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Recommended Items
Runes: Main Runes
Spells:

Ghost
Ignite
Items
Ability Order Offensive Build Order------------------------------------------------------------------------------------------------------Option:( You may take Q>E>W if you freeze at your tower and plan to Flash+Ignite+Slow/Root for an early lead at your tower) Using W early before level 4 puts to much strain on your mana so be careful and only do when your jungler is around for higher chance of success
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Threats & Synergies
Threats
Synergies
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Extreme Threats

Anivia
Her kit destroys you, and the only way you can touch her is if you flash on her. Walls, slows, stuns, the bird is the word.
Assuming you are laning against her mid.
Flash/TP, shove waves into tower constantly while keeping their jungle camps warded. Try not to stand by the walls as she pretty much can extend them then combo you and you die easily with a gank. After her first back she should have alot of mana type of items. Help your jungle control scuttles and lose a wave if your side lanes are pushed in and try to gank, Swifty Nikes are the best boots here vs her early/midgame as you may have to back alot, and roam alot.

Ashe
Synergies

Ashe
Champion Build Guide
Unsealed Spellbook and what does it do:
blah blah blah blah
Starting spells and what to choose:
1 Movement: This means Flast/Ghost, either works very well, but I would suggest taking flash unless you have alot of experience with ghost or it is an easy matchup.
Teleport:
Ignite:
Exhaust:
Starting spells commonly switched to and order and reasoning why.
1. Opposing Yi Casts Ultimate
2. Singed casts W, then Throws Yi inside the W.
Expected Result: That dude gets rooted.
Actual Result: You're dead. Because he doesn't get rooted and auto's you to death after using Q to teleport back to you.
The only reason I'm reporting it as a bug is that this is how the coding used to be. Due to the coding on Yi's Anti slow on his ult. The coding seems to work on Singed W to where it is instantly rooted when tossed in the "slow." It needs to be changed to when it lands in the "zone of the slow." Though I have absolutely zero coding experience this is what I think is happening, please fix it, I don't want to have to ban yi everygame and have to dodge if my teammate wants yi but opponent picks it.




























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