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Recommended Items
Runes:
Inspiration
Sorcery
Spells:
Teleport
Flash
Items
Ability Order

Perseverance (PASSIVE)
Garen Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Teemo
Never pick into a Teemo. It's not fun. Use Courage whenever he fires Blinding Dart.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Hello, hello, I am known as, "BeefJerkyHunter", and I like playing as Garen often. This guide is intended to help you get started with Garen, and to let you know that you too can reach Diamond 5 with him.The build described in this guide has fit about 95% of the games that I've played. Rarely do I ever need to deviate from the intended build path. Don't be bound by this guide though, do experiment, and you may find something that will suit your style better.
This is not a guide that will lead you to an 80% win rate. Expect to lose games. Aim for a more humble 60% win rate (which is still really good) upon reaching Diamond in which you should even out to 50%.
If you are to get anything out of this guide, it's this:
Why Glacial Augment?
Glacial Augment brings in some badly need crowd control for Garen. For a long time it has been too easy for opponents to just simply run away from Garen. This meant that harassing in lane was difficult to achieve, and also less successful ganks were performed. Glacial Augment now allows Garen to slow down an enemy allowing for his teammates to catch up (or escape), and also allows him to stick to the enemy while spinning. This keystone rune has been game changing for Garen, and I'm sure that you'll enjoy its power as much as I have.
Biscuit Delivery grants some free healing for the laning phase. Use these when at lower health to bounce back into good condition. Paired with Garen's
This is debatable as you can't buy boots, and these will arrive in 10 minutes at the latest. Opponents that buy boots first may put your in a sticky situation when being chased.
Why Sorcery?
Certainly many players would be looking to Resolve, or Precision as their secondary. Those two rune trees have abilities that improve
Celerity gives Garen the bonus movement speed needed for the awkward phase he can't have boots because of
I used to be torn on what to pick as the second sorcery rune. Gathering Storm has turned out to be a the simplest, and yet most effective choice. You won't see any benefits until 10 minutes in, however, it gives Garen a way to scale later in the game. No longer will you feel that Garen drops off in power.
Teleport is just the top lane meta right now, and it works.
Flash is too good to pass up. Always take it.
Why the Sunfire?
I was a bit surprised to see when Riot had first removed Sunfire Cape from Garen's recommended items list. Despite the other guides leaning more towards This isn't to discount the usefulness of Thornmail at all. Inflicting grievous wounds on your attacker is incredibly useful. You may have to choose between the two at some point. In the games I've played though, Sunfire Cape has never let me down.
The Black Cleaver doesn't need much explanation. It's just really good to have on Garen. Health, attack damage, cooldown reduction, movement speed boost, and armor shredding. Garen can use all of these stats meaningfully.
More tenacity, and some magic resist. These kickers are essential to keeping Garen on top of his foes.
Now why build this before more magic resist (which only Mercury's Treads are giving)? You should be able to enjoy a little boost from Courage's passive bonus to hold you over as you build Sterak's Gage. The Lifeline shield on Sterak's is significant, and is what will keep you alive when the burst is just too much. I personally find the shield to be far more beneficial than getting another 40 magic resist right away.
An item that gives both magic resist, and armor. Can't go wrong with that really. Its active effect is nice when defending your base from super minions. It also is a good supplement to your team's advances into the enemy base.
It's late in the game, and it's time for you to get your last item. Garen's suppose to be tanky, and you've already built two attack damage items already. Why a third? In my experience, more resistances just don't deliver enough in the late game.Death's Dance does grant some tankiness in a unique way though. Death's Dance delays 15% of the damage you take over three seconds. Stack this with
Guardian Angel may be more effective than Death's Dance in some cases. The only real issue I have with this item is its build path. You can either have a cloth armor sit around for a while, or you need to dump in some serious initial investment into a BF sword. Guardian Angel still gives a respectable amount of attack damage, and its revive may be game changing.
You had best be buying these.
Compared to most guides, you may have noticed that I have put a lot more emphasis on leveling Courage than the others. That's because Courage is literally the single ability that will determine high how up in Ranked you can go.Courage grants a 60% damage reduction, and 60% boost in Tenacity for the first 3/4 seconds. Afterwards it has a nice 30% damage reduction for the rest of the duration.
Activating Courage right before the enemy strikes will massively reduce the damage Garen takes, and also allows you to bounce back and punish the enemy. In team fights, Courage can leave enemies miffed as you're down only 50% health instead of being dead. Since you're likely to be the one going headlong into the enemy team, being able to have them blow their abilities, and come out still swinging means a lot.
Courage can also allow Garen to escape ganks as a root/stun won't be able to lock him down as well.
Well, since the first 3/4 seconds is what matters most, why keep leveling it before the other abilities? The 30% damage reduction is still really nice, and you'll find that in the early game, many players will still keep attacking even after their burst is finished. Having a longer duration also gives you some leeway if you completely whiff the critical moment (you'll take more damage than before but, it's still 30% less).
Keep the headphone jack though. Ooooo, outdated tech jokes!
Slow Down
Simply use
Get the split damage
It is advised to be a bit more reserved until the completion of
If you decide to use
Minions
Win minion favor. Make sure that your minions outnumbers theirs. In the early game, minion damage can really ruin any player if they stay in it for too long. It's generally much more favorable if the opponent dives you in the middle of all of your minions.
If you do chase the enemy in their minion line, use
Ward lots
This isn't exactly a laning phase only deal but, it's important to keep in mind. Always use your warding trinket. Never let the number "2" appear on its counter. Also buy control wards; try to aim for 3-4 control wards each game.
Try to prioritize the Villain for bonus true damage. Each auto attack, and
Judgment spin will deal 1% of their max health, and
Demacian Justice will deal true damage.
You can destroy most carries with a single
Decisive Strike,
Judgment, and
Demacian Justice if they're the villain. It's also really nice if the enemy tank is a villain as you will deal relatively more true damage, and also be able to execute a high health target with ease. However, if you've got the opportunity to shut down a carry, that's not a villain, take that target over the tank.
If you're about to fall in combat, and the villain is next to you, just blow
Demacian Justice on the villain. Even if they're no where close to being executed by it, they can't ignore the amount of true damage inflicted. The enemy may either bow out of the fight, or the damage dealt may even lead to a kill for your team.
You can destroy most carries with a single
If you're about to fall in combat, and the villain is next to you, just blow
Be humble. You are not going to win every single game. Don't be flaming others, and go be on full tilt either. Keep cool, and enjoy your time playing a video game. That's right, it's just a video game. You're not participating at Worlds right now; no one is going to murder your family pet if you lose. Losing doesn't matter.
If you really feel heated after a game, stand up, and walk away for a bit. Taking a break can be just as important as honing in your skills. You can also just play a bot game, and get a confidence boost after having a 40/0 score. Then you take a break after leaving on a good note (ah-ha, you thought you should play a ranked game right after that? No, sir).
All-in-all, enjoy your time playing as Garen!
If you really feel heated after a game, stand up, and walk away for a bit. Taking a break can be just as important as honing in your skills. You can also just play a bot game, and get a confidence boost after having a 40/0 score. Then you take a break after leaving on a good note (ah-ha, you thought you should play a ranked game right after that? No, sir).
All-in-all, enjoy your time playing as Garen!











































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