. Diana is Melee, so just try and punish her with your abilities whenever she tries to farm, this makes it hard for her to cs and it will delay her core items and keep her weak. If you poke her low then by all means go all-in at level 6, but never start a duel when you're on equal health.
Introduction


Hello, my name is Peter 'Catalyst' Hansen and I'm a danish League of Legends player. I started playing League of Legends in Season 3 but didn't grind the ranked ladder until Season 4. I'm currently in Platinum and my primary role is midlane, although I can play every role in the game. I have also been scouting professional players' builds at tournaments and Solo Queue and applying it to my own play, which also gave me a much higher understanding of how to build and play the different champions correctly. I have always seen myself as an Assasin player because that's what I enjoy playing the most, but I'm equally good on Mages. I've decided to share my knowledge and what I've learned over the course of the years and bring you as many champion guides as possible. I will try and update all of my guides as often as possible and keep them up to date with the latest Patch. If you have any feedback on how I can improve my guides please feel free to PM me, I appreciate any kind of help.
If you have any questions that isn't related to this particular guide, please feel free to ask me on my Twitter.
I will answer any questions you have regarding champions, items, runes, masteries etc.

Pros and Cons for Zed
Pros:
- Strong laning phase with high outplay potential
- Scales well throughout the entire game
- Great Blind Pick with very few counters
- The ability to 1v1 almost any champion
- Good waveclear and splitpushing
- High mobility
- Really fun to play
Cons:
- Vulnerable to crowd control
- Ultimate gets countered by QSS/Zhonyas
- Deals physical damage means he only fits into very few team comps
- High skillcap, takes a long time to master
- Weak in teamfights
- Will be a lot less useful than other midlaners if he falls behind

Greater Mark of Armor Penetration |
9x Greater Mark of Armor Penetration
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I take Armor Pen reds because Armor Penetration scales really well with Zed's Abilities. You could also take flat AD reds for a stronger early game but you won't notice much of a difference. Armor Pen gives you way more damage than AD reds when you pick up some items.
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9x Greater Seal of Scaling Health
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This is pretty standard for any midlaner. Midlane is a solo lane with a very short path from base to lane so you level up much faster than any other lane, Scaling Runes also outscales Flat Runes at a very early level. You can also use Scaling Armor Seals or Flat Armor Seals, depending on your matchup. If you're against an AD midlaner like Yasuo or Jayce I would recommend flat Armor, if the enemy team however has a Riven and a Vayne as an example, I would go with Scaling Armor.
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6x Greater Glyph of Cooldown Reduction
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Cooldown Reduction is extremely good on Zed. It allows him to farm safer with his Shurikens, he becomes less vulnerable to ganks when Living Shadow is on a shorter cooldown and your Ultimate will be up a lot more frequently.
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3x Greater Glyph of Scaling Magic Resist
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You could go with 9x CDR or 9x Scaling/Flat MR, but I believe Zed is strong enough in lane to survive against mages without full MR blues. I only take 9x MR when I'm against

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3x Greater Quintessence of Attack Damage
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I take Attack Damage Quints for the early game damage. You could also take Armor Penetration Quints but you will be lacking a lot of damage in laning phase and it's easier to get pushed to your turret if you don't have any flat AD runes. AD Quints also gives you more value than Armor Pen when you compare them to AD/Armor Pen Marks.

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(Passive) Contempt for the Weak
Whenever Zed autoattacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of their maximum health as magic damage. The amount is increased at level 7 and at level 17. This effect cannot occur on the same target more than once every 10 seconds.
Zed's Passive is extremely strong and can surprise your opponent when you all-in. The damage is actually pretty high early on in the game and it also makes it easier to farm with.

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(Q) Razor Shuriken
Active: Zed and his shadows throw their shurikens, each dealing 75 / 115 / 155 / 195 / 235 (100% bonus AD) physical damage to the first enemy they pass through and 45 / 69 / 93 / 117 / 141 (+60% bonus AD) physical damage to enemies thereafter.
Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.


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(W) Living Shadow
Passive: Zed's bonus attack damage is increased by 5 / 10 / 15 / 20 / 25%.
Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains 20 / 25 / 30 / 35 / 40. Energy can only be restored once per mimicked ability.




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(E) Shadow Slash
Active: Zed and his shadows create a burst of shadow, dealing 60 / 90 / 120 / 150 / 180 (+80% bonus AD) physical damage to nearby enemies.
Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. His shadows' slashes slow enemies by 20 / 25 / 30 / 35 / 40% for 1.5 seconds.
Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow of 30 / 37.5 / 45 / 52.5 / 60% and restore energy.



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(R) Death Mark
Active: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow at his starting position. This shadow lasts 6 seconds and mimics Zed's abilities. After 1 second Zed can reactivate Death Mark, causing him to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus 20 / 35 / 50% of damage dealt of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.


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Before I start talking about why I'm buying the items that I do, I wanna point out that there isn't any specific purchase order that you HAVE to follow, it all depends on how the game is being played out.
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I prefer calculated aggression when I play Zed. Be super aggressive at Level 1 and shove the wave. Throw your Shuriken at your opponent whenever it's off cooldown, there's no point in saving it and you won't take minion aggro. Just keep your distance from his abilities' range, walk back when he's moving towards you and he will take minion aggro/lose cs. You can always use your Shuriken to last hit with. At level 2, only focus on last hitting creeps and harassing your opponent with a double Shuriken. I like to throw my Shadow to the side of the minions and only try to land the mimicked Shuriken, it will deal more damage than if you land the real Shuriken through minions and it's harder to dodge. Keep in mind that Zed has one of the longest range in the game at level 2, so make sure you keep your distance from your enemy, there's no point in letting him harass you for free when you can poke him from a long distance. When you only last hit and only use your Shuriken to poke or last hit caster minions, the waves will push towards your turret. This makes you safe from ganks and your opponent vulnerable for your all-in, and this should also be around the time where you hit level 3 which is where Zed reaches his first powerspike. If you land a full combo with a W -> E -> Q he will get below 50% hp and you can follow up by jumping to your Shadow and proc your Passive. This is where you can often get First Blood and start to snowball.
A good tip to land your skillshots is to only throw them when the enemy is trying to last hit a minion. Keep track of your own minion wave and then throw your combo. At level 2-3 don't try and force trades. this is one of the biggest mistakes I see bad Zed players do. Save your

When you hit Level 6 is where you get your biggest powerspike. Zed has probably the biggest outplay potential of any midlane champion in the game, here's an example of his all-in potential:
In the mid game Zed has really good waveclear and mobility. You should look to shove the midlane and roam. Try and leave the kills to your other carries as Zed is not all that useful in the late game for other than splitpushing.
In late game you wanna try and avoid teamfights. Zed does very little to win full on 5v5's. His cooldowns are too long to have big enough of an impact as the damage is reduced the more targets it hits, and if you jump in for their backline you will usually just die. Zed is a squishy assassin with high single target damage. Try and splitpush as much as possible, your ability to 1v1 anyone on the enemy team will force them to send more than 1 player after you, in which case Zed is so mobile you can usually always get out safe. If they ignore your splitpushing and take a 5v4 fight, you can objectives extremely fast and still show up for the clean-up which is what Zed does really well. If a teamfight is forced and you're not in a position to splitpush, you should only try and be there for the cleanup. Try and confuse the enemy, make them focus you and dance around them with your shadows, this usually buys time for your team to get them low and that is where you go all-in. Another thing you can also do is to AA the frontline and sneak in some poke on the backline with your Shadow, but I'm not a big fan of this because it leaves you without an escape, and if the enemy has a CC champion peeling for their carry then you're caught in a really bad situation. Just try and be as confusing as possible and then just take the clean-up duty when the opportunity is there. Here's a good example:
If you watched the video you might have noticed that I saved my abilties until the last second. If you have ever watched any pro player on Zed you will notice the same thing. The key to master Zed is to know your limits and I can't stress enough how important it is to be patient with your abilties. Don't try and force a 1v1 just because Death Mark is off cooldown, often you need to use it defensively like I did in the video above, same goes for Living Shadow. I did this mistake myself when I started playing the champion, I tried to always ult whoever I saw because everyone said how "Zed wins every duel". This is definitely not true, there are many champions in the game that can 1v1 Zed and beat him (he is good at solokilling other carries, not bruisers), also as I already mentioned, Zed is very weak when fighting alone against more than 1 champion because he is build around single target damage, so remember to never ult a single target without having vision in the area. Being patient with Zed is not always easy and it takes a lot of time to get used to, but when you learn it you will become so much better, patience is extremely important on Zed if you wanna make those sweet, sweet outplays and carry your team to victory.

Thank you for reading my Champion Guide for Zed, I hope you found it useful. If you have any questions regarding this guide, please leave a comment and I will try and answer, or you can ask me on my Twitter, I am usually more active on there.
All of my Champion Guides are an on-going process and I will keep updating them as the game changes. I will continue to add things like matchups, strategies, and new playstyles.
If you have any feedback for the guide, please let me know.
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