Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Smite
Flash
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
This is Royal Inferno's way of stomping!
So here I show you how I play my Darius.
Please leave constructive critics, and feedback, helps alot!
(I'm making another build for Darius if you prefer laning)




He's actually a tank, but you revamp him to carry/offtank, so he needs this little health buff, to not be too squishy.

Also it helps alot to stack your passive

greater quintessence of desolation: For that amazing Armor penetration against those annoying tanks, and it stacks amazingly good together with the passive of

(Those runes are all optional)
Going for the 21/9/0 Masteries for amazing damage/Jungling potential, and survivability.
Getting armor penetration, stacks with the greater quintessence of Desolation and
Apprehend.
Getting critical change, stacks amazing with
Crippling Strike, and is good at any kind of carry where you want to critically strike.
Going a bit defensive because that health, magic resistance and armor is needed since we play him as an offtank, and not tank.
(I don't get 15% longer buffs I don't really think it's needed)
Getting armor penetration, stacks with the greater quintessence of Desolation and

Getting critical change, stacks amazing with

Going a bit defensive because that health, magic resistance and armor is needed since we play him as an offtank, and not tank.
(I don't get 15% longer buffs I don't really think it's needed)
Starting off with a
Cloth Armor and 5
Health Potion, That's what I almost always use for jungling.
Afterwards I get my
Boots to later upgrade them.
Then I finish my
Wriggle's Lantern
Then upgrade my
Boots to
Berserker's Greaves because I like the attack speed you get, to stack
Hemorrhage and being able to lifesteal faster, and attack faster at all. If you don't think it is what you need, you can change them to for an example Mercury's threads for magic resistance, and tenacity, which equals great survivability, or
Boots of Swiftness to catch up with your opponents.
After that I get my
Phage for the health, attack damage, and the slow.
The slow is good when you wanna gank without red buff.
After that I get
The Brutalizer for the nice extra damage and the cooldown reduction, that's going to make you able to spam your spells more, especially
Decimate and
Crippling Strike
Now I upgrade my
Phage to a
Frozen Mallet
After that I upgrade my
The Brutalizer to
Youmuu's Ghostblade
Now I get my
Infinity Edge for that amazing damage, and critical strike boost, this is a real winner item.
Now I get my
Bloodthirster for 60 damage (100 if stacked) and the Lifesteal.
(OPTIONAL)
Sell your
Wriggle's Lantern and buy a
Black Cleaver


Afterwards I get my

Then I finish my

Then upgrade my




After that I get my

The slow is good when you wanna gank without red buff.
After that I get



Now I upgrade my


After that I upgrade my


Now I get my

Now I get my

(OPTIONAL)
Sell your


So for skill sequence I max out
Decimate firstly, then I go for crippling stike and lastly
Apprehend, getting
Noxian Guillotine at level 6, 11, and 16.
In fights you want to try to initiate with
Crippling Strike (slowing them) instead of with
Apprehend you want to save it for the runners.
But if it's a surprise attack, or you just can't get to them, it is ok to use
Apprehend for initiation.
In fights you want to start off with
Crippling Strike to slow them, and then pursue them and spam all your spells, only use
Noxian Guillotine when you have five stacks of
Hemorrhage on your target.
When you use
Decimate try to stand a little further away than melee range, then the blades can hit your target, and deal 50% extra damage to the enemy!
That is a huge difference in early/mid and even in late game!
Remember that
Apprehend has a vey small range.
And lastly, just spam
Decimate and
Crippling Strike in fights and you will be okay c:



How to use them in fights?
In fights you want to try to initiate with


But if it's a surprise attack, or you just can't get to them, it is ok to use

In fights you want to start off with



When you use

That is a huge difference in early/mid and even in late game!
Remember that

And lastly, just spam


You must be logged in to comment. Please login or register.