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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Jax
Get ready to suffer. Jax will make your life miserable with his targeted gap closer and empowered auto-attacks. Ask for ganks as he's pretty squishy early on.
Ideal
Strong
Ok
Low
None
Introduction
Introduction
Hey, guys and girls! My name is Rodzila, and i've been playing League for a little more than a year now. I've mostly played with my friends and i'm the top laner for our little team. While i'm not a solo queue monster by any means, i do know my way around top lane and have won several matchups against higher elo players. One of my favorite (and most successful) champions is Cho'Gath, and i hope to share some of my knowledge about him with you guys.
Pros / Cons
Cho'Gath, like any other champion, has his strenghts and weaknesses. Let's take a deeper look at what makes the Terror of the Void so strong, as well as the cracks in his
Pros
|
+ Excellent sustain in lane with ![]() + Two forms of hard AoE CC. + Free HP, true damage and outstanding objective control with ![]() + Straight up badass. |
For starts, Cho'Gath rewards you for doing that which most top laners should be able to do consistently: last hit minions. His passive, ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
|
+ Painfully slow. + Susceptible to ganks early on. + High mana costs at lower levels. + Easily kited. |
It's not all rainbows and butterflies for big ol' Cho'Gath, though. Despite being a very powerful champ, Cho suffers from a lack of mobility and low movement speed, which means he's easily kited by ranged champions that stay out of ![]() ![]() ![]() ![]() |
Summoner Spells
-
Flash: The most versatile summoner spell ever. Use it as an escape if you're in trouble or to finish off an opponent with a
Flash +
Feast combo. Be wary of ganks whenever your
Flash is on cooldown because there's a high chance that the enemy jungle will come your way.
-
Teleport: A must have on top lane. You can use it to get back to lane faster or to join your team for a fight. Cho'Gath's teleport ganks aren't the greatest but his counter ganks are (much easier to land
Rupture when people are standing still punching each other), so always follow an enemy
Teleport with one of your own.
-
Ghost: This is actually pretty good on jungle Cho because of the reduced cooldown compared to
Flash and the larger distance you can cover with it. Not nearly as good in lane, though.
-
Ignite: Not so good since your ultimate is an execute. Only take it if you're laning against
Dr. Mundo or
Volibear and you're determined to get a kill in lane.
Ability Summary
-
Carnivore(Passive): I love this passive. It gives you a bit of health and mana everytime you kill a minion, it's just that simple. This allows you to stay in lane forever.
-
Rupture (Q): Your bread n' butter skill. At the cost of a lot of mana, Cho'Gath stomps the ground and knocks up all enemies in an small area. Enemies hit are also slowed for a bit after they get back down. Great for setting up ganks, or triggering that
Yasuo ultimate.
-
Feral Scream (W): A cone-shaped skillshot that will silence everyone it hits for two and half seconds (at level 5). Mages cry in agony once they're hit with it.
-
Vorpal Spikes (E):This is a toggled ability that makes Cho'Gath fire off spikes with each auto-attack. You can use it for some creative harass in lane (hitting minions in front of the enemy so the spikes get to him) and also to secure last hits. Toggle it off if you don't want to push the lane. I usually take this at level 1.
-
Feast (R):The icing on the cake.
Feast is just awesome. It gives you a bunch of free extra health, it deals a TON of true damage and it does even more damage to neutral monsters, such as Dragon and Baron. With the recent buffs, you also reach 6 stacks at half the time, which is great. Bro tip: When your
Feast has enough damage to execute a champ, a red ring with small teeth around it appears on their feet.
Leveling Order
MaxRupture (Q) first for more damage. For easier harass, or if you need the longer silences earlier, max
Feral Scream (W) first. Take a point in
Vorpal Spikes (E) at level 1 for easier last-hitting.
When to pick Cho'Gath
One of the most important things you need to know to do well with a champion is knowing when pick him or not. All champions have their strenghts and weaknesses and some fit better in certain situations than others. Cho'Gath is no exception to that rule. Below i'll list a couple of situations where you should and shouldn't lock him in.
Pick Cho'Gath:
- When the enemy team is running a double AP comp: If both the top laner and mid laner on the enemy team are mages, Cho is a safe and effective pick, as his
Feral Scream will render two of their sources of damage/utility useless for a window of time. He is even more effective if the enemy team has an
Annie support, for example, and is relying on her to start fights.
- Enemy top laner can't kill you early: Cho needs time to get his items and build up
Feast stacks. If the enemy top laner picked a late game champ or a tank such as
Dr. Mundo,
Sion or
Nasus, you'll have all the time in the world to just farm and eat minions as those guys can't kill you in lane without help from the jungler.
- Your team needs both a tank and magic damage: Pretty straight forward. Your midlaner picked
Zed, your jungler is stylin' on
Lee Sin and you have a squishy support. To round up that composition, you guys need some magic damage and a beefy frontline. Fortunately, Cho does both.
- Your team is focused on taking objectives: So your team decided you'll be focusing on getting that 5th Dragon buff and taking all the Barons, but the enemy team drafted
Nunu & Willump first for some reason. No problem, take Cho.
Do not pick Cho'Gath:
- Your team is running a hard engage/dive comp: Cho'Gath is not a good fit for engage/dive comps due to his lack of mobility and the fact that
Rupture is not that reliable as an initiation tool.
- Your team needs a split pusher: While Cho can split push pretty decently with a
Wit's End, he's better off being a disruptive meat shield in team fights. If your team needs a split pusher, take
Jax.
- Enemy top laner has a targeted gap closer: Most champions with a targeted gap closer will give Cho a hard time in lane.
Jax and
Irelia can exploit your fragile early game with their leaps and snowball the lane with one or two kills. Since Cho needs his items and stacks to get going, playing from behind is extremely difficult with him.
- The enemy picked
Vayne top: Seriously. Why do you guys do this? :(
Runes
Now that you know a little bit more about Cho, let's get on to the practical stuff, starting with the runes. In my opinion, there's not a lot of setups you can run effectively on him, but we'll take a look at some of the options, as well as some insight on the runes i like to run:
Quintessences
Greater Quintessence of Ability Power: I take these for the early game power. Mind you: I play a lot of Cho'Gath and i can land a high percentage of my
Ruptures. If you're still picking him up or if you're not that confortable with skillshots, you can also use...
Greater Quintessence of Movement Speed: A lot of people use this on Cho'Gath and for good reason: It provides him a safer laning phase, and later on it makes it easier to get in range to land your spells. If you're jungling Cho, these are a must.
Marks
Greater Mark of Attack Speed: At least for me, these are a no-brainer. Cho has somewhat long cooldowns and you need to do something while you wait for your skills to be available again. Also, with
Vorpal Spikes and his high base AD, his autos hurt quite a lot.
Greater Mark of Magic Penetration: Pick these if you're building full AP mid lane Cho'Gath. Otherwise, stick with AS marks.
Seals
Greater Seal of Armor: At the risk of sounding too obvious, i take these when laning vs AD champions or auto-attackers. If you're jungling, take these as well.
Greater Seal of Scaling Health: I run these if the enemy laner is an AP champion or if the enemy team has a lot of magic damage.
Glyphs
Greater Glyph of Magic Resist: Standard glyphs if you're laning vs a heavy poke/harass AP champ such as Lissandra or Rumble.
Greater Glyph of Scaling Magic Resist: Run these if you're laning vs an AD champ to get some extra magic resistance when you group up for team fights.
Greater Glyph of Scaling Cooldown Reduction: If you're building full AP, those are pretty fun. I take scaling over flat CDR 'cause having his skills on low cooldown early will only make you run out of mana.
Masteries
There's not a whole lot to talk about here. I take 9/21/0 for the added survivability in lane as well as more mid/late game tankiness. You could also take 0/21/9 for the mana regen and movement speed, but that's up to personal taste. Using my setup, you can also choose to take 4 points in




Items
Viable Choices / Core Items
-
Rod of Ages: You'll be looking to get this as soon as possible. It builds off of catalyst the protector, which is a relatively cheap item that provides great sustain in lane. Overall, RoA has all Cho'Gath needs: Health, Mana and AP. Best part is that it scales over time, meaning you'll be able to do damage at all stages of the game.
-
Mercury's Treads: Provides a bit or early magic resistance but you'll be getting it for the tenacity, really. As the frontline, you'll have to walk through all sorts of nasty stuff, like stuns, slows and whatever else the bad guys throw at you.
-
Frozen Heart: Like Rod of Ages, this item has no wasted stats on Cho'Gath: A good chunk of armor, a lot of mana and some cooldown reduction. You'll usually be getting this after boots.
-
Spirit Visage: Another lovely item on Cho. I rush it ver
Banshee's Veil because of the cooldown reduction it provides, which i find more useful than the spellshield early on. Again, Cho benefits from every single stat this item provides.
-
Randuin's Omen: The active is great for sticking to targets hit by
Rupture and the passive is very effective vs auto-attackers. Standard item for tanks.
-
Banshee's Veil: Another standard defense item against magic damage. You might want to get it before
Spirit Visage in case there's a fed
LeBlanc or
Ahri on the loose, as it will greatly reduce their combo damage.
-
Guardian Angel: It's 40 minutes into the game and you're afraid of losing your
Feast stacks? Sell your
Banshee's Veil and get a GA. It also provides a good amount of armor and magic resistance.
-
Wit's End: This is actually a pretty interesting item on Cho'Gath. It allows him to take turrets pretty quickly and the MR steal is nice. It's also cheaper than
Nashor's Tooth and overall just a better pick if you're looking for AS. Get it if you need some extra magic resistance quickly after you purchased
Spirit Visage or
Banshee's Veil.
-
Abyssal Scepter: Another interesting item to get if you're fed and there's another tank in your team. Get this only if you have at least one other source of magic damage on your party, though.
-
Thornmail: A must have vs full AD teams. Beware, though: NEVER rush this as your first defensive item. You won't live long enough to return damage if you haven't build a bit of HP first.
-
Ninja Tabi: Take the Tabi if you're playing vs a full AD team or if you're struggling in lane vs an auto-attacker.
Please don't
-
Nashor's Tooth: In my opinion, this is a more expensive yet inferior version of
Wit's End. The CDR is good, but overall, the resistance on Wit's is better, and your teammates also benefit from the MR steal.
-
Warmog's Armor: Cho already has free HP from
Feast's passive, so what he needs is armor and magic resistance. The passive regen is also kinda wasted due to your ability to sustain with your passive.
-
Sunfire Cape: It's not that bad, it's just that both
Frozen Heart and
Randuin's Omen are better on Cho'Gath.
-
Righteous Glory: This can be useful on certain cases, i'm sure, but if you build
Rod of Ages, which you normally will, then you're wasting money with an unique passive that you won't be using.
How to Play
Ok, now that you know how to build Cho'Gath properly, it's time to put him to practice. Below i'll give you a basic tutorial on what you should (and shouldn't) be doing once you take the Terror of the Void to the Rift.
Early Game (Laning Phase)
Laning phase is pretty straight forward: Focus on farming and land the occasional






Mid Game
Once lane phase is over, start roaming with your team. Cho'Gath really shines in team fights, where he can disable multiple enemies with his




Late Game
OK, so now you're close to finishing off your build and you're tanky as hell. Since you (probably) only built



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