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Ezreal Build Guide by Terror II
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Pros / Cons
+ Escape with Arcane Shift
+ Very good skillset
+ Team Steroid Essence Flux
+ Personal Steroid Rising Spell Force
+ Good Early, Mid and Late game damage
+ High Skillcap
Ezreal's Strengths Ezreal is great at poking and kiting, he has many spells to help him do that. He's mobile, he has Area on Effect damage abilities. His Mystic Shot deals plenty of damage, with a low cooldown and a low manacost. A team steroid, and an incredibly overpowered spell if you ask me; Arcane Shift.
- No Crowd-Control
- Difficult to master
- 3/4 Attacks are Skillshots
- Squishy like all ADs
- Highly focused
- Needs a lot of Gold
As most AD carries he lacks CC, both Area on Effect CC and single-target CC. He has difficult to master thanks to his skillshots. And like all ADs he will be focused all the time and he needs a lot of gold to be efficient. And of course, a glass cannon, deals tons of damage, but is easy to break.
Hope you Enjoy the Guy and Try my Build out, Worked hard for it played alot of games trying to perfect my Build and finaly found one :)
Mystic Shot (Q) Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second. Your main ability, it's nowadays on a low CD and a low mana cost at all levels.
Essence Flux (W) Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds. Don't spam it, it has a very high manacost.
Arcane Shift (E) Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage. A truly epic spell that will save you from certain death multiple times, if used wisely. Has a pretty long cooldown so only use it when you absolutely need it.
Trueshot Barrage (R) Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 8% less damage for each additional unit it hits (30% minimum damage). Useful ultimate, global. Remember to use in beginning of teamfights and not to ks kills.