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Gwen Build Guide by Luckylandtree

Jungle Constant Gwentakills as a Gwen JG *UPD

Jungle Constant Gwentakills as a Gwen JG *UPD

Updated on November 20, 2023
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League of Legends Build Guide Author Luckylandtree Build Guide By Luckylandtree 94 3 133,298 Views 9 Comments
94 3 133,298 Views 9 Comments League of Legends Build Guide Author Luckylandtree Gwen Build Guide By Luckylandtree Updated on November 20, 2023
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Champion Build Guide

Constant Gwentakills as a Gwen JG *UPD

By Luckylandtree
Hey and thanks for checking out my Gwen guide. I am an Australian one trick Gwen main who has played League since Season 5. This guide is the culmination of everything that I have learned from playing nothing other than Gwen since halfway through Season 11. I will try to keep this guide concise and try to include my thoughts and reasons as to why I play Gwen the way I do.
But why Gwen and why JG?
To put it simply, she is fun. Since I first played her I have been playing Gwen in 9/10 on my games constantly on that grind set even if she is not meta I will continue to play her (like when her WR dropped to like 42% or some **** like that). In my opinion she is at her best in the jungle as her clear is very good with her AOE DMG and her insane objective control. You also don't have to go top lane and deal with all of the ******** that comes with top lane as well as for the most part do not have to directly deal with Gwen's largest counters (ie Tryndamere, Sett, Yone etc) which are all primarily found in... you guessed it, top lane.
The good... the Bad
The Good
- The Fun: You can finally live out your fantasies of performing what appears to be very painful circumcision to 50% of the players in your game
- Great late game: Gwen is nuts after her third item single handedly able to 1v3 fairly confidently.
- Underrated splitpush: With her Skip 'n Slash, Nashor's Tooth and Lich Bane you can just sit back and watch those plates melt away.
- The W: This ability is bonkers. With the amount of AOE that Gwen does she is able to destroy enemy teams whilst watching every ability pass through her.
- Big Burst: Gwen has so much AOE burst with her last 2 Needlework proc's and a fully stacked Snip Snip!.
- She's cute: Self explanatory.

The Bad
- Poor ganks Pre 6: Gwen pre 6 has no CC and therefore less of a chance to secure or engage on a kill. Ghost kinda helps but it's still trash.
- Squishy: With this build she does insane damage however the trade off is that she lacks the meat that other brusers have though their items (ie; steraks).
- Weak early: Will be out jungled and outmatched by pretty much everyone before her first item.
- Needlework is slow: You will sometimes miss your Needlework due to the projectile speed as well as the cast delay.
- No hard cc: Her Needlework is only a slow and that's the only thing she has to affect enemy movement.
- Countered by Cringe: There are a few champs that will out duel you or outburst you (More below).
Take it, always. This is the best keystone on Gwen RN. Oh b-but m-m-my lethal tempo. NO, STOP. Unless you like to invade a lot and you enjoy your early fancy skirmishes Conqueror is far better regarding damage and sustain. Gwen is balanced where the rate of how often she autos and her abilities are pretty much even so a keystone that is only stacked with and affects her autos is going to be worse than a keystone that can stack with and affect both autos and abilities. Even if lethal max stacks is better (it's not) it is never going to be active as often as Conqueror.

You will almost never run out of mana as JG Gwen and overheal can be used however Triumph is GOATED, this little rune has saved me more times than I can count and it gives you gold?!? I usually average 350g per game from this rune's SECONDARY effect. SECONDARY. Denying the enemy gold from you living whilst giving you gold for getting good is way too good to pass up.

Attack speed means more DPS. I imagine that most people will think that damage is quite a nice thing to have.

I just like Coup de Grace as more often than not you're gonna ghost and try to scissor some low HP *****es. Interchangable with last stand based on personal preference.

You save 300 big ones and your slightly faster. Even a lil bit of MS pays dividends.

You want to have Ghost up as much as possible as well as Zhonya's Hourglass.

Situational/Honorable Mentions

Nine out of ten dentists recommend alacrity the other had to fight a Leona Sejuani Lissandra comp. Don't get me wrong, tenacity is good but this rune is dependent on the enemy comp.

It's ok as Gwen's Thousand Cuts allows for incredible sustain allowing you to stay at low health for a while. I prefer Coup de Grace [i]but I haven't compared the average damage numbers so IDK[/i] - and I have now compared average values and Coup de Grace is just better. Maybe take this depending on if your playstyle is more ****itweball like.

You're a Gwen JG. The river is in JG. A lot of the important objectives are on the river. It's decent if you want to secure earlier drags and have better early map presence.

Ability haste is always nice and the 20% reduced basic cooldown upon a takedown decent, late game it mellows out a little due to your cooldowns being naturally very short.

Giving a scaling AP champion a scaling AP rune is always nice.

It's good for earlier ganks as Gwen dashes very often. If only this applied to camps.
This should always be your first item, even before your mythic. Rush it ASAP it helps with your clear, your dueling potential, with drag, with split pushing etc.

Gwen is the queen of extended trades so why not make them better. Every stat on this item synergises so well with Gwen.

Your fourth item is interchangeable with either this, Cosmic or Zhonya's. I build this for 8/10 of the games that I play purely for the fact that the burst is so hard to pass up especially when you are chasing some squishy **** and you cut them for 1/4 of their HP with Skip 'n Slash. Your Skip 'n Slash also allows you to proc the passive so often.

Assassins and burst mages ruin Gwen's day as often they can get inside your bubble and mess you up. The 2.5 seconds of golden shiny time allows for your team to pull their thumbs out of their *** and try to assist the Gwen.

Good for closing off your damage build with more damage to increase your overall damage so that you can damage the enemy team with a lot of damage.

The Boot

Lucidity booties are (In my humble opinion) the best option for Gwen in most cases. Not only are they cheaper than the other options but having your ghost and smite up more often is just 👌. The other two options ( Plated Steelcaps and Mercury's Treads) should be used for heavy AD/AP/CC team comps respectively.

Other options

If there isn't as much of a requirement to go Zhonya's Hourglass take this funky item instead. Riot loves to keep sprinkling cheese (shields) onto this pasta (game) every update. Even though your Snip Snip! doesn't fully benefit from this item the rest of your damaging kit more then makes up for it.

Go this if you are building spirit visage/thornmail or you are going a more tankier build. Also allows her to solo baron after her core items.

Useful if their team has a lot of CC and you enjoy playing the game.

Spirit Visage's passive synergises well with Gwen's Thousand Cuts and Omnivamp letting you sustain like stupid during a skermish. Build VS AP.

Helps with keeping up with fast. Its good for the fact that you don't lose potential kills when your ghost isn't up. Also the bonus AP that you get for prolonged engagements synergises well with Riftmaker.

I hate building this item purely for the fact that there are so many better items that can utilize an item slot better. Anti heal as of now is a slight joke. I mainly build it if they have more than 3 sustain(ie) champs or if they have a Warwick or Nunu & Willump.

If you're doing good early or score a cheeky kill before your first back buy a Dark Seal on top of your Recurve Bow. If you haven't thrown your lead and you're still snowballing then treat yourself to a Mejai's, you deserve it king.
Welcome to the Jungle

Basic Blue Side Clear

Red Brambleback ( Smite) > Ancient Krug > Crimson Raptor > Greater Murk Wolf > Gromp > Blue Sentinel > Top Side Rift Scuttler ( Smite) > Bot Side Rift Scuttler > Ancient Krug > Crimson Raptor > Greater Murk Wolf > Gromp

Basic Red Side Clear

Blue Sentinel ( Smite) > Gromp > Greater Murk Wolf > Crimson Raptor > Red Brambleback > Ancient Krug > Top Side Rift Scuttler > Bot Side Rift Scuttler > Gromp > Greater Murk Wolf > Crimson Raptor > Red Brambleback

First Clear

Your first clear should always try to be a full double clear. Now the thing with Gwen is that she can easily kite camps with her Skip 'n Slash which lets her remain relatively healthy on her early clears and her Hallowed Mist enables her to take no damage for 5 seconds as well which is very good on her first clear.


Gwen is ****... at early ganks but she is very good with taking objectives. With a full double clear (including both Rift Scuttler ) Gwen is able to purchace both a Fiendish Codex and a Recurve Bow which will allow you to very comfortably solo drag. When the dragon pushes you away you are in the perfect distance to Hallowed Mist and Skip 'n Slash towards the dragon. Your Hallowed Mist is your most important tool here as well as resetting your auto's with Skip 'n Slash.


After Nashor's Tooth and Riftmaker you can basically handle *most* of the enemy team. Aim to split push with herald as you will more often than not be able to handle two enemy champions confidently. Gwen's splitpush is nasty with her Skip 'n Slash and Nashor's Tooth so take full advantage of that, try to help out lanes with their turret plating. After your third item you can then actively seek out kills as damage taken will be able to be healed back fairly reliably.
So I hate the way mobafire counters tab and I don't feel like talking about every bloody Jungler so I am going to just examine the champions that will give you the most grief whilst playing as Gwen JG. The main issue that Gwen faces are junglers that have a tendency to invade, counter JG or have very good objective control (to a lesser degree) so any champions that can do all of these well will be listed and expanded upon.


My usual ban. He is very good at getting inside of your Hallowed Mist, he can go invisible messing up your auto's, he has high burst and he can and will often invade. On first clear a 1v1 is Kha'Zix sided to take care.

Kind of the same deal with Kha'Zix high burst assassin, can invade early except he is easier to fight and is worse at taking objectives.

Gwen's auto's are her lifeblood as you need to auto to reset your Skip 'n Slash and and Needlework. Jax's Counter Strike kinda ****s this up which will make him a major threat for Gwen throughout the entire game as he scales better then you.

His Alpha Strike can be used to easily dodge your Snip Snip! and Needlework due to how both abilities have a set time to complete their maximum damage output. Take care to not use both at the same time. Master Yi is also very good at objective control so do not attempt a post clear drag unless your lanes have priority.

He will be able to duel you up until your 2nd or 3rd item. His sustain makes dueling and objective control very good and as he is able to remain healthy in his clear he will more often than not try to counter JG you.

He can kick you out of Hallowed Mist... and its incredibly annoying when he does so. His Sonic Wave recast still lets him dash to you even if you were in Hallowed Mist. He is also able to outduel you early, take objectives well, all that fun stuff.

Other Lane Cringe

Thankfully Gwen doesn't really have much that she can't deal with in the Jungle, however that can not be said for her main counters which still exist. Fortunately in the early game she does not directly have to deal with them and when she does you will be more in a position where you will be able to effectively skirmish. The champions below are champs to watch out for as they will give you some grief post laning phase as the game progresses. Again, only listing Gwen's highest threats.

You will almost never win. You will only win a 1v1 if he is very behind or he does not have his ult up. This is Gwen's biggest counter and a large reason why I started to play Gwen Jungle. I hate this bastard so much.

Similar to Tryndamere it is incredibly difficult to win a duel with him, however if you are skilled enough it is possible. The problem is that Yone has many ways to get inside of your Hallowed Mist and he has far better sustain then you. Coupled with shieldbow and him easily able to escape from your ganks makes him a tough cookie to beat.

Similar to Jax except when he blinds you not only can you not auto him, but you can't auto anything which disables your ability to get your Skip 'n Slash and and Needlework resets.

The main thing you need to look out for is his ult. Unlike other bruisers Gwen doesn't have the resistances or the items (ie; Sterak's Gage, Immortal Shieldbow) to withstand his ult. Even if you are fed all it takes is for him to Flash, Nether Grasp you and you're most likely dead. Recommended Spirit Visage or Banshee's Veil

Constantly giving health, shields, movement speed, extra stats and extra CC to the champ that she is attached to makes 1v1.5's much harder especially if she sticks to someone who is fed. Take care if she is in your game, it only takes one fed enemy for them to snowball out of control with this feline of ****ery attached to them.
So the guide is over, however for those further interested in Gwen gameplay lore you can continue to read these footnotes which help me further explain **** in the guide which didn't fit with the main body.

[1] Both of the viable anti-heal options on Gwen are not as good on her as they would be on other champions. Simply put if your team needs anti-heal your team should be building it as Gwen has a harder time afflicting multiple people with grievous wounds unless everyone is standing in a perfect line just waiting to get bit by your Needlework. Funny enough though in a teamfight you're often going to be using Needlework on the champion in front of you that you are fighting and if you accidently hit one fat*** behind them then good job. Unless there is a champ that you are simply unable to duel due to the fact that they outheal your DMG (ie; Warwick, Yone) you should ask someone who can more reliably apply grievous wounds to the enemy.

For Example: A front line tank, an ADC who can reliably hit specific targets, a mage who can apply its effects on multiple people.
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Constant Gwentakills as a Gwen JG *UPD

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