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Choose Champion Build:
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Supporting
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DID YOU WANT TO CARRY?
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order

A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Revamped Guide (In Construction)
Introduction
|
Hi I am SlashStarEX, a Platinum III Jungle / Support main. This is how I build // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Pros / Cons
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Pros
+ 2nd highest single target cc + + Can be played aggressively / defensively + Drain helps tank objectives + Can be built into AP carry if game drags on + The absolute most fun ultimate // |
Cons
- Super Squishy - Very reliant on position - Late game tenacity hurts - Supports that protect adc counter him heavily Such as - Small mana pool - No actual support for carries except // |
Masteries
SPACEBlocking 2 basic damage makes you slightly tankier
SPACEGetting % bonus armor and MR is great on squishies especially
SPACEBlocking 2 DAMAGE (Includes spells and DOT!) from champion damage makes you even tankier
SPACE36 HP at level one is great for all champs in general
SPACE%HP is always useful on any champs
SPACE1.5% MS can make or break a gank with
SPACEBeing able to cast your trinket slightly larger radius with
SPACELess CD on
SPACEMore heal duration on pots = longer lane sustain
SPACEMore gold = more assists = more gold
SPACEBiscuits are delicious
SPACE+1 gold per cs you dont last hit so more gold in general
SPACELet you start with a trinket and two wards
SPACELevels are essential to getting higher ranks of cc
SPACE+3 Gold everytime I hit an enemy? Good!
SPACE+5% CDR along with + 10% more actives = more
SPACEmore mobility = more successful Runes
Greater Mark of Armor: Squishies like
Fiddlesticks can get easily chunked by
Draven and the likes so I opt for much more early runes
Greater Seal of Armor: Tankier is better in general
Greater Glyph of Scaling Magic Resist: MR is a necessity on tanks and many champs, scaling or flat is just personal preference
Greater Quintessence of Health: More hp + resists = fat tanky champion
Summoner Spells
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Ability Explanation
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Dread: Free MR reducing aura, reduces a total of 50 MR = 1000g value
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Terrify (Q): One of
Fiddlesticks signature abilities. Hailed as the four hour long cc, it is one of the strongest CC skills in the game, second to
Enchanted Crystal Arrow and tying with Puncturing Taunt.
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Drain (W): A slow damage over time that is reliant on being tethered to an enemy. This allows
Fiddlesticks to become a pseudo-tank, draining enough hp to recover while taking heavy damage. This can be canceled by any cc, so be wary when using it on an enemy, it also breaks upon movement.
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Dark wind (E): A bouncing nuke that does a total of 325 magic damage at level one, and a possible total of 195 onto a target if it manges to strike them three times. This skill will net you much gold when used with
Spellthief's Edge upgrades.
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Crowstorm (R): An AOE spell that blinks you over walls and can cause havoc. This can be combined with
Flash to propel you even further for even more surprising ganks. This will often be used to begin an initiation so be wary of it's CD.
Ability Sequence Order
| AOE Damage > High CC > Single target damage for dueling = bouncing damage that silences |
Items
Item Sequence
Mobility Boots
1000
Locket of the Iron Solari
2200
Timeworn Talisman of Ascension
2200
Twin Shadows
2400
Ruby Sightstone
1600
Vision Ward
75
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Removing wards leaves you to have much more presence in lane as well as allows your jungler to have more reliable ganks. |
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Wards, enough said right? |
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Taking less CC means you will have a greater chance of reaching your target. |
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It's broken enough said. |
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More ap = more damage = more drain heal = more tank = dead teams = win |
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More penetration = faster killings |
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+8 gold per spell damage / aa = a total of 16 gold if you throw |
Teamfights
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Your standard combo for trying to initiate is: |
Summary
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TL;DR ban or pick // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
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Change-log:
Dec. 31 2013 : Changed runes on both support and carry builds after testing
I'm SlashStarEX and welcome to my terrible terrible guide to being the annoyance of bot lane!
I LOVE
Pros / Cons
| spaaaaaaace |
Pros
+ 2nd highest single target cc + + Can be played aggresively / defensively + Drain helps tank objectives + Can be build into AP carry if game drags on + The absolute most fun ultimate |
space |
space |
Cons
- Super Squishy - Very reliant on position - Late game tenacity hurts - Supports that protect adc counter him heavily Such as - Small mana pool - No actual support for carries except |
Runes
A typical rune page for supports
Flat Armor marks because you are using seals for gold and to defend from physical based harass from the enemy adc
Gold seals to help supplement the poor wages of support
Scaling magic resist because you should not need to fear any magical based damage until very much later
Gold quints to help pay for wards and other various items
1st build emphasizes the role of "SUPPORT" by building into those aura items that many supports carry.
Since this build is almost BARE of AP items,because of this you should coordinate with your adc to secure kills by chaining your cc (if your carry has any)

2nd build emphasizes the role of "AP CARRY" while still having "SUPPORT" items
The two problems with this build is that it is so EXPENSIVE that it is hard to even finish it and spending gold on items pulls away from actual wards.
Since this build is almost BARE of AP items,because of this you should coordinate with your adc to secure kills by chaining your cc (if your carry has any)

2nd build emphasizes the role of "AP CARRY" while still having "SUPPORT" items
The two problems with this build is that it is so EXPENSIVE that it is hard to even finish it and spending gold on items pulls away from actual wards.
Aggressive items
Zeke's Herald for ADC based Aura / CDR
Defensive Items
1st build emphasizes q and e for that great harass
You have very good poke early and transition into a great cc bot in the mid game

2nd build emphasizes q and w for that HEAVY damage you can dish out when building AP
But the gold you receive as a support does not give you much luxury to buy too many items
You have very good poke early and transition into a great cc bot in the mid game

2nd build emphasizes q and w for that HEAVY damage you can dish out when building AP
But the gold you receive as a support does not give you much luxury to buy too many items
Summoner Spells
Viable Support-Based Summoners
Fiddlesticks is an Aggresive Early - Mid game support who's damage potential comes from a bouncing silence that can (if used correctly) deal 195 damage and silence for 3 seconds at level one
Scaling in to the mid game, his poke damage falls down while his single target cc,
Terrify scales to a maximum of 3 seconds fear
His damage spike and presence in lane hits it's max as you hit
Conversely, you can play Fiddlesticks as a safe peel / cc bot for your adc carry
By maximizing fear early, you disable the enemy champions for much longer than skilling 3 points into dark wind, however you lose the poke damage for the entirety of the game.
Scaling in to the mid game, his poke damage falls down while his single target cc,
His damage spike and presence in lane hits it's max as you hit
Conversely, you can play Fiddlesticks as a safe peel / cc bot for your adc carry
By maximizing fear early, you disable the enemy champions for much longer than skilling 3 points into dark wind, however you lose the poke damage for the entirety of the game.
Champions that can dish out hard burst damage have a great synergy in and out of lane when using the PEEL skill order
These include
Draven,
Twitch,
Graves,
Corki
Champions that have a strong lane harass game can shut down a lane but does not necessarily transition well into the mid game as those with high burst when using the POKE skill order
These include
Caitlyn,
Sivir,
Ashe,
Urgot
These include
Champions that have a strong lane harass game can shut down a lane but does not necessarily transition well into the mid game as those with high burst when using the POKE skill order
These include
Typically champs that have AOE based skills function well with Fiddlesticks
These include
Jarvan IV, Vladmir,
Kennen,
Anivia,
Amumu
Hard Burst / Assassin based champs can really abuse
Fiddlesticks's
Terrify by picking them out and killing them leading to a 4v5
These include
Veigar,
Zed,
Kha'Zix,
Annie
Among others, any champion that can chain cc naturally helps
Fiddlesticks by extending the lock down on a target and thus increasing the odds of securing a kill.
These include
Hard Burst / Assassin based champs can really abuse
These include
Among others, any champion that can chain cc naturally helps
JhoiJhoi
Crs EdWard for using
Fiddlesticks as a support a long *** time ago when he was in M5
LeSmith for mentioning how someone on M5 (Now Gambit Gaming) had played
Fiddlesticks as a support which got me thinking about it
and
TinhGuin for helping me play through some games with him as carry so I could test it out.
Crs EdWard for using
LeSmith for mentioning how someone on M5 (Now Gambit Gaming) had played
and
TinhGuin for helping me play through some games with him as carry so I could test it out.







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