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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Trundle
Definitely very hard to deal with. His W makes him really fast and that makes it hard for you to hit Sonic Wave. He can fight you most of the time and you'll almost never win in fights when he gets a couple of items. Just try to gank more than he does and get your team ahead.
Introduction
Hi everybody! My summoner name is ProMrMudkip and I am currently Diamond Von the North America servers. This is the first guide I've ever made and I just wanted to give it a try on one of my favorite champions. I have had a ton of experience playing jungle Lee Sin and he was my first main champion. Even right now he is one of my best champions and he is probably one of the most fun champions to play in the game. So let's get into the written part of the guide shall we?
Pros
- Very good duelist.
- High burst damage to low health enemies.
- Hard to catch.
- Hard to escape from.
- Amazing early and mid game.
- Can pull off big plays.
- Many methods of ganking.
- Can rely on basic attacks and spells to fight making him not useless when his abilities are on cooldown.
Cons
- Falls off REALLY hard late game.
- Requires a high skill cap to pull off some of his combos.
- If you do bad early/mid game you are screwed.
- Can be kited if you miss his Sonic Wave and if he is slowed.
Last Whisper gives a lot of armor penetration for shredding tanks and allowing you to still be relevant in damage later into the game despite building tankier items. It is very important to have going into the late game.
Randuin's Omen is really great against heavy AD teams because it gives so much armor and health. The slow also helps you chase down enemies so it becomes very useful. I find it better to build this over Sunfire Aegis because it gives much more armor and health and since you won't be building pure tank you need to make sure that you are getting the most out of the tanky items that you build.
Ruby Sightstone is so great to have on Lee Sin. He can do so much with wards and you get five rechargeable ones out of this item. It also gives some health compensate for lacking any offense stats but it just makes Lee Sin so much more mobile and it makes him very hard to catch. He also needs wards to pull off insec kicks.
2. Don't use Dragon's Rage to execute an enemy unless you know they are going to die. I hate seeing Lee Sin players kicking away enemies to secure a kill but instead end up saving their life.
3. Utilize your passive Flurry in 1v1's and while jungling. Don't spam all your moves at once or else you will be wasting your passive. Use one or two basic attacks in between abilities for the most damage output. This will also help you jungle more efficiently and it is useful for conserving your energy cause if you run out it takes a while to recharge it.
4. When ganking, don't try to Sonic Wave as soon as you get in range of an enemy or if you think that you can predict their position in a bush. Get closer to make sure you can hit it because you usually won't have a lot of luck with trying to hit long ranged Q's.
5. Try kicking high priority targets into your team with Dragon's Rage.
6. There are about a million different ways to gank with Lee Sin. You don't always have to come through the river. Try lane ganks, ward jump ganks, etc.
7. A lot of the time enemies will try to juke your Sonic Wave but if you just wait patiently you will eventually catch up to them where you can slow them with Cripple and then hit the Q afterwards.
8. Smite gives you health if you have spellvamp. If you use Iron Will and combine it with smite you can gain a pretty good amount of health instantly and it could be the deciding factor between life and death.
9. If you try to gank and an enemy runs behind a minion to avoid your Sonic Wave, Smite the minion while your Q is in mid-air. This will give them no time to react but you need to have precise timing to pull this off right.
10. Remember, you can jump to jungle monsters with Sonic Wave and Resonating Strike. Use this to escape sticky situations.
11. If 10. fails just remember, you can use wards to jump over walls with Safeguard
12. If you get low during a fight and need to get health, go to the nearest jungle camp. Using Safeguard and then immediately using Iron Will gives you a ton of healing especially if you have a Ravenous Hydra. If you do it on wolves or wraiths you can get almost full health again depending on the level of your W.
13. To secure your buffs, dragons and barons use Sonic Wave when it gets low, Smite it and then use Resonating Strike to make sure that you get the execution kill. This makes it a lot harder for the enemy jungler to smite steal it.
14. Remember that you can kick enemies into other enemies with Dragon's Rage. If you are fighting in an area where the enemies are all aligned, try to kick an enemy so that he will knock up the entire opposing team. It does a lot of damage so it can easily turn the tides of a teamfight into your favor.
15. When ward jumping, try to make sure that you are doing it in a fluid motion. Try not to stop movement by placing the ward and then taking a while to jump to it because I've seen that a lot. Make sure that you place a ward somewhere that is in your ward placing range. If you place the cursor outside of the ward placing range then when you reach that location you will stop moving. By making sure that it is in your ward placing range you can do the ward jump in one fluid motion. This also helps the speed of your insec kicks.
16. Because of Lee Sin's amazing early game fighting, it isn't a bad idea to try and invade after you take your double buffs. You can easily sneak up on the enemy jungler especially if they are weak early and kill them or at least burn their flash. (Ex: Fiddlesticks, Amumu, etc.) Pay attention to your minimap to make sure that the enemies are not coming to kill you. I don't recommend invading against champions like Udyr though because, unlike most champions, they should be relatively healthy after taking their double buffs and they can actually fight you somewhat decently.
Jungle Start
If you are on blue side start at your red buff and if you are on purple side start at your blue buff so that you can get the best leash from your bot lane. Take Q first and make sure you hit the buff with it. Tell your laners to back off early so that you can execute quickly with Sonic Wave, Smite, Resonating Strike. Also, by doing this you are probably mirroring the enemy jungler's route. This allows for solo invade opportunities and potential counterganks. Remember to utilize your passive in the jungle but I usually use Iron Will immediately so that I can get the life steal. Here's a map to show the start. (If you are planning to invade and kill the enemy jungler, skip 3)
After Start
After you get your double buffs, look around the map. If you see a good opportunity to gank TAKE IT! Don't waste your time farming the jungle. You need to help your team get as fed as possible while you are at your best stage of the game. When you hit level 6 ganking will get a lot easier if it wasn't already. If you can try to screw with the enemy jungler by constantly counter jungling, taking his buffs or possibly even killing him. Lee Sin can duel pretty much all other junglers early game so it shouldn't be hard to catch and kill them in their jungle. Just pay attention the them minimap to make sure that enemy laners aren't coming to converge on your location and always have an escape planned out.
1. The Execute
Sonic Wave - Dragon's Rage - Resonating Strike
(Q - R - Q)
Used for finishing off low health enemies. Can also be used as an escape tool if you Sonic Wave the enemy, Dragon's Rage them over a wall and then use Resonating Strike. It is useful although it can be pretty hard to pull off sometimes.
2. The Insec
(IMPORTANT!)
Sonic Wave - Resonating Strike - Ward Behind Enemy - Safeguard - Dragon's Rage
(Q - Q - Ward - W - R)
Probably the most important of your combos and the hardest to pull off. You have to do all of this with lightning speed because if you take a long time you give the enemy team time to react and flash away or crowd control you. Try to do this on an enemy carry. You can also replace the ward with a Flash but it just depends on whether it is on cooldown or not. I recommend putting smartcast on all your abilities and on your items to pull this off very fast. It may take some getting used to but it is well worth it. Practice it in normal or bot games. Here is an example of The Insec.
3. The Kick Flash
Dragon's Rage + Flash
(R + Flash)
Now this is something that many of you have never heard or seen before. Basically what it is is, when you Dragon's Rage somebody, Flash behind them immediately after. If you don't do it extremely quickly it won't work. What should happen is they will get kicked backwards even though you kicked them forwards. This just makes kicking an enemy player into your team a lot faster which gives enemies less time to react. The only problem is, it takes a lot of practice and skill to pull it off. Here is an example of the Kick Flash (Not my video)
4. Healing w/ Smite
Safeguard + Iron Will + Smite
(W + W + Smite)
Using Iron Will gives you spell vamp and smite actually gives you health depending on how much spell vamp you have. As you level up your W, it will increase the amount of spell vamp you get from your Iron Will. You can use this combo in the jungle to help you survive or to save your life if you are ignited.
Here are some clips of me playing Lee Sin to end off this guide. (These are videos from a little while back from season 3 so, there's some old stuff. I wasn't as good back then and these clips were taken in season 3 when I was silver. I've definitely improved since then.)
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