Constant Gwentakills as a Gwen JG
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Runes: Late game Gwenace
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Champion Build Guide
- The Fun: You can finally live out your fantasies of performing what appears to be very painful circumcision to 50% of the players in your game
- Great late game: Gwen is nuts after her third item single handedly able to 1v3 fairly confidently.
- Underrated splitpush: With her Skip 'n Slash, Nashor's Tooth and Lich Bane you can just sit back and watch those plates melt away.
- The W: This ability is bonkers. With the amount of AOE that Gwen does she is able to destroy enemy teams whilst watching every ability pass through her.
- Big Burst: Gwen has so much AOE burst with her last 2 Needlework proc's and a fully stacked Snip Snip!.
- She's cute: Self explanatory.
- Poor ganks Pre 6: Gwen pre 6 has no CC and therefore less of a chance to secure or engage on a kill. Ghost kinda helps but it's still trash.
- Squishy: With this build she does insane damage however the trade off is that she lacks the meat that other brusers have though their items (ie; steraks).
- Resets Required: Her Skip 'n Slash and Needlework being the way they force you to auto something to continue to do damage.
- Needlework is slow: You will sometimes miss your Needlework a lot due to the projectile speed as well as the cast delay.
- No hard cc: Her Needlework is only a slow and that's the only thing she has to affect enemy movement.
- Countered by Cringe: There are a few champs that will out duel you or outburst you (More below).
|Take it, always. This is the best keystone on Gwen RN. Oh b-but m-m-my lethal tempo. NO, STOP. Unless you like to invade a lot and you enjoy your early fancy skirmishes Conqueror is far better regarding damage and sustain. Gwen is balanced where the rate of how often she autos and her abilities are pretty much even so a keystone that is only stacked with and affects her autos is going to be worse than a keystone that can stack with and affect both autos and abilities. Even if lethal max stacks is better (it's not) it is never going to be active as often as Conqueror.|
|You will almost never run out of mana as JG Gwen and overheal can be used if your going omnivamp + Ravenous Hunter however Triumph is GOATED, this little rune has saved me more times than I can count and it gives you gold?!? I usually average 350g per game from this rune's SECONDARY effect. SECONDARY. Denying the enemy gold from you living whilst giving you gold for getting good is way too good to pass up.|
|Attack speed means more DPS. I imagine that most people will think that damage is quite a nice thing to have.|
|I just like Coup de Grace as more often than not you're gonna ghost and try to scissor some low HP *****es. Interchangable with last stand based on personal preference.|
|Ability haste is always nice but the 20% reduced basic cooldown upon a takedown is so good, especially within a teamfight.|
|Giving a scaling AP champion a scaling AP rune is always nice.|
|Nine out of ten dentists recommend alacrity the other had to fight a Leona Sejuani Lissandra comp. Don't get me wrong, tenacity is good but this rune is dependent on the enemy comp.|
|It's ok as Gwen's Thousand Cuts allows for incredible sustain allowing you to stay at low health for a while. I prefer Coup de Grace but I haven't compared the average damage numbers so IDK.|
|You're a Gwen JG. The river is in JG. A lot of the important objectives are on the river. It's decent if you want to secure earlier drags and have better early map presence.|
|It's good for earlier ganks as Gwen dashes very often. If only this applied to camps.|
|This is very good for sustain and early baron solos however the 33% effectivess hurts as 2 out of the 3 damaging abilities in your kit are AOE.|
|This should always be your first item, even before your mythic. Rush it ASAP it helps with your clear, your dueling potential, with drag, with split pushing etc.|
|Gwen is the queen of extended trades so why not make them better. Every stat on this item synergises so well with Gwen.|
|Your fourth item is interchangeable with either this, Cosmic or Zhonya's. I build this for 8/10 of the games that I play purely for the fact that the burst is so hard to pass up especially when you are chasing some squishy **** and you cut them for 1/4 of their HP with Skip 'n Slash. Your Skip 'n Slash also allows you to proc the passive so often.|
|Helps with keeping up with fast. Its good for the fact that you don't lose potential kills when your ghost isn't up. Also the bonus AP that you get for prolonged engagements synergises well with Riftmaker.|
|Good for closing off your damage build with more damage to increase your overall damage so that you can damage the enemy team with a lot of damage.|
|Lucidity booties are (In my humble opinion) the best option for Gwen in most cases. Not only are they cheaper than the other options but having your ghost and smite up more often is just 👌. The other two options ( Plated Steelcaps and Mercury Treads should be used for heavy AD/AP/CC team comps respectively.|
|Assassins and burst mages ruin Gwen's day as often they can get inside your bubble and mess you up. The 2.5 seconds of golden shiny time allows for your team to pull their thumbs out of their *** and try to assist the Gwen.|
|Go this if you are building spirit visage/thornmail or you are going a more tankier build. Also allows her to solo baron after her core items.|
|Useful if their team has a lot of CC and you enjoy playing the game.|
|Spirit Visage's passive synergises well with Gwen's Thousand Cuts and Omnivamp letting you sustain like stupid during a skermish. Build VS AP.|
|Pure tank items on Gwen are less desirable then tanky AP purely for the fact that damage is king. The anti heal passive in thornmail is usually wasted as Gwen has no way to immobilise enemy champs (unless you're cringe and build everfrost) and if your in your Hallowed Mist the enemy can't really damage you thus can't activate the anti heal. Still has some uses.|
|I hate building this item purely for the fact that there are so many better items that can utilize an item slot better. Anti heal as of now is a slight joke. I mainly build it if they have more than 3 sustain(ie) champs or if they have a Warwick or Nunu & Willump.|
|If you're doing good early or score a cheeky kill before your first back buy a Dark Seal on top of your Recurve Bow. If you haven't thrown your lead and you're still snowballing then treat yourself to a Mejai's, you deserve it king.|
Basic Blue Side Clear
Red Brambleback > Ancient Krug ( Smite) > Crimson Raptor > Greater Murk Wolf > Blue Sentinel > Rift Scuttler ( Smite) > Look for a gank Top/Contest Enemy JG > Gromp
Basic Red Side Clear
Blue Sentinel > Gromp > Greater Murk Wolf > Crimson Raptor > Red Brambleback ( Smite) > Rift Scuttler ( Smite) > Look for a gank Top/Contest Enemy JG > Ancient Krug
Your first clear should always try to be a full clear. Now the thing with Gwen is that she can easily kite camps with her Skip 'n Slash which lets her remain relatively healthy on her early clears and her Hallowed Mist enables her to take no damage for 5 seconds as well which is very good on her first clear. The aim of your first clear is to clear everything except Ancient Krug then kill Rift Scuttler as it spawns ( Smite, auto then Snip Snip! the crab to burst it).
Gwen is ****... at early ganks but she is very good with taking objectives. After a full clear if Rift Scuttler was killed you will back with 950g enough for 2x Dagger and Boots although getting Recurve Bow is the priority. With Recurve Bow you will be able to solo dragon as soon as it spawns. Dragon is the main priority especially as you won't really be able to help your team until you get Needlework. When the dragon pushes you away you are in the perfect distance to Hallowed Mist and Skip 'n Slash towards the dragon. Your Hallowed Mist is your most important tool here as well as resetting your auto's with Skip 'n Slash.
After Nashor's Tooth and Riftmaker you can basically handle *most* of the enemy team. Aim to split push with herald as you will more often than not be able to handle two enemy champions confidently. Gwen's splitpush is nasty with her Skip 'n Slash and Nashor's Tooth so take full advantage of that, try to help out lanes with their turret plating. After your third item you can then actively seek out kills as damage taken will be able to be healed back easily.
|My usual ban. He is very good at getting inside of your Hallowed Mist, he can go invisible messing up your auto's, he has high burst and he can and will often invade. On first clear a 1v1 is Kha'Zix sided to take care.|
|Kind of the same deal with Kha'Zix high burst assassin, can invade early except he is easier to fight and is worse at taking objectives.|
|Gwen's auto's are her lifeblood as you need to auto to reset your Skip 'n Slash and and Needlework. Jax's Counter Strike kinda ****s this up which will make him a major threat for Gwen throughout the entire game as he scales better then you.|
|His Alpha Strike can be used to easily dodge your Snip Snip! and Needlework due to how both abilities have a set time to complete their maximum damage output. Take care to not use both at the same time. Master Yi is also very good at objective control so do not attempt a post clear drag unless your lanes have priority.|
|He will be able to duel you up until your 2nd or 3rd item. His sustain makes dueling and objective control very good and as he is able to remain healthy in his clear he will more often than not try to counter JG you.|
|He can kick you out of Hallowed Mist... and its incredibly annoying when he does so. His Sonic Wave recast still lets him dash to you even if you were in Hallowed Mist. He is also able to outduel you early, take objectives well, all that fun stuff.|
Other Lane Cringe
Thankfully Gwen doesn't really have much that she can't deal with in the Jungle, however that can not be said for her main counters which still exist. Fortunately in the early game she does not directly have to deal with them and when she does you will be more in a position where you will be able to effectively skirmish. The champions below are champs to watch out for as they will give you some grief post laning phase as the game progresses. Again, only listing Gwen's highest threats.
|You will almost never win. You will only win a 1v1 if he is very behind or he does not have his ult up. This is Gwen's biggest counter and a large reason why I started to play Gwen Jungle. I hate this bastard so much.|
|Similar to Tryndamere it is incredibly difficult to win a duel with him, however if you are skilled enough it is possible. The problem is that Yone has many ways to get inside of your Hallowed Mist and he has far better sustain then you. Coupled with shieldbow and him easily able to escape from your ganks makes him a tough cookie to beat.|
|Similar to Jax except when he blinds you not only can you not auto him, but you can't auto anything which disables your ability to get your Skip 'n Slash and and Needlework resets.|
|The main thing you need to look out for is his ult. Unlike other bruisers Gwen doesn't have the resistances or the items (ie; Sterak's Gage, Immortal Shieldbow) to withstand his ult. Even if you are fed all it takes is for him to Flash, Nether Grasp you and you're most likely dead. Recommended Spirit Visage or Banshee's Veil|
 Gwen is in an awkward stage after her first clear where she has 950g min if Rift Scuttler was taken so the question arises do you wait for that 50g so that you can buy Recurve Bow, or do you just get 2x Dagger and Boots? It depends. If your bot has priority I would usually wait as getting drag would be more possible however, in doing so you would slow down your clear as those 30 seconds could be used to kill your respawning camp. In short your options after your first clear without a gank are...
 Both of the viable anti-heal options on Gwen are not as good on her as they would be on other champions. Simply put if your team needs anti-heal your team should be building it as Gwen has a harder time afflicting multiple people with grievous wounds unless everyone is standing in a perfect line just waiting to get bit by your Needlework. Funny enough though in a teamfight you're often going to be using Needlework on the champion in front of you that you are fighting and if you accidently hit one fat*** behind them then good job. Unless there is a champ that you are simply unable to duel due to the fact that they outheal your DMG (ie; Warwick, Yone) you should ask someone who can more reliably apply grievous wounds to the enemy.
For Example: A front line tank, an ADC who can reliably hit specific targets, a mage who can apply its effects on multiple people.