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This matchup is great as the game gets longer. With how slippery Ezreal is with this build, Lucian will find it hard to stick to Ezreal, making it very easy for you to out-duel him.
Jinx
Jinx is a very immobile ADC if she's not in her passive. As long as you don't get caught by Flame Chompers, and you avoid Zap, Jinx is going to have a difficult time getting close enough to you to do enough damage to force you out of lane.
Kog'Maw
Another immobile ADC who's very easy to punish. However, if you get caught in a stun/root/bind by Kog's support, his W will tear you apart.
Vayne
Vayne is really easy to poke if you can predict her Tumble. If you can poke her out of lane and out-farm her to tear + sheen, this lane is easy. If she manages to get to cutlass before you get sheen, however, you'll have to play extremely carefully until you get out of laning phase. Vayne has a huge power spike when she gets cutlass and it's extremely difficult to deal with.
Quinn
Do people still play this champion bot lane?
Caitlyn
Although Ezreal doesn't have an extremely short range, he is very skillshot dependent. If you can't land your Q consistently on Caitlyn, her massive auto range will tear you up. Combined with the Headshot changes, messing up in this lane can be detrimental.
Ashe
Although Ashe is easily punished in lane to do the fact that she is not mobile at all, if she farms up her Q, she can stick to you for quite some time. Unfortunately, Essence Flux will not typically get you out of range, as the slow on Frost Shot is oppressive as hell.
Draven
Huge damage, plus the ability to chase with Blood Rush make Draven very difficult to deal with. The best way to deal with this lane is to just play safe until you can get out of laning phase. Once you have Frozen Fist and Muramana, you'll likely be able to trade with him from a distance.
Varus
There's really not much to say about Varus. Dodge his ult, and don't let him proc his passive on you, and he's basically useless. Plus, the fact that he's immobile makes him extremely easy to poke out of lane.
Miss Fortune
Miss Fortune isn't the greatest ADC, but her kit makes it very difficult for Ezreal to trade effectively. She gets passive move speed, making hitting skillshots difficult, plus she can chase you down once you're low. Poke if you can, and play laning phase safe, and you'll outscale her midgame.
Twitch
Kalista
Corki
Tristana
Tristana's poke is obnoxious. Unfortunately, once you're in range to poke her back, she'll just drop an Explosive Charge and two autos and do much more damage than your Q does to her. As soon as she gets you low, she can Rocket Jump on top of you, even if you use your Essence Flux, and finish you off. On top of all of that, her passive, Draw a Bead, gives her a huge amount of auto and ability range. This means, if Tristana gets ahead in lane, you will most likely not be able to dual her for the remainder of the game.
Sivir
Sivir is in a strange place right now. She was a powerhouse before patch 6.14, and now she's kind of fallen out of favor. That said, she's still a problem for Ezreal. Her Spell Shield can negate any attempt to finish her off with Arcane Barrage, and her huge amount of attack speed from Ricochet/On The Hunt passive make it difficult to out duel her in most situations. However, good ganks and baiting out her Spell Shield can give you the edge you need to ruin her in lane.
Hey friends, I'm DJFreaxx from the NA server. I'm basically trash, but I like to play Ezreal. So here's my guide!
Pros and Cons to this build
Pros and Cons to this build
PROOOOOOOS
PROS
Huge power spike with sheen
Extra mana regen in runes to spam spells
Extremely slippery with Essence Flux and Iceborn Gauntlet
CONNNNNNNS
CONS
You're not really useful until you have sheen
Buying tear first while your opponent ADC buys BF sucks
Runes
Runes
Runes
Precision
Fleet Footwork
Dark Harvest
Phase Rush
Why the runes you use?
This is really just a basic ADC rune setup. The only difference in my page is the extra 1 mana regen per 5. Although it doesn't seem like much, that extra 1 mana makes a huge difference in laning phase.
Masteries
Masteries
18-12-0 and take Fervor of Battle. I find that Fervor of Battle benefits this build far more than Thunderlord's Decree, as you have more attack speed from Blade of the Ruined King. That, mixed with your spells can reap the max benefits of Fervor, which I believe far outweigh Thunderlord's. However, this is entirely personal preference.
Skill Choices
Skill Choices
Ability Sequence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
This is probably the best skill order for this build. It gives you the attack speed increase for allies from your W, but maximizes damage output from your Q and E early game.
Thank You
Thank You
Thank you all for viewing my guide.
If you have any comments, questions, or suggestions for me, leave a comment.
If you'd like to add me on LoL, my summoner name is DJFreaxx.
See you all on the fields!
Change Log
Change Log
10/21/2012 - Updated item build. Added early, mid and late game item section. Added situational item section.
8/27/2016 - Removed sections that make no sense. Adjusted build to fit the current meta. Adjusted skill order and updated items. Basically just remade the guide.
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