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This is one of the easiest matchups you will ever experience in League, even as a mediocre Vlad. Your kit does well to counter his entire kit and your W COMPLETELY negates his ult! Continuously harass him from level 1 with Q and autos and make sure to drop minion agro if needed. Do not let him get any CS from melees without taking harass. Post 6 Zed can never all in you, as soon as he ults you pop your pool during the animation (when he laughs and you see the X), and his ult will go on cooldown with you taking no damage. The only way for Zed to kill you is if he all-ins you with ignite and a bilgewater/bork active, but even then he will never have ult to do so making this a VERY easy matchup.
Ahri
Another relatively easy matchup, Ahri largely skill-shot based and thus makes your life easier seeing how you have W and start boots. Always try to harass her with Q whenever she gets in range, don't worry too much about getting poked by her orb early as it doesn't do all that much damage and your Transfusion heals up a bit of damage. From level 4 onwards you'll both have all of your abilities and you should be able to out-trade her very easily as long as you don't get her by her EWQ. Be very wise about pooling her charm to win trades, if they have an aggressive jungler and you just popped your only escape, you could be in trouble. Post 6 she cannot reliably all-in you unless you've taken multiple Q's to the face. If she opens up with ult to try and charm you, react with W and EQ her when you arise. Don't fully commit with your R>E>Q>Ignite unless you're certain it will burst her to 0. Her added mobility from Q and her additional dashes will mean that she'll have an easy time disengaging if you commit without the damage to finish her. You can heal up basically all of her damage from the orb and so her overall kill potential on you is very low unless you continuously eat her skill-shots. Once you have Hextech and/or another item you can poke her with Q's and when she reaches 70% hp you can R>EQ>Ignite for an easy kill. Make sure to respect Ahri throughout the game though, she will scale well and if you get caught by her charm mid-late game you will most likely get chunked hard or die, especially considering she's more than likely to have her team with her.
Ekko
Ekko is another easy matchup for Vlad however a good Ekko can exploit your early-game with quick EQ>auto trades which has much higher burst potential than your EQ. Harass relentlessly starting from level 1, similar to Zed, do not let him melee any cs for free and use all of your Q cooldowns on him. Around level 4 (or 3 depending on the player) Ekko should be somewhat damaged from previous harass, however, due to the Crystalline Flask start he may try for quick engages knowing he can heal up some of the harass. If he ever engages with his E, immediately move to the side sharply to avoid the imminent Q. This way he cannot slow you and makes it that much harder for him to trade with you seeing as he can't proc his passive. Always EQ Ekko immediately if he goes for a trade and sidestep his Timewinder. Post 6 this matchup still remains easy GRANTED you haven't died to him or he didn't muster up a kill somewhere. His damage potential is still high so he will go for trades whenever possible. Save your pool to avoid his W if you're getting ganked, or to avoid his ult damage. A cool thing I like to do is bait Ekko and act as if I'm chasing him so he can use his ult, as he's traveling back to his ghost you immediately pool and then EQ him after you arise. The slow from W means he shouldn't be getting away even with his E, so it's a good thing if you can bait him into committing.
Ezreal
As annoying as AP Ezreal can be, this is an extremely easy matchup for Vlad throughout the whole laning phase. His Q is a skillshot that cannot pass through minions, and while his W DOES, it has a decent cooldown and mana cost and all of the damage of his skillshots can be easily negated through your Transfusion. Poke with Q whenever he gets in range and make sure to stand behind minions to avoid free damage from Q. Ezreal is ridiculously squishy early and as such cannot withstand Vlad's relentless poke and may even get zoned from farming with autos if you're aggressively smart. Post 6 save your pool for his ult, if he ever tries to E>WQ you for a trade just EQ him and wait for cooldowns. As mentioned earlier Ezreal is very squishy so if you manage to get him down to around 70/60% hp you can easily full combo him for a kill. Be warned though, Ezreal scales VERY hard into the lategame and I've found that it doesn't matter how much you punish him, once he starts getting items he will hurt a lot. Come mid-late game he can harass with impunity as his mana issues will be negligible and you will never be able to get in range unless he overcommits to step into your zone. I recommend grabbing Spirit Visage if there's an enemy Ezreal and the game drags to late because he will be able to nuke you with just two spells.
Fizz
Our favorite loveable fish Fizz. /sarcasm
This fish doesn't pose that much of a threat to Vladimir early on mainly due to the fact that his early game is VERY vulnerable and you should take every opportunity possible to harass him with autos and your E/Q whenever possible. Same with the other melee matchups, do not let free get any cs for free without punishment. Now although this isn't a hard matchup, you still have to be careful as fizz does have %HP damage and can still trade with you. After he backs he WILL be doing damage so at the very minimum try to respect his damage so you don't get greedy. His DoT on his W is hard to gauge in terms of how much damage it will do, so if you happen to be around the 50% HP range you can very easily be all-inned by Fizz with ignite. Post 6 this matchup doesn't get any harder as you can pool fizzes ult on demand with even average reaction time. Just make sure you pool so that it DOESN'T hit you, if it's already attached you will still take the damage and get debuffed as usual. Fizz as usual scales nicely into lategame, so if he gets the jump on you with his ultimate, chances are you're going to die unless you're rather tanky. One last thing to note is, do NOT telegraph an all in, he can very easily Trickster you ult and will leave you feeling dumb and at a severe disadvantage. As with all other DoT's/Tethers, your ult will still pop on him even if he is mid trickster, so don't worry about him escaping because of it if he was in kill range.
Heimerdinger
Another easy matchup for Vlad, Heimerdinger shouldn't pose any threat to you throughout the laning phase. His turrets are quite literally free gold for you as you can just drain them whenever you please. Harass whenever possible and ALWAYS be sure to take his turrets out, especially if you're receiving a gank. Your ult also increases the damage his turrets take, so if you manage to tag him and his super turret during a gank, your jungler can smite it for a huge chunk of damage. Pool his grenade if needed, otherwise save it for jungler ganks.
Lux
Much like Ahri, Lux is completely skill-shot reliant making her an easy matchup for Vlad. You should be poking her with Q whenever possible as Lux is generally squishy and has mana problems early. She cannot out waveclear you until she has multiple items, so if she is playing extremely passive you can perma-push wave with EQ and shove her into tower and then roam. Her mana costs are very high and she will struggle to farm under tower. The only danger Lux poses is if you overextend to get harass off and get snared, try to make sure you always have pool ready for her Q, and be very wise about it if they have an aggressive jungler. All of Lux's poke can be easily healed back up even pre-hextech making this matchup a joke unless you constantly eat free harass, or get snared under tower or while overextended. Lastly, you can pool while snared, so if she manages to catch you with her QE>R combo, just pool right before her laser to significantly reduce the damage you would've taken.
Quick tip: Don't overcommit for Lux in an all-in too hard, with her W and Barrier combined it can easily negate your entire ult and then some when used right.
Nidalee
Very easy matchup for Vlad, just don't get hit by her spears or stationary traps and she is literally useless against you. If you do happen to take some poke, immediately move out of range to avoid her cougar combo and wait for the mark to go away. Poke her whenever possible and if she is missing from lane immediately shove it into her tower and counter-roam. Later in the game her combo will hurt, but if she pounces on you and you survive her combo, you should be able to retaliate with a full combo R>EQ>Ignite and burst her easily. Always remember to squeeze your pool in after a combo so you can use your EQ rotation again when you arise.
Katarina
Although this is an easy matchup early on, Kat's burst continues to get scarier and scarier as the game continues, and you're in trouble if she manages to pickup a kill on you or from a roam. Standard strategy with all melees, be as annoying and relentless as possible with your Q and E poke, and take full advantage of her weak earlygame. Around level 3 if she ever shunpo combos you, make sure to EQ and KEEP autoing her as she retreats. Do not ever let her combo you for free without taking return damage. If you happen to get low in lane (40/30%) beware as good Kat's can execute their combo faster than you can react with pool, and then ignite you. Be sure to use all of your Q cooldowns on Katarina, and move away from the minion wave if she uses her Q to farm so that you don't take free damage. If Kat has not killed you, or gotten a kill by the time you're both 6, you're at a significant advantage as you can just pool through a majority of her ult. If she, however, manages to get a kill this matchup will become much harder than it should meaning you need to play a bit safer. Katarina has access to two forms of Grevious Wounds with ignite and her Death Lotus so you do not want to stay around her at low health as you'll be at a disadvantage. Bully her throughout early game and make sure your team knows she's missing, if she cannot get kills she cannot snowball, and if she cannot snowball she's more of a nuisance than a threat.
Akali
Akali's early game is amongst some of the weakest in the mid lane, and thus you should take complete advantage and bully her as soon as the lane starts and onwards. She does pathetic damage early on, and should NEVER be able to get her Q proc off on you. Constantly auto and Q harass her every time she gets into range, your job is to deny Akali as much experience and gold as much as possible. Futhermore, Akali cannot receive ganks due to her lack of cc, damage, and gap-close pre-6 meaning that if you do get ganked it's mainly on the enemy jungler to do all the work which is a waste of time for them considering that is the only thing you'll need pool for in this matchup. Post 6 she'll have access to her ult, and may try to all-in you or burst you down. If you've done a good job of denying her you should still be at a significant advantage damage wise, so if she ever goes in on you just EQ and kite her backwards until your CD's are back up. Always remember to click on her to see how many charges she has active, once she hits level 6 she will only have one active at the beginning so if she goes in she's going to take a lot of free harass trying to retreat. Her shroud doesn't grant her free stats anymore so if she's low or you know you can kill her, your ult radius is about the same as her shroud and you can use E on her to see where she's standing at thanks to it being an AOE targeted ability. Consider upgrading your trinket to a pink ward as this will screw her even harder and deny her any hope of escapes throughout laning or teamfights.
Viktor
A harder skill-based matchup in Viktor's favor, this guy can put some serious pain on you throughout the laning phase and well after if you don't play smart and respect his damage. Even after the hex core nerfs, Viktor does well against Vladimir because he can take advantage of Vlad's exploitable early game. A good Viktor will Q you as you try to Q him, allowing his shield to negate your Q's damage early on, and he can then retaliate with the empowered auto. His Q is on a much shorter CD than yours for basically the whole game, so if they're experienced you will not get Q harass off ever without most of the damage being negated. His Death Ray is the most painful thing in his kit aside from his ult and you should try to avoid this at all costs. A good Viktor will make it their business so that their E isn't telegraphed, and if you get hit by it especially after it's upgraded, you will take a ton of damage. Don't forget to note that he can use it while moving backwards so don't chase him and be wary as the range is very deceptive. I highly recommend getting tier 2 boots early to help you avoid his E, and to attempt to sneak in some Q harass. He is still squishy and prone to damage, but his burst is far superior than yours and can easily oneshot you post 6. If you ever see him use his laser poorly or it misses, that's the best time to go for harass as he won't have much damage to retaliate with considering no Viktor maxes Q first. Be very careful if you drop below 80% health as his full combo will likely kill you or drop you to a scary percent. If you cannot get any poke off on him always be sure to use your Q to heal up damage, Viktor uses mana and you can eventually run him dry if he gets too greedy. Don't be afraid to use E to buff your Q healing and push the wave as Viktor's laser clears much faster and will passively shove to you if he tries to harass you in your minion wave. Lastly, you can pool over his gravity field without getting slowed so that is a good time to use it.
Malzahar
This matchup is iffy because it depends largely on the skill of the Malzahar player, and how he goes about punishing you. Early-game he will try to shove the lane in an attempt to get level 2 first, only to continue to shove the lane. After you hit level 2 you want to counter-shove to avoid being pushed into tower and MAKE SURE to always kill that dumb voidling as fast as possible, Malzahar cannot push waves early with just his E if the voidling isn't present. He has very long cooldowns so if you see him use his E on a minion, you can go in for some harass, just be careful not to overextend. If he's constantly using his E on you to harass you just kite backwards to make sure the voidling gets as little damage on you as possible, and heal up on minions using your Q. His E costs a ton of mana and he cannot utilize it's passive if he uses it to harass you early. Around post 6 Malzahar becomes very dangerous especially considering he has an item or two (likely RoA components) and can full combo you with zero counterplay. Be sure to never stand near minions that have space aids on them, if it bounces to you you're going to take a bunch of free damage for no reason, and that only gets you closer to his kill zone. If he ever walks up and drops his W (Null Zone) on you, you can be sure he's attempting to all in you, and if you get hit by the Q you'll not only be silenced for ages, but you're basically dead because he will follow up with an E>R>Ignite. Moral of the story is, watch out for telegraphed all-in's, he has to land his Q on you for the full effectiveness because you won't be able to retaliate, and then instantly pop the rest of his skills. Another thing to note is that you cannot avoid his space aids with your pool being that it's a dot, and if you somehow manage to pool right after he ults you, you'll be suppressed inside your pool taking the damage. Warning: DO NOT, I repeat, DO NOT bother using your pool if you have space aids and/or ignite on you, it costs 20% of your health and you will wind up killing yourself when you could've possibly lived. Also, Malzahar does not need to land his silence to full combo you. If you're around 60% HP and he has Rod of Ages completed, or Morello, he can easily just E>W>R Ignite you for a huge amount of damage, especially if his voidling is up. Don't stay in lane if you know he has ult and you are below 80% HP or you are dead if you get hit by a full combo. Malzahar has some of the highest scaling abilities and a massive duration silence so you need to respect him thoughout the entire game as he can 100-0 you at anytime if you get caught. I recommend saving your pool for his Q or for a gank, as getting hit by the ridiculous silence will seal your fate.
Ziggs
I put Ziggs as threat level 4 because although he doesn't have much kill potential on you at all, he's extremely annoying and will relentlessly poke you with low mana bombs, and you will not be able to get into his zone to harass him unless he misplays or oversteps into your zone. However, if you ever catch him, he's as good as dead being super squishy. Make sure to not get split when he uses his satchel charge so that you get bounced away with him, rather than away from him. If he doesn't get a successful satchel charge to escape from you he's done for. Save your pool for his ultimate and consider get early t2 boots to dodge more efficiently and close the gap easily.
Xerath
Much like Ziggs, yet another long ranged siege mage that troubles Vlad. Unfortunately this matchup is harder than Ziggs because you will almost NEVER be able to get in range to all-in or get meaningful harass off. Having much longer range than Ziggs, Xerath will poke you whenever he wants and hurts much more than Ziggs. He also has an AOE slow that ramps up in the center, and a long ranged stun to prevent you from chasing him or closing the gap. It is highly recommended that you get t2 boots early to avoid the perpetual poke and to attempt to close the gap. Xerath has a lot more kill pressure than Ziggs so I recommend saving pool to avoid a fatal ult shot, or to avoid the stun so that you don't get hit by his combo. He also waveclears much easier than you do so if you roam the wave will get pushed into your tower immediately. I suggest pushing the wave as best you can to roam, or just farming until lane is done. Much like Ziggs he's vulnerable to all-in's IF you can force your zone upon him, if you ever catch him within your range and he can't stun or slow you, he's doomed.
Orianna
Somewhat of a skill-based matchup but in your favor, Orianna can be a hard matchup if you position poorly. You should harass her whenever possible with your Q but DO NOT commit to heavy trades early on, she will 100% out trade you early if you stay around thanks to her empowered AA passive. Most Ori's will shield themselves from your Q damage which is fine, but Orianna has mana problems early and thus cannot harass you and shield without running OOM very fast. Her QW combo hurts a lot, but also costs a ton of mana and is avoidable. Be wary of where her ball is at all times to you can preemptively react to where she's going to send it. Remember if she doesn't have possession of her ball she doesn't have the bonus MR/AR, and will have to command it back to her for the shield, meaning you can get harass off before it gets to her. Post 6 she becomes slightly more dangerous as she'll have a mana item, and access to her ult. Always save your pool for her ult, it is highly telegraphed by kind of a windy swirl around the ball, which takes about .75 seconds before the ult actually goes off. As soon as you see that use your W and negate her ult damage. Once you have CDR and atleast Hextech you can basically harass her as you wish and even all in her because of the movespeed and damage you'll have, just don't get hit by her ult and it makes this matchup that much easier.
Veigar
Now you're probably wondering "Huh how is Veigar such a threat?" Well firstly, a LOT of people underestimate Veigar's damage and overall potential. His earlygame is very fragile and can be abused by many, however good Veigar's will mostly sit back and farm with their Q until they can afford to harass you. Early game you want to do as best as possible to harass him and not let him get free stacks. After level 4 and onwards you need to be careful because although Veigar is still weak, his stun is absolutely amazing at setting up ganks if you get caught, and is a good zoning tool. Much like other abilities, you can thankfully pool under his Event Horizon preventing his stun, however be very careful about how you use your pool because if you use it to avoid the stun and are low, you can't avoid his ult decimation. If you pool his ult you're vulnerable to getting stunned so be sure to analyze the situation. More often than not it's the best idea to pool the stun, if he doesn't land his stun he can't reliably 100-0 you because it makes it harder to hit his Q/W which are skillshots. If you haven't landed a kill on Veigar by the time you hit level 6, you need to start being very cautious as he does a TON of damage with his full combo, part of it scaling off your own AP, and you will be surprised at the amount of damage he does with little items thanks to his stacking mechanic, so always respect the damage. I highly recommend getting an early negatron after hextech or even merc treads to avoid getting chunked, and with merc treads his stun will be negligible since it isn't maxed first, and you can save pool for his ult. Veigar outscales you much like almost every other AP midlaner, so the longer the game goes on the easier it is for him to oneshot you. The best way to counter his burst is to have a good bit of health along with MR, so consider Abyssal Scepter and/or Spirit Visage along with Ryali's so you don't get oneshotted. Don't forget he infinitely scales, and his ult scales off 80% of your AP, so it will ALWAYS do an absolute ton of damage so beware.
Yasuo
Yasuo is a skill based matchup, and arguably a very fun lane depending on how it goes. This lane is VERY very snowbally so you want to do your absolute best to not die under any circumstances to Yasuo. Basically whoever dies first is boned unless the person who got the kill misplays, or the opposition receives a gank. Early game if Yasuo started E you'll want to be careful because any decent Yasuo will have atleast 10% crit chance from runes, and even though it's early it will still hurt a lot. You'll want to position yourself adjacent to minions so that he can't easily get to you by dashing through everything. Always make sure to auto him first and THEN use your EQ so that the damage doesn't get negated by his flow shield. If Yasuo starts Q at level 1 you need to be as aggressive as possible and harass him for every CS he tries to get before level 2, so this way if he tries trading he will always be at a health disadvantage. Most Yasuo's start Doran's Blade meaning he will only have one potion, and thus most of the damage you do will stick to him making it risky for him to make trades with you. Do NOT engaging in extended trades as you will almost guaranteed lose thanks to his free crit chance. If you happen to get a kill on Yasuo early and have an item advantage, there is absolutely nothing he can do to you without taking a ton of damage or you healing back up constantly, however, the same is true if he gets a kill on you. If Yasuo scores first, he's going to come back with additional crit and do extreme amounts of damage, and won't hesitate to constantly trade with you. Post 6 his all-in is scary, so either side-step the tornado or pool it if you're in danger of getting all-inned and killed. If you're on even terms and he tries to all in while you're healthy, immediately ult and full combo him when you land, and pool right after to slow his escape as your cooldowns come back, then EQ again and he should be dead. A quick tip; Yasuo cannot Windwall your Q, only your E, so if he ever drops it expecting to be safe, you can Q him for free. If you're behind against Yasuo do not try trading with him unless he positions for free harass, he will guaranteed do more damage. Last thing to note, Yasuo scales like a god into the late-game, and as such will always be a scary contender against Vlad, do not disrespect his damage because even if you are 10-0, if he has Shiv+IE or Triforce, he still has the potential to kill you easily, never forget that.
Karma
Karma is a very hard lane for Vladimir as her kit almost completely counters yours. You try trading with her, she shields. You cannot out run her because of the movespeed boost, and she can also easily chase you. Her W tether makes her very scary to lane against because not only can she speed herself up to make sure it stays attached, but it will stay attached AND pop even if you're in pool. Ideally you want to stay behind minions to avoid Karma's Q poke, but be sure to not stand to close so you don't take the splash damage. What makes Karma so scary is that she can pick trades whenever she wants because she will tether you, shield to prevent harass and speed herself up, and then chunk your health bar with an empowered Q every time. You can harass her back but she has low cooldowns and is very dangerous throughout the whole lane until you get magic resist. I highly recommend getting an early Negatron or Spectre's cowl to negate some of her burst. Save your pool for her empowered Q because if you get hit by that, and a tether, you're going to get chunked HARD. Thankfully you outscale Karma but that doesn't mean she will stop doing less damage, and her utility can still help her or her team setup kills on you so be careful.
LeBlanc
Ridiculous mobility, damage, CC, deception, and cooldowns, Leblanc is a nightmare for many midlaners, including Vladimir. She has higher burst than you, higher sustained damage, she has a tether just like Karma that will continue through pool BUT it also slows and she can double chain. If the Leblanc is good you aren't going to win this matchup at all unless she misplays or you get a gank off. Starting from level one this is the only chance you'll get for some harass on Leblanc, use every Q cooldown on her to try and get her low going into level two. From level two onwards this matchup starts getting cancerous thanks to her obscene burst damage on her QW combo. A successful QW from leblanc will basically chunk half your health and you cannot heal it back up with your Q. Immediately pop a potion and keep your potions ticking to keep you above 60% HP at all times. If you float around 50% she can easily kill you with just QW>Ignite without even using chains, it is highly recommend to dodge the chain at all costs though. Whenever Leblanc goes in to pop her W it's best to try and move at a sharp angle in an attempt to make her miss Distortion, doing so will make you come ontop of the trade big time, but it's honestly hard for Leblanc to miss so don't expect to do this often. If you cannot dodge it make sure to retaliate with an EQ and sidestep to avoid getting chained. DO NOT stay in lane if you have no potions and are below 60% HP, you risk dying very easily and the last thing you want is for her to snowball. Post 6 this matchup gets even harder because you cannot just pool her W, you have to worry about her mimicked Sigil as well as her popping it. By this time you should have your Hextech so if you take any unfavorable trades it's best to play very passive and drain back as much life as possible. You should make an attempt to pool her mimicked Q because you'll take a **** ton of damage, seeing how you'll be taking damage from three instances; her initial Q popping from the mimic, the actual mimic, and then the inevitable W. Atleast by pooling the RQ you only have to worry about taking damage from the distortion, whereas if you pool too early, you still take the RQ>W, or worse the full combo. If Leblanc opens up with chains and you get caught, you're most likely dead if you cannot pool her RQ or Distortion. Again, you should always rush Negatron Cloak or Spectre's Cowl immediately after Hextech to negate her damage, and EQ her everytime she goes in for her combo. Her mana costs are rather hefty if she spams, so if you can out lifesteal her mana pool, you will have a good chance of survival. If Leblanc tries trading with you at 70% HP or lower post 6, full combo her once her distortion lands and ignite her. If you don't kill her you'll atleast force her out of lane, and if she stays you can outsustain and/or outplay her with your pool.
Brand
Brand is a tough skill based matchup largely in his favor, the reason why I say "skill based" is because his important spells are avoidable, but not easily. Brand's passive counters Vladimir's existence with on demand health burn, and it procs on all of his abilities meaning you will always take a lot of damage if you get hit by something. You want to do your absolute best you avoid his W as it hits HARD especially combined with the burn. You cannot safely move up to harass Brand without stepping into his zone, so be sure to move very erratically in an attempt to avoid it. It has a lot of range and a big radius to match it so you always want to be moving in non-predictable patterns. Save your pool for his stun if it means impending death, otherwise always pool his ult to avoid big damage. If Brand misses his W or you see him using skill sloppily to farm, you can safely go up for harass. If he uses his W poorly, the only other way for him to proc his stun is for him to EQ you and it should be much easier to dodge/pool. Unlike Liandry's Torment, his passive WILL continue ticking until you're dead, so if you're very low it's advised that you don't pool and just take your chances or else you risk killing yourself. Highly recommended to get t2 boots early, and Negatron/Spectre's Cowl.
Swain
Swain is a nightmare matchup for Vladimir and arguably one of the hardest counterpicks in league if the Swain is even average. All of Swain's abilities counter your entire kit, and he is very dangerous and extremely annoying to play against at all stages of the game. Early game he will always match your harass with his Torment which does respectable damage, AND makes you take increased damage from Swain (this includes ignite!). At level two if you try trading with him he will EQ you for more damage than you dealt and will do so everytime thanks to CD times. It is also very dangerous to stay in lane early if you're floating around 60% HP because if you get hit by his full combo plus Ignite, the increased damage passive will make it tick you down at an alarming rate, making it that much harder for you to trade with him. It's advised to get your Q off on Swain whenever possible but it will never be free because he can outmatch your damage at every point. Post 6 this matchup becomes a nightmare and you're at risk of dying very easily if you even overextend in the slightest. His Decrepify means that you're going to be slowed and damaged for the next 3 seconds, allowing swain to EW you and have his ult active. At this point Swain can literally kill you just by standing next to you, you cannot escape him so be very wise on how you position because he HEAVILY outsustains you, outdamages you, and scales very hard into the late game. The best advice I can offer is pushing him in early to force him to use mana in order to farm under tower, and try to get as many Q's off as you can before level 6. It's very very unlikely you will ever kill him solo unless you have a severe lead or get a gank, even then you will most likely not kill him without Ignite especially considering he can still drain you through Zhonya's. I highly recommend not trying to fight Swain and rushing Spectre's Cowl ASAP after Hextech, even then do not expect to kill Swain unless he severely messes up and beware because you can still get all-inned in a very casual manner.
Cassiopeia
Perhaps not as hard of a counter as Swain, Cassiopeia is a nightmare skill based matchup almost completely in her favor. Same with Leblanc, you want to do your best to get as much harass off at level 1 to make it riskier for her to go for trades starting level 2 onwards. The reason why this is such a hard matchup is mainly due to the fact that Cass is a lane bully, and despite nerfs she will eradicate you for making even the slightest mistakes. She has higher DPS than you, higher burst, more conditional movespeed thanks to her Q which means you can't outrun her, and DoT's which arguably counter sustain and Vladimir hard. Cassiopeia will do a disgusting amount of damage throughout the entire laning phase, and will persist and become stronger into the lategame. You want to, at all costs, avoid her Q. If you get hit by her Q she will machine gun you with Twin Fangs and do ramping damage along with having a self move-speed buff which means you CANNOT outrun her, you will almost be guaranteed to get chunked down. The problem with Cassiopeia unlike Leblanc is that, you cannot use your pool to avoid her combo, her two main abilities Q/E have low cooldowns and so if you pool her Q to avoid her E spam, she still has her W which also slows, and you've just wasted 20% of your health and a 20 second cooldown whereas she just has to wait a few seconds to make your life hell again. Cassi's damage is insane especially considering how hard she scales, and you cannot safely harass her at all without risk of get counter traded for much more damage. I highly recommend rushing Spectre's Cowl after Hextech and choosing trades very wisely, if you get caught you will take a ton of damage regardless. Luckily, her ult is very telegraphed and with decent reaction time you can turn away quickly or just pool if you're lazy and negate a huge chunk of damage. However, if you get hit by her ult you are basically dead, you will not escape her, she will W your retreat route, and pooling will do no good but kill you faster. Play passively until you receive a gank, if you manage to get ahead this matchup is much easier because you will start doing a lot of damage in which she cannot sustain through, whereas you'll be sustaining a lot more. Other than that, get t2 boots early to help avoid her Q and the impending damage.
Diana
Diana to me is basically the Vayne of mid-lane. It doesn't matter how much you **** on her early, Diana scales extremely hard into the late game with good ratios, base damages, low cooldowns, and a unique CC akin to an Orianna ult, along with a very powerful shield that also does damage. Diana is such a huge threat because as soon as she hits level 6 she becomes a tanky Akali with a much burstier kit, and acts as an anti-mage. Early game she isn't a problem much at all because she is melee and you should be harassing the living **** out of her before she becomes a goddess. She has her shield to negate incoming harass, and will most likely hardpush the wave and possibly get an early back for a Doran's ring.
Against AP midlaners, Diana will almost ALWAYS rush Abyssal Scepter, meaning she takes significantly reduced damage, has a good amount of AP, AND reduces your MR all in one shot. Coupled with Sorc Boots, she's going to be doing basically true damage to you unless you start getting MR asap. What makes Diana such a hard lane is her constant pressure and ability to all in you from a decent range granted she hits her Q. She will burst HARD so I highly recommend taking very short trades and playing passively to heal up before another trade. Don't forget that her ult doesn't go on CD if she uses it on a marked target, meaning she can double-dash within one engage and even triple-dash depending on her Q cooldown. Her shield scales good with AP and so will negate almost all of your Q damage. If she gets on you, she will do atrocious amounts of damage and it's hard to escape her thanks to the ult reset and her E so it's best to get some Magic Resist. If she get's a kill on you, on anywhere else during lane, you are absolutely ****ed. Diana scales insanely hard and you will never be able to 1v1 her throughout the game thanks to her kit. Do not under any circumstances feed the Diana, treat her like Vayne.
Talon
Pretty easy lane in my experience, Talon also has an exploitable early game in which you can perma harass him. He can't reliably trade with you other than his Rake which is completely damage to mana inefficient early, and if he goes in for an E>Auto>Q>W or any other combo, he puts himself in your minion wave and is subject to harass upon retaliation. Get seekers armguard after Hextech and this lane will be cake, your good health pool combined with the armor from Seekers will render him unable to 100-0 you and ontop of that you can pool whenever he tries to all-in you. Just don't let him roam for free and make sure your team is aware, if he gets fed he will be a problem.
Anivia
This is a skill matchup in Anivia's favor. The thing is, Anivia is SUPER squishy and can be chunked down hard, but she does tons of damage if she combos you with her E. Don't get hit by her Q>E early game and she isn't threatening, if you do, the lane will become hard. Don't underestimate her damage especially post 6, she can easily zone you and casually kill you with an E>R buffer combo. This is also a very snowbally lane much like Yasuo, get ahead and she's going to have a very hard time, if she gets ahead you cannot get in range without getting chunked for silly amounts of HP. Make sure to check and see if she has her passive so you don't overcommit and die, and if she burns sums or is overextended make sure to call out for the gank.
Twisted Fate
Very easy matchup for Vladimir. Dodging Wild Cards should be simple with your typical boots start, harass him whenever the chance arises, and make sure to pool his gold card mid flight so it goes on cooldown. If he's out of lane for atleast 5 seconds immediately ping mia and shove the wave to his tower, rotate to where you think he's going to counter-roam to the opposite lane.
Vel'Koz
Much like Xerath and Ziggs, however Vel'koz lacks the raw damage to be a threat to Vladimir. You may not get the chance to harass him, so just focus on dodging his skillshots. Post 6 you need to be a bit careful because if you get knocked up chances are you're going to get full combo'd as it's the best time for him to do so. I recommend saving pool for his knockup or a gank.
Azir
Very annoying lane to play against in general, Azir has superior range with his soldiers thus making this lane a headache and even after. It will be a task to try and get in range to harass him, and even if you don't he can still harass you freely. I highly recommend getting as much MS as possible early with Ionian's in an attempt to close the gap. You still heavily outsustain him and it's in your best bet to try and close distance after he uses his Q. The reasoning behind this is because once it's on CD he has to wait to reposition his soldiers again, and it allows you to harass easier. Be sure to pool his ult to outplay him or bait it out during a towerdive.
Annie
Huge base damage, huge ratios, instant cast AOE nuke ultimate, huge stun, and able to utilize Morello's and Liandry's. This is a pretty hard matchup for Vladimir for a few reasons. Firstly it's pretty obvious that Annie's damage is ridiculous, especially considering she doesn't need many items to 100-0 you. You cannot really pool her Tibbers unless she HIGHLY telegraphs it, or you're able to predict it like a god. However, it is recommended that (pre 6) you try and pool her next spell directed at you that will stun you. If you can pool her Q mid flight it will go on cooldown and there is her stun. Post 6 this matchup becomes really scary and so I highly advise you rush Negatron or Spectre's cowl to prevent you from getting 100-0'd. ALWAYS be sure to click on Annie and see how many stacks of her passive are up so you can determine if she will stun you or not. If she has 3 stacks beware as she can pop her Q then E while it's in flight and it will still stun you. If she has flash up you also need to expect the flash tibbers combo especially if you're near low health. If you get hit by her full combo and are under 70% HP you're most likely dead in combination with ignite, so don't take this kid for granted. Harass her whenever her stun is under 3 stacks or when you know it's safe to, and be sure to keep track of her flash so you know when she can potentially flash R you.
Hello all, my name is Abnegates and I'm currently Diamond V on the NA server. I'm writing this guide to instill upon you all some knowledge about my favorite champion, Vladimir . Throughout this guide I would've hoped to instill all of the readers with more in-depth knowledge on how to encounter success as Vladimir, against various different matchups and situations.
The rivers will run red...
Pros / Cons
Pros / Cons
Pros
+ Great Sustain + Clutch Untargetability + AOE Damage Amplification + Manaless/Negligible Health Costs + High Damage AP Off-tank + Great Waveclear + Godly Lategame + Amazing AOE Damage
Contrary to popular belief, Vlad most definitely has his weaknesses as well as strengths. He doesn't have mobility, but rather an amazing move that renders him untargetable for a nice 2 seconds, in addition to slowing enemies standing on the pool, and giving Vladimir a brief MS boost. His sustain is only matched by only a handful of champions, and has an amazingly unique AOE ultimate that increases damage taken (and is the only one like it!) that doubles up as a timed burst. His passive allows him to become a pseudo tank by building only AP, giving him tons of health come mid/late game.
Cons
- Vulnerable Early Game - Long CD's Early - No Mobility - No Innate CC - Weak to Anti-Health Mechanics - Ult Can be QSS'd - Weak Against High DPS
However, with strengths there are always weaknesses. Vlad's early game is very vulnerable, especially to gapclosing bruisers or those with aggressive early games (Cass, Riven). Health burn item's such as Liandry's Torment and Blade of The Ruined King do well to counter Vladimir due to the fact that you will inevitably have a lot of HP as you build, thus making these items more effective against you. Furthermore, while Vlad has good sustained damage, other sustained damage bruisers (,) do well against him because Vladimir is gated by decently long cooldowns early, while they rely on mostly auto attacks and enhancers.
Masteries Setup
Masteries Setup
Mastery Explanations
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Offense Tree
Tier I. - Here you'll want 4 points in Sorcery and 1 point in Butcher . Having the additional 5% CDR from masteries is very important for Vladimir because combined with the 10% from runes (15%) plus Ionian Boots of Lucidity (30%), and finally with Will of the Ancients (40%) you will have achieved a perfect CDR cap. This also allows you to sub out Ionians for Mercury's Treads and grab Spirit Visage to still be virtually capped on CDR.
Tier II. - Fairly obvious choice, grab 3 points in Mental Force for some tasty scaling AP.
Tier III. - Take the point in Arcane Mastery for a nice chunk of free AP, and finally grab 3 points in Executioner . This means you'll always be doing increased damage to anyone under 50% by 5% which may not seem that big, but it can mean the difference between a kill or an "oh damn he survived with 4 health again".
Tier IV. - Grab three points in Archmage , this is a necessity for not only Vladimir, but basically every standard AP midlaner. Also grab a point in Dangerous Game , having this will allow you to make some clutch survivals especially considering the nature of Vladimir's kit.
Tier V. - Take 3 points in Devastating Strikes , the extra magic pen along with your flat MR pen reds will allow you to shred through a decent chunk of enemy MR. If they don't have any magic resist you'll be doing close to true damage and will hurt a lot early. Also pickup Arcane Blade as it allows Vladimir to last hit easier. It's not very noticeable early on, but Vlad's last-hitting is kind of hard and it helps you a bit more.
Tier VI. - To wrap up the offense tree grab Havoc . There's no explanation needed here, who doesn't want free straight up damage kappa?
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Defense Tree
Tier I. - Fairly straightforward, grab two points in Block as this will help mitigate a small amount of auto attack harass. It may not seem like much, but to put it into perspective, if you get auto attacked ten times, you've successfully mitigated 20 damage which can mean life or death. Also grab Recovery for a small amount of health regen.
Tier II. - Take Unyielding for a tad bit more damage mitigation, and Veteran Scars for some much needed flat health.
Tier III. - Finally grab Juggernaut for a nice bonus of 3% MAXIMUM health. This goes very nicely with Vlad's passive and will give you a nice extra chunk of health early.
Runes - Supplement the Reaper
Runes - Supplement the Reaper
Runes
Precision
Fleet Footwork
Dark Harvest
Phase Rush
Greater Quintessence of Ability Power: Standard quints for most AP midlaners, these greatly bolster Vladimir's early game especially considering you aren't a viable candidate for Doran's Ring, and Amplifying Tome isn't a viable start. You may opt to sub these out for Greater Quintessence of Movement Speed, however those are better suited for toplane where it's more dangerous and a bit more MS can mean the difference between you getting hooked by Darius or not.
Greater Mark of Magic Penetration: These are paramount or pretty much every AP midlaner, it offers some nice flat magic penetration that helps ignore enemy magic resist and thus lets you do more damage. These, in comination with Sorcerer's Shoes, will almost allow you to completely ignore an enemy's base magic resist if they aren't running any, however they aren't the most optimal buy on Vladimir as you want that whopping 15% CDR from Ionian Boots of Lucidity.
Greater Seal of Scaling Health: Most optimal seals for Vladimir in the mid lane. Considering that they're aren't many meta AD mids ( Yasuo, Talon, Zed, Varus, Jayce), compared to the huge mass of AP midlaners, you won't be needing armor seals. You also gain free AP thanks to your Crimson Pact, and although the health to AP ratio doesn't scale as hard as the AP to health, it's still very ideal.
Greater Glyph of Scaling Ability Power: More scaling power to ensure Vladimir scales even harder into the mid-lategame. These also go well with your passive, which in turn will grant you even more additional health as you level. You may opt to sub these out for Greater Glyph of Magic Resist if you wish.
Summoner Spells You Want
Summoner Spells You Want
Flash is hands down the most important summoner spell in the whole game, almost to the point where you question on whether it's either overpowered, or the other spells are underpowered considering you NEED it 90% of the time. Always take this on Vladimir, you can easily make great Flash plays and surprise full combo people with -->-->.
An alternative to Teleport or Ghost, a good summoner spell if you're in a matchup where you feel like you can easily snowball early, or want to force a level 2 cheese early by ++. Also a good choice if they have multiple healing effects or rely heavily on healing ( Dr. Mundo, Swain, Soraka), and as well as teams that build a lot of lifesteal.
An amazing summoner spell in general, having the ability to arrive at a location within 3 seconds and be able to turn a gank around, gank, or even bait the enemy into a forced retreat is amazing. It's also becoming meta for many midlaners with weaker laning phases to grab Teleport due to the fact that it allows them for much faster backs, and a way to keep up in farm/xp if they get forced out of lane. I personally take this more often nowadays over Ignite because of the sheer map presence it grants you. It's also an extremely worthy spell that retains it's effectiveness deep into the lategame.
Ghost is yet another viable alternative to Ignite or Teleport, and a lot of very high elo Vladimir mid players take it occasionally. While Ghost doesn't grant as much kill potential like Ignite, or map presence with Teleport, Ghost is amazing for skirmishes and drawn out teamfights where it grants Vladimir big movement speed for a huge duration. This allows him to chase, kite, and step into an engage or dis-engage zone at will. It also adds extra safety from ganks, and can be used during Sanguine Pool. The long duration means you can potentially make multiple plays in one instance and is flexible especially in combination with Flash, will make you very slippery.
Ability Sequence
Ability Sequence
Ability Sequence Order
Ability Sequence
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2
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5
6
7
8
9
10
11
12
13
14
15
16
17
18
I. You'll want to always max Transfusion first as it is your bread and butter ability, main harass tool, and the damage/healing increase, as well as the cooldown getting reduced per level making this the most optimal skill to max first.
II. Secondly max out Tides of Blood because it is the second most important ability in your kit, granting you increased damage up to four stacks on your Tides of Blood, increasing your healing AND regeneration by a stacking amount, and is also an AOE non-targeted ability making facechecking a bit safer as well as revealing champions in stealth or out of vision such as Teemo, Akali, Shaco, Rengar, Kha'Zix, and Twitch.
III. Furthermore, max out your Sanguine Pool last as it's mainly used for the utility/survivability and is no where near worth maxing before Transfusion or Tides of Blood.
IV. Finally, put a point into your Hemoplague whenever the chance arises at level 6, 11, and 16. Your ultimate can be a HUGE gamechanger and is an amazing teamfighting ult as it increases damage taken by from all sources by whomever is afflicted, and has a delayed burst at the end of the duration.
What You Should Know About Your Abilities
What You Should Know About Your Abilities
Crimson Pact: This is Vladimir's unique passive, and the only one like it in League of Legends. Crimson Pact rewards you with health for building ability power, and ability power for building health. This means that come mid-lategame with a full AP build you'll have close to almost 4k health all while doing massive amounts of damage, effectively making you a pseudo tank. Unfortunately the health to AP ratio doesn't scale as hard as the AP to health ratio, meaning build tons of health won't grant you loads of AP, and they don't stack with eachother because...well I mean you'd have broken amounts of HP/AP LOL.
Transfusion (Q): Vladimir's signature ability and what he's most known for, Transfusion is a targeted manaless/no health cost ability that instantly does damage and then heals you for an amount that increases with ability power (and later heals you off the damage with Hextech Revolver). The fact that this is completely cost free is important as that means you'll want to use it everytime it's off cooldown, preferably on your enemy laner. Early game it doesn't heal for very much, but it scales very nicely and is also great to ensure you don't miss last hits as well. NOTE: While the damage from Transfusion is instant, the base heal is not due to the fact that the stream of life has to travel back to Vladimir. This can cause you to die in situations where the Transfusion was mid-flight, and you not receiving the (non-spellvamp) heal. This ability does not count as a projectile and thus cannot be blocked by Wind Wall, applies the full effect of spellvamp, and applies the full effect of Rylai's Crystal Scepter being single-target. Spell shields ( Banshee's Veil, Spell Shield) will block the damage of this ability but NOT the healing.
Tides of Blood (E) : This is Vladimir's second most important ability aside from his ultimate. Tides of Blood is a non-targeted AOE ability, meaning if you're in range of something and use this, it will always hit that target unless they're untargetable/invulnerable, even in stealth/out of vision. The fact that you can see where the tides travel makes this ability act as a counter to stealth champions or champions that are out of vision/other side of a wall. It has an amazing stacking mechanic that increases your healing and regeneration up to four times, as well as the damage and cost of Tides of Blood. Because of this you ALWAYS want to combo using Tides of Blood+ Transfusion(EQ), rather than Transfusion+ Tides of Blood(QE). This is because you want the healing from your Transfusion to be buffed by your Tides of Blood, as well as replenishing health lost from the cost of Tides of Blood. Furthermore Tides of Blood has a .25 second cast time just like Transfusion, and the stacking bonus is multiplicative, thus meaning at 4 stacks you will receive ~36% additional healing rather than 32%, and with Spirit Visage a disgusting ~63% increase to healing effects! Tides of Blood counts as a projectile and therefore can be blocked by Wind Wall and Unbreakable. Tides of Blood may also be cast freely without any valid targets allowing you to "pre-stack" before you get into lane. Sanguine Pool (W) : The infamous "troll-pool", this magnificent ability will save you countless times from things that would otherwise kill other champions. An amazing two second untargetability that gives you a hidden burst of movement speed upon cast, as well as slowing AND doing damage. What's not to like? Thanks to the mechanics of untargetability, this sole ability completely and absolutely makes Zed's Death Mark irrelevant. By using your Sanguine Pool during the initial animation of his ultimate (where he laughs and you see the X), the game cannot register you as a valid target that exists for Death Mark, and will cause it to go on a FULL COOLDOWN. Of course this means that Vladimir hard-counters Zed (see champion matchups above). It can also be used to immediately drop turret agro AND negate a tower shot you would've otherwise taken, making Vlad an extremely effective tower diver. NOTE: Using Sanguine Pool DOES NOT break tethers ( Bountiful Harvest, Ethereal Chains), nor does it prevent the damage from DoT's ( Ignite, Malefic Visions). If you're already afflicted by one of these and pool, you're only (literally) killing yourself, especially considering that it costs 20% of your HP. Hemoplague (R) : Alas, Vladimir's amazing ultimate Hemoplague. This is a disgusting ability with a completely unique effect of AOE damage amplification. There aren't any other abilities like this except Torment, and Vengeful Maelstrom, however the former is a single target ability and the latter is an AOE damage mitigator. Hemoplague has an instant cast time, HOWEVER, there is a .5 second self-silence upon use that prevents you from instantly EQ'ing right after you ult. Hemoplague increases damage from virtually every source in the game excepttrue damage. It is also very important to note that you will always want to cast this before you EQ simply due to the fact that you want the damage increase on those abilities. Hemoplague also has more range than your basic abilities thanks to the radius of the ult, meaning if someone is low enough and barely out of your E/Q range you can nip them with the edge of the radius of your ult.
Gameplay Pt.1 - Warding
Gameplay Pt.1 - Warding
Now that we've covered a decent amount about the essentials and basics of Vladimir, it's time to move on to more important topics; Gameplay and Warding. This first section coming up will be dedicated to warding, and will have pictures on warding locations and explanations for each. It is also very important to note that because you may only carry three Stealth Ward's at once, and one Vision Ward, it's obviously impossible to have complete coverage of both sides without your teams help. Also, some gankers with unique ganking paths and/or semi-global ganking paths like Nocturne, Pantheon, Zac, Twisted Fate, Vi, and Shaco can still bypass your wards, so it's up to you to not over-extend.
Here is where you'll want to ward most of the time. This common ward placement allows for protection against river ganks as it exposes the enemy jungler prior to, and upon arrival of the bush. A good warding position if the enemy is a standard ganker and can't get over walls.
The following picture displays where you'll want to ward to have almost full protection from ganks near baron side. This picture shows where you want to ward in order to obtain full river coverage of baron side, and the red marks are there as references depending on which side you're on. You may also opt to ward the deep river bush with a Vision Ward instead.
Here is a representation of where you want to ward in order to achieve almost full protection from dragon side river ganks. If you're on purple side, you may opt to put your 3rd ward near the entrance of the enemy raptors, however I prefer keeping it by the banana bush infront of blue buff to protect from flanks if you're over-extended.
Gameplay Pt.2 - Early Game (Farming)
Gameplay Pt.2 - Early Game (Farming)
Last hitting - one of the most if not THE most important aspect in League of Legends, knowing how to last hit effectively makes a world of difference and really shows how well you can micro. In order to stay relevant throughout the game, you need items. In order to buy items, you need gold. In order to get gold, you need to score the last hit on a creep or monster. See the point? Being able to farm well not only means you reach your powerspikes earlier, but just having around 15 cs is pretty much equal to a kill. This really shines a light on how to play League of Legends in general, because kills aren't everything, and this isn't Call of Duty nor is it Team Deathmatch.
So What Is "Last Hitting"?
Last hitting is the idea of scoring the last hit onto a creep or monster to achieve the killing blow. By doing so you're rewarded with the gold for that creep or monster. Melee minions are worth 20 gold, caster minions are worth 15 gold, and cannon minions are worth a nice 40 gold. At the minimum you should have 60 CS by 10 minutes, ideally you want more, but due to the nature of the game and human error you will not CS perfectly every game.
How Do I Last Hit Properly?
Every champion in League has a different feel for last hitting. Some champions are easier thanks to auto-attack modifiers or abilities ( Nasus, Zed, Orianna), whereas some champions have piss poor auto animations or have a hard time in general ( Zilean, Blitzcrank). Vladimir's farming isn't the easiest due to the fact that his auto animation is delayed and honestly awkward to get used to, meaning throughout the learning process you'll inevitably miss a lot of CS if you only auto-attack. Additionally his base AD is low, and in combination with an awkward travel speed you have to time your autos well to achieve the last hit. (Here I use my Transfusion to quickly grab a CS while simultaneously last-hitting another one with Tides of Blood as well as utilizing the damage from it to setup another melee creep to be last hit after one tower shot. This is known as multi last hitting.)
There are a few things you must account for when going for a last hit;
How much AD does your character have?
How fast is your auto animation?
How much health does the minion have left?
How much damage is the minion currently taking from your minions?
These are all integral points because they all contribute to whether you will land the last hit or not. If the enemy minion is taking damage from several of your minions, it will die faster and as such will require you to gauge how much damage it needs to take before you can auto attack it. Too early and you'll help it die to your minions, too late and it will still die to friendly minions causing your auto to dud. If the minion is barely taking damage from yours, it will die slowly thus allowing you easily gauge how many ticks of damage it can take until it is last-hittable. Unfortunately for Vladimir you have very low base AD AND a ****py auto travel speed, meaning you have to auto attack earlier than you normally would requiring great micro-management of minion health. Of course, you may always opt to be lazy and last hit with Transfusion or Tides of Blood, I know I do. c;
Farming Under Turret
Last hitting under towers is actually fairly simple, as the picture above states, if a minion is at 90% HP or above, a melee minion needs two tower shots to be brought into last hit range, a caster minion requires one turret shot, and finally the cannon minion will vary depending on how much damage it is currently taking, or already has.
It is also important to note that even after the minions have taken their respective tower shots, if your AD is low enough you still may not have enough damage to kill it, in this case you'll want to try and finish it with Transfusion or Tides of Blood.
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