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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Intro



Quints:
3x
Quintessence of Critical Damage
You definitely need these. These quints are what helps take decent crits, and turns them into AWESOME crits.
Marks:
7x
Mark of Critical Chance
These give you some extra early crit chance, and boost your late game up just enough to be critting almost every hit.
2x
Mark of Critical Damage
More boost to your crits.
Alternatively you can take any combination of the above and
Mark of Attack Damage, flat or scaling, if you feel you need more regular damage. If your early game farming is lacking, I suggest the flat AD runes, as your
Parrrley is on a 1.0 AD ratio.
Seals:
9x
Seal of Armor
Any toplaner knows
Seal of Armor is the way to go. But if you prefer being beefier lategame, choose
Seal of Scaling Health. This will give you a decent health boost(175) later on, which will boost your
Atma's Impaler damage by almost 3 AD!
Glyphs:
9x
Glyph of Scaling Magic Resist
Unless you have some crazy preference for the CDR runes, Scaling MR is the way to go.
3x

You definitely need these. These quints are what helps take decent crits, and turns them into AWESOME crits.
Marks:
7x

These give you some extra early crit chance, and boost your late game up just enough to be critting almost every hit.
2x

More boost to your crits.
Alternatively you can take any combination of the above and


Seals:
9x

Any toplaner knows



Glyphs:
9x

Unless you have some crazy preference for the CDR runes, Scaling MR is the way to go.
Pros:
- Insane Late-Game Damage
- Immune to all CC
- Incredible farm potential
- Easy to play
- Change the tide of battle
- Intimidation Factor
Cons:
- None.
- Well, I guess you're kind of squishy
- And the early game can be difficult
- And you're a big target Late-game
- And your build takes time to get good
You should start off each game with
Brawler's Gloves and 2 pots. This gets you started on
Avarice Blade early, with makes your q farming amazing. To maximize your farming efficiency, you should go back with no less than 750 gold to buy your
Avarice Blade and
Boots. Spend anything extra on wards and potions. You might want to pick
Crystalline Flask since as I said, your mana is atrocious. Only pick it up if you can afford at least 1 Sight Ward, or else you leave yourself open to ganks.
Try to last hit as many minions as you can with your
Parrrley, as the bonus gold does stack up nicely. At max rank with
Avarice Blade, you earn a bonus 10 gold, plus the GP10 from avarice, making 10 minions mean a whole lot more. You should be rushing a
B. F. Sword at this point, spending extra on wards and potions. If at any point you die with only 400 gold, buy your
Null-Magic Mantle or
Cloth Armor you will use to upgrade your boots later on.





Try to last hit as many minions as you can with your





Mid-Game, you are a farming machine. Take every chance you can to q some minions and push your lane as safely as you can. Harassing your opponent becomes a lot easier after you pick up
Sheen and its bonus mana.
It's at this point I'd like to point out why I pick
Trinity Force over
Iceborn Gauntlet. While the gauntlet gives you a
Tiamat effect and a slow field, it lacks a crit chance stat and HP for
Atma's Impaler.
After
Sheen, you should build your
B. F. Sword into the glorious
Infinity Edge it was meant to be, and anything extra should be put into wards to help your team or
Zeal/
Phage. Pick up
Zeal over
Phage if you're doing alright and don't really need the extra HP, but if you're getting harassed too much,
Phage is the better choice for the health and kiting.
At this point in the game the enemy team, along with yours, is going to start looking to make plays, especially in midlane. When it comes to fighting, you're pretty bad in the group. Try to stay out of range and poke as much as you can, using
Remove Scurvy if someone gets you with cc. If any squishies get too close, make them regret playing League today. A lucky crit can completely remove a carry from a fight, giving your team the advantage.
Your
Cannon Barrage can be used both offensively and defensively. Try to use it only when you are certain the fight is happening, and place it to entice the enemy carries to back away or get closer, rather than try to do damage. Your cannonballs don't do all that much damage mid and late game, but carries are, and should be, afraid of any damage directed at them. You can also use your ult to get rowdy enemies off your turret.
All in all, your mid-game is purely poke and continuing to farm up. In terms of build, finish your boots and
Trinity Force first, then move on to
Blade of the Ruined King and
Atma's Impaler.

It's at this point I'd like to point out why I pick




After








At this point in the game the enemy team, along with yours, is going to start looking to make plays, especially in midlane. When it comes to fighting, you're pretty bad in the group. Try to stay out of range and poke as much as you can, using

Your

All in all, your mid-game is purely poke and continuing to farm up. In terms of build, finish your boots and



By now you're becoming stupid strong, critting the enemy ADC for 50% health if they've forgone
Warmog's Armor. As you choose your last items, consider your opponents build, as well as your own crit chance. If you chose
Statikk Shiv over
Atma's Impaler, you may want to round it out with a little extra health from
Warmog's Armor(against AD comps) or
Spirit Visage(against AP comps), or
Frozen Mallet if you need more consistent kiting than
Trinity Force is giving you.
However, the best item I've found for your last slot for maximum crit potential is
Phantom Dancer. With and incredible 30% crit chance and 5% movespeed, you will be an inescapable crit machine, making carries cry for help, and tanks wonder why their health is dropping so quickly. You can easily hit for upwards of 1200 on low-armor targets, stopping tower dives in their tracks with pants-filling intimidation. Combine PD with
Trinity Force's and
Raise Morale's movespeed multipliers, and escape will not be an option. I recommend the
Enchantment: Alacrity or
Enchantment: Furor to reduce the enemy team to a pile of sniveling cowards, running from the might of your awesome Q. Alternatively, if you hate
Atma's Impaler and
Statikk Shiv, a second
Phantom Dancer is an acceptable item for 100% crit chance and movespeed, but you then forego bonus damage and other stats.
Since I Stated earlier why Tri-force is better than Frozen Fist, so I guess I should give you the reason for
Atma's Impaler over
Statikk Shiv. Yes, I know the passive can crit. Yes, both items provide the same crit chance. Yes, Shiv gives movespeed and CDR. However, at 18, you are a huge target, and the 45 armor helps A LOT. At 33 bonus AD, that's 88 more damage along with the defensive and crit stats.







However, the best item I've found for your last slot for maximum crit potential is








Since I Stated earlier why Tri-force is better than Frozen Fist, so I guess I should give you the reason for


Critplank is a one-trick pony, and the best kind in fact. You are capable of dealing some of the highest burst damage in the game, especially for a top-laner. Your ult can change a team-fight, slow key enemies, or get the key ace in an all-out push to win. You can't be cc'd because oranges have the mystical property of "Screw off, Malzahar".
However, there are 2 things you must never forget. Your passive,
Grog Soaked Blade, attaches a stacking slow(up to 21%) and DOT(up to 63 every second for 3 seconds). This, combined with your
Cannon Barrage and
Ignite can all but guarantee a kill on even footing, in most situations. If nothing else, you can certainly burn their summoner's.
Flash is big, since they think it helps escape
Ignite, or
Cleanse for the higher class ADCs.
But most importantly, more important than the oxygen that you are currently breathing, is remembering your E.
Raise Morale gives your team and AOE speed and AD buff, further instilling fear in the hearts of enemies, and increasing your crits ever more. That 40 AD(technically 20 more than you were already getting) can make the difference in securing a kill, or letting that pansy
Draven take it with his bleed. Remember kids, don't let
Draven get the kill you deserve. Press E.
However, there are 2 things you must never forget. Your passive,






But most importantly, more important than the oxygen that you are currently breathing, is remembering your E.



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