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Evelynn Build Guide by DjapeFromSerbia

Jungle Evelynn Jungle Guide for Pre-Season 11 [ Patch 10.23 ] ( n

By DjapeFromSerbia | Updated on November 12, 2020
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Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Jungle Role
Ranked #17 in
Jungle Role
Win 53%
Get More Stats

Ability Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Evelynn Jungle Guide for Pre-Season 11 [ Patch 10.23 ] ( n

By DjapeFromSerbia
About Evelynn
Abilities





EVELYNN- AGONY'S EMBRACE

Melee, Assassin, Mage, Jungler
Role: Assassin
Difficulty: High
Speciality: Oneshots
Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.

Abilities Back to Top
PASSIVE
Demon shade

Evelynn gains Demon Shade after being out of combat for 4 seconds. Damage from enemy champions puts Demon Shade on a 1.5 second cooldown.

Demon Shade: While below 250 - 590 (based on level) (+250% of ability power) health, Evelynn restores 15 - 50 (based on level) health every second. From level 6 onward, Demon Shade also grants camouflage.


Q
Hate spike

First Cast: Evelynn flourishes her lashers, launching a dart in the target direction, dealing 25 / 30 / 35 / 40 / 45 (+30% of ability power) magic damage to the first enemy hit.

For the next 4 seconds the enemy hit takes 10 / 20 / 30 / 40 / 50 (+25% of ability power) bonus magic damage from her next 3 basic attacks or abilities.

Hate Spike may be re-activated up to 3 times until the ability comes off cooldown at no cost.

Second Cast: Evelynn projects a line of spikes in the direction of her attack target, dealing 25 / 30 / 35 / 40 / 45 (+30% of ability power) magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target.
W
Allure

Evelynn curses the target champion or monster for 5 seconds.

Evelynn's next basic attack or ability against the accursed slows them by 65% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, as well as refunding Allure's mana cost if she triggers this before 2.5 seconds.

If the target is cursed for at least 2.5 seconds, she charms the target for 1 / 1.25 / 1.5 / 1.75 / 2 seconds instead, as well as applying additional effects based on the target type.

Against champions reduces their magic resistance by 25% for 4 seconds. Against monsters, the charm's duration is increased by 2 seconds and they take 250 / 300 / 350 / 400 / 450 (+60% of ability power) bonus magic damage.

E
Whiplash

Evelynn whips the target enemy with her lashers, dealing 55 / 70 / 85 / 100 / 115 (+ 3% (+ 1.5% per 100 AP) of target's maximum health) magic damage, applying on-hit effects, and gaining 30% bonus movement speed for 2 seconds. The percent health ratio deals a minimum of 25 damage.

Gaining Demon Shade resets Whiplash's cooldown and empowers the next cast.

Empowered Whiplash: Evelynn dashes toward the target enemy, dealing 75 / 100 / 125 / 150 / 175 (+ 4% (+ 2.5% per 100 AP) of target's maximum health) magic damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target. Evelynn also gains 30% bonus movement speed for 2 seconds.
R
Last Caress

Evelynn becomes untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units.

Enemies caught in her reveal are devastated, taking 125 / 250 / 375 (+75% of ability power) magic damage, which is increased by 140% versus enemies below 30% of their maximum health.
Summoner Spells Back to Top

SUMMONER SPELLS
-
FLASH: Pretty standard spell to take on most champions and Evelynn is not exception.

SMITE: You are the jungler, so obviously you should take smite. As for upgrade, I prefer Stalker's Blade.
Keystones Back to Top


Electrocute gives Evelynn additional burst potential, and it's just overall good rune on all of assassins, you can easily proc it with your Hate Spike + Whiplash.

Dark Harvest can be used instead of Electrocute Personally, I always take Electro, but I totally can see Dark Harvest doing the same job in late game. Problem with Dark Harvest is that you as Evelynn don't want to fight early, so you will have low ammount of stacks in mid/late game, and damage from Dark Harvest will be much smaller than Electrocute's.


Electrocute

Huge burst in all in
More damage than low stacks Dark Harvest
Higher oneshot potential


Dark harvest


Can be proced by long range Hate Spike
Can deal more damage if you have a lot of stacks
Cooldown reset can be easily activated, considering Evelynn's oneshot potential
Can be used more times in one fight
Runes Back to Top

Sudden Impact is best rune choice for Evelynn in this tier, as jungler, Taste of Blood is useless, only other option is Cheap Shot, but overall damage is higher on Sudden Impact.


Eyeball Collection
at max stacks gives you 30 ability power, which is insane amount for Evelynn considering her AP scalings and burst potential.

OR
Even though I was totally sold on Relentless Hunter I recently started playing with Ultimate Hunter, and honestly, I think that this rune could be good contender to take spot over Relentless.

Magical Footwear is best rune choice here, it gives you nice spike, and saves you 300g, besides that 10ms actually can be valuable especially when you add Relentless Hunter and Mejai's Soulstealer passives to it.


Cosmic Insight is great rune for Evelynn considering that in your you don't get a lot of cdr anyways, so having 5% especially on Flash and Smite is super cool.

Jungle Pathing Back to Top


As Evelynn you usually want to start on your botside, not just because of better leash but also because it's really hard to gank bot lane as Evelynn, and after you get access to Last Caress on Gromp , you can recall and preasure bot for potential kill and afterwards you can take drake.

I like to use smites on Krugs and Red Brambleback if I'm red side or Krugs and Gromp if I'm blueside.


Blue Start

Blue sentinel
Gromp
Murk wolves
Raptors
Red Brambleback
Krugs
Rift Scuttler
Recall into buying Hextech Alternator
After recalling you want to go to Gromp and do the same clear again for level 6 at the Murk wolves .

Red start

Red Brambleback
Krugs
Raptors
Murk wolves
Blue sentinel
Gromp
Rift Scuttler
Recall into buying Hextech Alternator
After recalling you want to go to Murk wolves and do the same clear again for level 6 at the Gromp .
Items Back to Top

Luden's Tempest gives Evelynn Powerspike to do drakes really fast, in 20 seconds. You want to get this item as soon as posible, don't stay on the map after you have enough gold for it, instantly back and buy it. Also active makes easier for you to proc your Electrocute and it's slow is really nice to stay on the target for all additional Hate Spikes.

Mejai's Soulstealer is really good item for Evelynn, considering how easy it's for her to stack it reliably in any match. Her burst potential is super good with Mejai's and her Last Caress is making her super slippery and gives her easy escape so you can save your stacks. After 10 stacks you gain bonus movement speed which additionaly helps you to clear jungle extra fast.

Rabadon's Deathcap is great item for Evelynn just because it ramp up her damage for so much, just it's passive gives you around 150 AP as soon as you buy it. Also it makes every stack of Mejai's Soulstealer grant you 7 instead of 5 AP which is also insane.

Banshee's Veil as item is insane for Evelynn, because it grans her passive shield, which is preventing enemies such as Twisted Fate, Leona, Nautilus, Maokai to point and click you and basicly force you to use your Last Caress or even Flash, this item will make your oneshots more clean, and escapes much easier.

Void Staff is only item besides Sorcerer's Shoes with magic pen that I buy. I don't like Oblivion Orb on Evelynn, so buying this item is must in late game, especially if enemies builds a lot of magic ressist.
I like to skip Banshee's Veil if I can(if they don't have point-and-click CC) and rush into Void Stuff if enemies stacks early magic ressist.

Sorcerer's Shoes is NOT only boots choice for Evelynn, depending on enemy compositions (if they are full AD/AP) you can build Ninja Tabi/ Mercury's Treads. I like to skip upgrading Sorcerer's Shoes in early game, and get my core items as soon as possible.
So staying on Magical Footwear and buying Rabadon's Deathcap and Mejai's Soulstealer is totally fine, and something that I will recommend you doing.

League of Legends Build Guide Author DjapeFromSerbia
DjapeFromSerbia Evelynn Guide
Evelynn Jungle Guide for Pre-Season 11 [ Patch 10.23 ] ( n
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