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Spells:
Flash
Teleport
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Introduction
I wanted to make a guide for Nidalee because I had been following other builds and not getting any kills. Even if you are doing your job as a support it is frustrating to go 2-0-15. This build is designed to have
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Remember Besides the CORE items everything else is changeable!
There are a lot of Nidalee guides out there. I try them out and always find my own to be better/more fun.
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Pros
-Versatility and Utility: Great addition to any team, Heals make for happy teammates.
-Strong laning: stay in lanes and team fights for days
- Fun satisfying gameplay: Epic spear kills and surprise cougar kills never get old
- Great farming in Cougar form: Nidalee would own at Harvest Moon :P
- Extremely mobile: thanks to
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- Map control with
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- Can spam spells: (with this build, otherwise its a con)
- Pusher: Clear minions with
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- Has SEVEN abilities to enjoy!
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Cons
- High difficulty:
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- *Team reliant: The nature of being more support oriented
- No Crowd Control
- Squishy IF you are overly aggressive
- Must master 7 abilities instead of the typical 4
- If you get behind in farming you will be good at nothing with this build. Switch to full AP if your really suffering.
*Team reliant doesn't mean you can't carry a game.... it means it is hard to without cooperation
I am still testing out the new masteries as everyone is. Make sure you take the point in
Summoner's Wrath
if you take
Surge and
Ghost.
You don't need to waste 4 points on
Greed
because Nidalee is such a strong farmer.
I prefer the mana + regen from Explanded Mind + [Meditation] instead of getting
Good Hands
. I rarely die anyway!
Swiftness
Is essential for chasing and escaping. It stacks on top of
Aspect Of The Cougar and
Zeal in my build making for a fast cougar.
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You don't need to waste 4 points on
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I prefer the mana + regen from Explanded Mind + [Meditation] instead of getting
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Other options:
NEW(ish) OPTION:
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-
Greater Mark of Magic Penetration Natural choice for Nidalee because she still does most of her damage with AP. Helps with
Javelin Toss / Takedown kills.
-
Greater Seal of Scaling Mana Regeneration x 4 and Greater Seal of Replenishment x 5 strike a balance between helping Nidalee out with mana throughout the game. Feel free to play with the ratio.
-
Greater Glyph of Scaling Ability Power More damage, bigger heals, better Nidalee.
-
Greater Quintessence of Health I use these for survivability because it suits my playstyle. Go for
Greater Quintessence of Ability Power if you are more daring.
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First Priority
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Max your heal at every level you can. The only exception is at level 1. Pick up
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Second Priority
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As the guide shows, most of the time you want to max
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Remember! If you are laning with someone you can get one level of
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Beyond that you want to save this ability for last. Unless of your traps are especially effective in your lane then it might be useful to take levels of this over Javelin Toss. 90% of games however I take it last. Make sure you get one rank before level 6! In cougar form I spam pounce to charge up
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Tips on how to use Bushwhack will be in the tips section!
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Get this every level that its available. It provides an armor and MR boost so switch to cougar any time you are being attacked. From there you can pounce away. It also has a minor speed boost so go cougar when you move across the map. In battle the build is designed to quickly pounce and burst and target, they turn human for a self heal and a Javelin Toss. When you burn down an enemy and they run, it is much better to turn human and spear throw than to tower dive.
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This item build lets Nidalee play to all her strengths. She can stay alive and damage enough to utilize
Aspect Of The Cougar Other builds only build AP witch make her cougar underused.
Like ALL good builds there should be some flux in your items depending on how the game is going. Examples to follow.
+
X2
Most people start with
Doran's Ring. I suppose it is the safer way to go. I prefer a jump start on
Tear of the Goddess and pots just in case you get nuked. The
Meki Pendant allows you to survive against the strongest of laners because the mp5 allows you to use
Primal Surge / Swipe all the time. This includes
Caitlyn,
Brand,
Fiddlesticks and
Swain who can harass you all day and come up empty.
+
Even if I am doing well in lane, I use
Teleport to quickly go back and get the
Tear of the Goddess. Get boots if you can. From this point on spam abilities (more on this in tips section).
Next get
Sheen before finishing your boots. The passive works very well with
Aspect Of The Cougar. Next comes your decision on finishing your boots. Most games I go with
Ionian Boots of Lucidity for the CD reduction. As always, against a CC heavy team pick
Mercury's Treads. It might be a good idea to go for the latter if you have died to this point, opting for a more cautious build.
+
Pick up
Zeal first if you are having a good game. I usually go with
Phage first for the health.
Trinity Force is what makes this build hybrid in my mind. It allows her cougar burst to hit harder and maybe add a slow. The speed boost is a must! Finish off the Zelda item and then
Archangel's Staff. By now you should have a ton of mana from
Tear of the Goddess making for a sizable boost in AP.
EDIT: Depending on farm, I have been going with a Blasting Want before finishing
Trinity Force. If your spears aren't hitting very hard and your not using Cougar as much be sure to do this.
It will take you a while, even with great farming to get to this point. When you do, look up and see how the game is going. Now is the time to add MR or armor if your enemies are not balanced. If you are doing best with throwing spears and healing, add more AP. If your
Aspect Of The Cougar play is going well add another hybrid item. I'll give some possibilities but in encourage you to adjust on the fly!
or
Guinsoo's Rageblade is a great hybrid item that fits in well after a big AP boost from
Archangel's Staff.
An item I sometimes get here is
Spirit Visage I started getting it after a rushed decision in the heat of a battle. I wanted a boost in MR and CD.
Spirit Visage fits the bill but also gives a buff to your heal (on yourself) PLUS some health. Another thing I like is that it is cheap! This late in the game you can usually buy it in one trip.
and/or
If you want to hit harder go with
Rabadon's Deathcap. If you need to slow down fleeing enemies and want some more health grab
Rylai's Crystal Scepter. (Even though I used to suck balls with Rylai on Dota)
or
Your last defensive item if you think you need one.
Banshee's Veil has a better passive, but go for
Guardian Angel if the other team is heavy on AD.
Still trying out other options for Nidalee, more info to follow.
Hextech Gunblade
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Like ALL good builds there should be some flux in your items depending on how the game is going. Examples to follow.
Starting Items
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Most people start with
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First back
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Even if I am doing well in lane, I use
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Boots
Next get
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Core Items
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Pick up
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EDIT: Depending on farm, I have been going with a Blasting Want before finishing
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Finishing your Inventory
It will take you a while, even with great farming to get to this point. When you do, look up and see how the game is going. Now is the time to add MR or armor if your enemies are not balanced. If you are doing best with throwing spears and healing, add more AP. If your
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An item I sometimes get here is
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If you want to hit harder go with
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Your last defensive item if you think you need one.
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Other Options
Still trying out other options for Nidalee, more info to follow.
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Early Game
Levels 1-5 focus on last hitting first and foremost. All but the worst harassers will not be able to burn you down over your heal and health pots.
At Level 6 the tide should turn into a harasser by using a cougar burst.
Mid Game
If you push your lane enemy back Nidalee becomes a great ganker mid game. With
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At the same time during mid game you want to take advantage of your pushing capabilities. Once your lanes tower is down, help your allies with theirs.
If you have time away from laning, pushing, and ganking, then get the Blue Buff! It does wonders on Nidalee. When you have it, spam you spears and be a little more aggressive. The CD reduction allows you to use Pounce to escape more often. Make sure you ask your team mates! If you are not carrying let a pure AP caster take it.
Once your
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Late Game
In very late game Nidalee's role becomes more support oriented but not completely. In team fights you want to not rush into the fray too quickly. I tend to stay back and throw spears and heals, then charge in towards the end to help finish off an enemy or buy time for escaping allies. Look for an an opening to sneak around to kill enemy squishies! Your pushing ability is even stronger so you can burn down towers very quickly with a few minion shields. Don't neglect your traps late game either for watching Baron and for lowering defensive stats.
The first game I used this build. Before it are the kind of scores I used to get on Nidalee.
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Here's some more evidence. I don't amass a crazy amounts of kills, but keep in mind Nidalee is also supporting allies, pushing, and providing map control. I always have the best Kill/Death ratio. Usually when I die in a game it is followed by a "Finally!" comment.
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Here's some more evidence. I don't amass a crazy amounts of kills, but keep in mind Nidalee is also supporting allies, pushing, and providing map control. I always have the best Kill/Death ratio. Usually when I die in a game it is followed by a "Finally!" comment.
Many of these tips should be well known to a pro Nidalee player. There is always something about a champ that can get overlooked so its worth it to browse through. I will keep adding to this section as I continue to play her.
Hitting with
Landing your spear it essential to good Nidalee play. Practice by playing
Nidalee a few games in a row. I can't help you with your aim other than tell you to anticipate where your enemy is running. I can tell you some other things to keep in mind:
Bushwhack / Pounce is helpful in landing spears because it gives sight of the enemy for 12 seconds no matter the level. This is another reason to spam traps as much as your mana allows.
Next keep in mind that this build has stacked mana, so mid to late game you should not worry about firing spears that will most likely miss. I call it a "shot in the dark" when you throw a spear into the fog of war. I've gotten countless kills this way that demoralize and piss off your opponent.
In team battles the enemy often clumps together in a lane. Especially when on the defensive, or when delaying the enemy when your teammates die, it is effective to hail spears down the lane. Almost all of them will hit someone even if its not the low health champ you want. This chips away at the whole teams health and makes them hesitate about advancing towards you. I've done this along with traps and kept a whole team at bay, buying time for my allies.
Here's another tactic. It is very effective to hide in the brush along the edge of lane and throw spears at enemies. Before doing this, set up a little defensive perimeter by putting traps at the likely spots you will be chased through. This allows you to safely annoy the **** out of teams because they cannot catch you in the jungle because of
Prowl. Be smart about this though, don't be too far from allies or try it against someone you think might be able to catch up with you. When you master it you can do it from behind the enemy so that they will either have to stop pushing towards your tower or get ripped apart. The idea is to split the enemy team to come chase you. I'll try and get some pictures for this, it is hard to explain.
The basic idea here is to quickly change into
Aspect Of The Cougar, Pounce onto the enemy champion with W, hit them with your other abilities and then retreat back to safety and throw a heal on yourself. In lane this does wonders, because most people harass you, then at level 6 you turn the tide.
Basic Combo R > Q > W > E
You want to use Q (Takedown) before your Pounce (W) because it effects your next hit for a decent duration. Having it ready makes it easy to land because you might only get one auto attack off.
In lane I've found if you successfully pull off this combo a couple of times it burns down enough health to keep champions on their heels. The enemy champ learns to automatically retreat when you turn into cougar. Take advantage of this! Scare them off when they are about to last hit or attack your tower!
Another tip: Heal yourself right before you turn into
Aspect Of The Cougar, the AS buff makes you hit
And another: If your Pounce doesn't reach the enemy champion, try to use Swipe (E). This ability does damage in front of you. This way you can still take some health away even if you mistime your Pounce.
Also don't forget about your Human form abilities! Instead of turret diving or getting yourself into trouble, switch back to Human and finish off fleeing foes with your spear!
In team fights just like lane, pick your moment when you want to Cougar Burst. I think of it like stalking your prey :). Stay back, throw spears, heals, and traps down. Nidalee is hard to kill but not if you jump into three champions. Especially since I tend to get targeted in fights. Towards the end of the fight, jump in and help your allies finish off enemies. If you win, chase down the stragglers with pounce. If you lose, get the hell out with pounce!
Nidalee Can also be an annoying champion to deal with because she can escape so easily. When being ganked or chased, immediately
Nidalee's
Primal Surge / Swipe is great for saving allies at the last second. With the abundance of mana you have, mid game and on you can afford to try and top off your allies' health.
In a team fight I prioritize healing whoever is about to die, myself, then the carry. I heal myself more often because If I die, there will be no more heals for the team. Otherwise heal the Carry because the AS buff is VERY powerful. Use your Heal when attacking a tower to burn it down fast. It is also wise to heal the AD carry when fighting Baron or Dragon, even if they are at full health.
I will expand on this soon. Basically you want to use your traps as if they were wards. That means, near the Dragon and Baron and in the brush where you are more likely to be ganked. Narrow paths are always a good spot. Even deep in enemy territory is useful not for getting a kill or doing damage but to know where champions are headed due to the sight debuff.
Also in team fights you want if possible to have the enemy tank set off the trap. Bushwhack reduces MR and Armor substantially and makes them much less of a tank.
Hitting with
Javelin Toss / Takedown
Landing your spear it essential to good Nidalee play. Practice by playing
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Next keep in mind that this build has stacked mana, so mid to late game you should not worry about firing spears that will most likely miss. I call it a "shot in the dark" when you throw a spear into the fog of war. I've gotten countless kills this way that demoralize and piss off your opponent.
In team battles the enemy often clumps together in a lane. Especially when on the defensive, or when delaying the enemy when your teammates die, it is effective to hail spears down the lane. Almost all of them will hit someone even if its not the low health champ you want. This chips away at the whole teams health and makes them hesitate about advancing towards you. I've done this along with traps and kept a whole team at bay, buying time for my allies.
Here's another tactic. It is very effective to hide in the brush along the edge of lane and throw spears at enemies. Before doing this, set up a little defensive perimeter by putting traps at the likely spots you will be chased through. This allows you to safely annoy the **** out of teams because they cannot catch you in the jungle because of
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Cougar burst
The basic idea here is to quickly change into
![](/images/spacer.png)
Basic Combo R > Q > W > E
You want to use Q (Takedown) before your Pounce (W) because it effects your next hit for a decent duration. Having it ready makes it easy to land because you might only get one auto attack off.
In lane I've found if you successfully pull off this combo a couple of times it burns down enough health to keep champions on their heels. The enemy champ learns to automatically retreat when you turn into cougar. Take advantage of this! Scare them off when they are about to last hit or attack your tower!
Another tip: Heal yourself right before you turn into
![](/images/spacer.png)
And another: If your Pounce doesn't reach the enemy champion, try to use Swipe (E). This ability does damage in front of you. This way you can still take some health away even if you mistime your Pounce.
Also don't forget about your Human form abilities! Instead of turret diving or getting yourself into trouble, switch back to Human and finish off fleeing foes with your spear!
In team fights just like lane, pick your moment when you want to Cougar Burst. I think of it like stalking your prey :). Stay back, throw spears, heals, and traps down. Nidalee is hard to kill but not if you jump into three champions. Especially since I tend to get targeted in fights. Towards the end of the fight, jump in and help your allies finish off enemies. If you win, chase down the stragglers with pounce. If you lose, get the hell out with pounce!
Escape Master
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Heals!
Nidalee's
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In a team fight I prioritize healing whoever is about to die, myself, then the carry. I heal myself more often because If I die, there will be no more heals for the team. Otherwise heal the Carry because the AS buff is VERY powerful. Use your Heal when attacking a tower to burn it down fast. It is also wise to heal the AD carry when fighting Baron or Dragon, even if they are at full health.
Traps/map control
I will expand on this soon. Basically you want to use your traps as if they were wards. That means, near the Dragon and Baron and in the brush where you are more likely to be ganked. Narrow paths are always a good spot. Even deep in enemy territory is useful not for getting a kill or doing damage but to know where champions are headed due to the sight debuff.
Also in team fights you want if possible to have the enemy tank set off the trap. Bushwhack reduces MR and Armor substantially and makes them much less of a tank.
I hope this guide has been informative. I will be continually updating this guide to perfect it. Please let me know how I can improve it.
I want to improve on the icons in the guide because it is difficult to specify which version of the ability you intend. I also would like to put in some fancy maps/pictures for some good places to use traps.
I want to improve on the icons in the guide because it is difficult to specify which version of the ability you intend. I also would like to put in some fancy maps/pictures for some good places to use traps.
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