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Spells:
Smite
Ignite
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Intriguing introduction~
// So, as I assume most of you know, Evelynn is a highly underrated champion - Being called 'underpowered' and 'useless' all the time. However, this is not always true - It relies on the player, the playstyle, and your allies and opponents.
// Now, a few of you may of opened this guide, seen 'smite', and instantly labelled this as a 'bad guide'. However, I will explain why I jungle Eve, and also, at a later date, I shall add a lane Evelynn build.
- Jhoijhoi - For her guide on how to make a pretty guide, and also for reviewing the guide in her reviewing thread, and also creating an amazing banner for the guide at her signature store!
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Pros
+ Sneaky and stealthy + Fast and mobile + Forces money + Nice damage output + Constant sheen procs + Shreds resistances |
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Cons
- Underrated - Squishy - CC gets you killed...... - Slow jungler - Hard laning phase - No real range or CC |
- Builds Trinity Force - Incredible on Evelynn
- Gets movement speed - Mobility Boots & Trinity Force
- Makes Evelynn tanky without taking her damage
- Laning is hard, so you jungle instead
Runes
Q
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Runes
M
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Runes
S
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Runes
G
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Ignite: If you don't have nice teammates to add extra damage to the golem, you will need this to jungle. It's also great early game, since Eve's damage is low before Trinity Force PROS :
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Smite: Needed for jungling! Without this, you can't jungle. Also, when running through lanes, you can smite a cannon minion, or any other minion, for extra gold without stopping. PROS :
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Flash: If you have a good/premade team, who will add damage to golem for you, you won't need to take ignite, so you can take this instead. Get out of jail free card. PROS :
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Determined killer: // Does not work on jungle monsters, so not much use.
- You won't notice it, but it will help sometimes - Caster minions are OP!
- Makes purple caster minions less OP! Better nerf Irelia!
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Hate spike (Q): // Just an added bit of DPS, need a point at level 1 to jungle. Good to proc sheen.
- This attacks the closest 2 targets - Remember this when jungling!
- Use this whilst in Shadow Walk to slow 2 enemies at once
- If the opponent is just out of range of autoattacks, use this for damage
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Shadow walk (W): // Your best skill - 60 second stealth at maxed level. Allows you to gank, sneak around etc;
- You should always be stealthed after this is level 3+
- It applies a slow when you attack from it, slightly useful
- Use sparingly earlygame, a lot of mana and only lasts for 10-20 seconds
- Can be seen by Oracle's Elixir and Vision Ward
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Ravage (E): // Although you're not AP, still a nice ability. Deals decent damage, semi-ranged, and lowers their resistances.
- If there's only 1 champion to initiate on, use this
- It shreds resistances, so it can make targets more squishy
- Even if you're not AP, it still does nice damage
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Malice & Spite (R): // Great skill, movement and attack speed steroid. Good for escaping, or some extra DPS. Also, the passive makes you more durable, and a good towerdiver.
- Refreshes the cooldown, and heals you when you kill someone
- Great for chasing, escaping or just moving around
- The passive is great for towerdiving
- Hate Spike - You take this at level 1, needed for completing the blue golem - If you're jungling, there's no way you can change this.
- Shadow Walk - At level 2, you're going to want to preform an early gank, mainly on mid, as their armor and magic resistance is low on level 1 or 2
- Ravage - At level 3, you want to grab Ravage to cause more damage in your ganks, however, if you can't see any possible ganks at this moment, grab a second level in Hate Spike for faster jungling.
- Shadow Walk - You rank this up again because it really isn't that good for ganking with only 10 seconds of stealth. Levelling it up doubles the duration, and it also increases your slow.
- Ravage - Another rank in this, just to make it deal more damage - Before you get Sheen or Trinity Force, this will be your main source of damage.
- If your lanes don't have much crowd control, you should level Shadow Walk first - The extra slow strength can really help in those ganks.
- If they have enough CC on their own, you should level Ravage - The extra damage is nice, plus, the resistance shredding makes it easier to kill them.
- You'll mainly end up levelling Ravage first.
Item Sequence
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A great item for Evelynn - It allows you to finish jungle monsters faster, which is great, as Evelynn is such a slow jungler. It also gives her a bit of sustainability with the lifesteal, it also gives her attack damage and armor. Also a free sight ward for map control. A great all round item. PROS :
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Such an amazing it, the Sheen procs have a great synergy with Hate Spike, it's almost constantly procced. Also, the movement speed is perfect, as Evelynn is designed to be a high mobility champion. The on-hit slow from Phage is just an added bonus. PROS :
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Another great item on Evelynn, she can't be attacked whilst in stealth, so when she's moving around, she's incredibly fast. She can get to where she wants extremely fast - If Evelynn stealths, there's no way you can get away from her with her Mobility Boots. PROS :
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Great against a tanky team. This item is great on Evelynn to be fair. The armor penetration is great for taking out tanky people. Also, the cooldown reduction isn't bad, and the active is just a great steroid. PROS :
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Evelynn is rather squishy, however, with Guardian Angel, she becomes an amazing tanky DPS, also making her an unbeatable anti-carry. She can sneak into fights, take out the carry and walk out alive and fine. PROS :
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Great for surviving any burst from them pesky mages, which great, because you can't kill them if you're dead (Unless you're Karthus). Can also block global ultimates that would normally kill you as you escape. PROS :
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Evelynn is naturally squishy, however, she is actually a tanky DPS - Therefore, Wit's End is perfect on Evelynn - It gives a boost in damage, and also in defense. Also, the passive stacks fast. PROS :
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If you find yourself against a rather tanky team, you'll probably find yourself dealing hardly any damage - Which is useless considering that's your job. In that case, you should probably buy Madred's Bloodrazor! PROS :
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As Evelynn, CC practically destroys you, even if you build tanky. Against a CC heavy team, you may want to pick this up. Also, it removes Ignite, Children of the Grave and surpressions from Malzahar and Warwick! PROS :
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Soon, I will write a section on masteries and jungling. However, for now, I shall leave you with a youtube video, from Manuki, on the jungle path.
//Thanks for reading, please comment with your opinions
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