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Spells:
Flash
Smite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction



-
Pros:
-Extreme Jungle speeds.
-Godlike Ganks post level 6.
-Very free, Can Jungle, Lane, Tank, Support, AD Carry, Etc, Extremely useful.
-Lots of synergy with most champions, Ex.




-CC doesn't affect nearly as much, due to him being an auto-attacker.
-****ING AWESOME WHEN YOU SCORE AN ACE, AND ALL OPPONENT TEAM RAGE AT OP-NESS xD.
-
Cons:
-Tends to be very annoying after you have played about 4-5 games, with noobs and lose for stupid reasons.
-One CC skill; However, that one that he does have, allows to rip **** up.
Runes are quite simple,
Greater Mark of Desolation Allow for excellent farming, Seeing as not very many creeps have much armour, this will allow you to hit true damage on them at level one,
Greater Mark of Attack Speed Allow for faster jungling earlier, Fairly straight forward
Greater Seal of Armor Allow for extra survivability throughout the jungle.
Greater Glyph of Magic Resist are the same as Seals
Greater Quintessence of Desolation Allow for EVEN more Arm. Pen.
Greater Quintessence of Health Allow for more health at level one, if you disagree with the Quints of Desolation..
Greater Mark of Desolation Allow for excellent farming, Seeing as not very many creeps have much armour, this will allow you to hit true damage on them at level one,



Greater Quintessence of Desolation Allow for EVEN more Arm. Pen.





The Skill for
Nocturne is relatively simple.. you need:
This is your passive, this is what makes
Nocturne such a great farmer, allowing for 120% physical damage to enemy units all around you, and allowing you to life sap (not steal, as it is a base amount).
Is majorly for entering lanes, Jungling, and/or chasing/escaping.
Is very useful, for stopping that pesky
Karthus Ult, or a
Nidalee Spear, if timed correctly, as it is a very useful spell block.
This is the butter, of your bread, (Duskbringer Being your bread) Allows you to fear opponents for up to 2 seconds.. This allows for MASSIVE ******* RAPING... but, also allows you to escape fast opponents, or letting your team mates to KS you. *Cough* Shouldn't happen *Cough* But you should be able to stop anyone, and to kill them in their tracks.
This is your ultimate. This skill is what makes
Nocturne well, nocturne.. Basically a free Tele to any champion, for faster pwning.. xD but still, VERY USEFULL.










My Jungle Route goes like this
Blue > Wolves > Wraiths > Lesser Golems.
Recall here.
From this point, you can choose from two options, Gank or continue Jungling.
HOWEVER if you wish to counter Jungle then you should do this:
(Before you start your own jungle)Smite enemy Blue Wraith(Big one) > your own Wolves > Wraiths > Lesser Golems
Recall here
Now get Blue and Red and Gank a lane
Once you are around level 8/9 if you get a wriggles, you can easily solo dragon for your team, which can also be incorporated with your route, as it is very useful, for you and your team.
It is important to understand that it isn't necessarily the best option to gank in this exact order, if someone needs to go back, then cover then lane, if someone needs a gank, then gank, Simple, just use some common sense.
Blue > Wolves > Wraiths > Lesser Golems.
Recall here.
From this point, you can choose from two options, Gank or continue Jungling.
HOWEVER if you wish to counter Jungle then you should do this:
(Before you start your own jungle)Smite enemy Blue Wraith(Big one) > your own Wolves > Wraiths > Lesser Golems
Recall here
Now get Blue and Red and Gank a lane
Once you are around level 8/9 if you get a wriggles, you can easily solo dragon for your team, which can also be incorporated with your route, as it is very useful, for you and your team.
It is important to understand that it isn't necessarily the best option to gank in this exact order, if someone needs to go back, then cover then lane, if someone needs a gank, then gank, Simple, just use some common sense.


Other viable options would be things such as:






These are just about all of the summoner spells that you MIGHT need. But please, do experiment and test what works out, and what doesn't *Cough* Clarity *Cough*






















Now you have to understand. THIS BUILD IS VERY EXPENSIVE. so build what you can, and try to get as many minions as possible, kills, assists, dragons, and so on. If you see the urge to get something other then the build, then go right ahead, as it may help out immensely rather then following up what I have told you to purchase.
Ganking Tips
The earliest level that Nocturne can effectively gank is level three, when you can get all three of his abilities. His ganks after level 6 are phenomenally powerful. Also remember that red buff will improve your ganks a lot, especially before 6.
When your team mates are ready, initiate a gank by pinging the target, then hitting the enemy with
Duskbringer. It is important that this ability lands so that the target will leave behind the trail to boost your MS and AD. When you are close enough, hit them with
Unspeakable Horror and block incoming enemy spells (especially CC) with
Shroud of Darkness. If the enemy does not die or uses Flash, use
Paranoia and dash to pick up the kill if you can. Be careful when tower diving, as Nocturne doesn't have a lot of health early game. If your minions have drawn tower aggro, follow the target and wait until he exits the tower range (he will likely keep retreating out of range). Then dash with Paranoia to avoid drawing tower aggro entirely. If the enemy turret hugs, judge for yourself if you can dive him or not. Just don't take any unnecessary risks and be wary for clutch heals, shields and CC if they're tower hugging.
A gank does not have to net a kill to be successful. You may damage an enemy enough so that they have to play passively, or even recall to base. Using an enemy's summoner spell or ultimate can leave them without an escape mechanism, giving your team mates the advantage in that lane. Once your gank is finished, return to the jungle, push the turret, take dragon or recall to base. Remember to pick up more buffs if you can before your next gank.
The earliest level that Nocturne can effectively gank is level three, when you can get all three of his abilities. His ganks after level 6 are phenomenally powerful. Also remember that red buff will improve your ganks a lot, especially before 6.
When your team mates are ready, initiate a gank by pinging the target, then hitting the enemy with




A gank does not have to net a kill to be successful. You may damage an enemy enough so that they have to play passively, or even recall to base. Using an enemy's summoner spell or ultimate can leave them without an escape mechanism, giving your team mates the advantage in that lane. Once your gank is finished, return to the jungle, push the turret, take dragon or recall to base. Remember to pick up more buffs if you can before your next gank.
I'd Like to give a very large shout out to my friends Dray96, and WhatIsThisCheese, not only inspiring me to make this guide, but to also aide me in creating it.
I'd like to give A VERYY LARGE THANKS to PsiGuard, Used some of his concepts, and from his guide, I learned how to play Nocturne in the beginning, so, if you have a chance, just check him out ---> Click Here for PsiGuard Guide/Build....
I'd like to give A VERYY LARGE THANKS to PsiGuard, Used some of his concepts, and from his guide, I learned how to play Nocturne in the beginning, so, if you have a chance, just check him out ---> Click Here for PsiGuard Guide/Build....
Finally, I thank you for visiting my very first Guide, and Hopefully won't get rated to harshly. I would like to take this time, just to breifly explain, please don't be an idiot with my guide, going 0/over9000/0 and then rage at me, you need to have under-average understanding of what not to do, what to do, and when. So please, Comment, Rate, and Hopefully I will have a better guide for you guys in the future, Cheers
Yours truly,
LukasTOAO
Yours truly,
LukasTOAO
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