Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Supporting
-
DID YOU WANT TO CARRY?
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Revamped Guide (In Construction)
Introduction
Hi I am SlashStarEX, a Platinum III Jungle / Support main. This is how I build ![]() // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Pros / Cons
Pros
+ 2nd highest single target cc ![]() + ![]() + Can be played aggressively / defensively + Drain helps tank objectives + Can be built into AP carry if game drags on + The absolute most fun ultimate // |
Cons
- Super Squishy - Very reliant on position - Late game tenacity hurts - Supports that protect adc counter him heavily Such as ![]() ![]() - Small mana pool - No actual support for carries except ![]() ![]() // |
Masteries
























Runes
Greater Mark of Armor: Squishies like
Fiddlesticks can get easily chunked by
Draven and the likes so I opt for much more early runes
Greater Seal of Armor: Tankier is better in general
Greater Glyph of Scaling Magic Resist: MR is a necessity on tanks and many champs, scaling or flat is just personal preference
Greater Quintessence of Health: More hp + resists = fat tanky champion
Summoner Spells
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
Ability Explanation
-
Dread: Free MR reducing aura, reduces a total of 50 MR = 1000g value
-
Terrify (Q): One of
Fiddlesticks signature abilities. Hailed as the four hour long cc, it is one of the strongest CC skills in the game, second to
Enchanted Crystal Arrow and tying with Puncturing Taunt.
-
Drain (W): A slow damage over time that is reliant on being tethered to an enemy. This allows
Fiddlesticks to become a pseudo-tank, draining enough hp to recover while taking heavy damage. This can be canceled by any cc, so be wary when using it on an enemy, it also breaks upon movement.
-
Dark wind (E): A bouncing nuke that does a total of 325 magic damage at level one, and a possible total of 195 onto a target if it manges to strike them three times. This skill will net you much gold when used with
Spellthief's Edge upgrades.
-
Crowstorm (R): An AOE spell that blinks you over walls and can cause havoc. This can be combined with
Flash to propel you even further for even more surprising ganks. This will often be used to begin an initiation so be wary of it's CD.
Ability Sequence Order
AOE Damage > High CC > Single target damage for dueling = bouncing damage that silences |
Items
Item Sequence

Mobility Boots
1000

Locket of the Iron Solari
2200

Timeworn Talisman of Ascension
2200

Twin Shadows
2400

Ruby Sightstone
1600

Vision Ward
75
![]() |
Removing wards leaves you to have much more presence in lane as well as allows your jungler to have more reliable ganks. |
![]() |
Wards, enough said right? |
![]() |
Taking less CC means you will have a greater chance of reaching your target. |
![]() |
It's broken enough said. |
![]() |
More ap = more damage = more drain heal = more tank = dead teams = win |
![]() |
More penetration = faster killings |
![]() |
+8 gold per spell damage / aa = a total of 16 gold if you throw ![]() |
Teamfights
![]() |
Your standard combo for trying to initiate is: ![]() ![]() ![]() ![]() ![]() ![]() |
Summary
![]() |
TL;DR ban or pick ![]() // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
![]() |
Change-log:
Dec. 31 2013 : Changed runes on both support and carry builds after testing
I'm SlashStarEX and welcome to my terrible terrible guide to being the annoyance of bot lane!
I LOVE

Pros / Cons
spaaaaaaace |
Pros
+ 2nd highest single target cc ![]() + ![]() + Can be played aggresively / defensively + Drain helps tank objectives + Can be build into AP carry if game drags on + The absolute most fun ultimate |
space |
space |
Cons
- Super Squishy - Very reliant on position - Late game tenacity hurts - Supports that protect adc counter him heavily Such as ![]() ![]() - Small mana pool - No actual support for carries except ![]() ![]() |
Runes




A typical rune page for supports
Flat Armor marks because you are using seals for gold and to defend from physical based harass from the enemy adc
Gold seals to help supplement the poor wages of support
Scaling magic resist because you should not need to fear any magical based damage until very much later
Gold quints to help pay for wards and other various items
1st build emphasizes the role of "SUPPORT" by building into those aura items that many supports carry.
Since this build is almost BARE of AP items,because of this you should coordinate with your adc to secure kills by chaining your cc (if your carry has any)

2nd build emphasizes the role of "AP CARRY" while still having "SUPPORT" items
The two problems with this build is that it is so EXPENSIVE that it is hard to even finish it and spending gold on items pulls away from actual wards.
Since this build is almost BARE of AP items,because of this you should coordinate with your adc to secure kills by chaining your cc (if your carry has any)

2nd build emphasizes the role of "AP CARRY" while still having "SUPPORT" items
The two problems with this build is that it is so EXPENSIVE that it is hard to even finish it and spending gold on items pulls away from actual wards.
Aggressive items










Zeke's Herald for ADC based Aura / CDR
Defensive Items









1st build emphasizes q and e for that great harass
You have very good poke early and transition into a great cc bot in the mid game

2nd build emphasizes q and w for that HEAVY damage you can dish out when building AP
But the gold you receive as a support does not give you much luxury to buy too many items
You have very good poke early and transition into a great cc bot in the mid game

2nd build emphasizes q and w for that HEAVY damage you can dish out when building AP
But the gold you receive as a support does not give you much luxury to buy too many items
Summoner Spells
Viable Support-Based Summoners










Fiddlesticks is an Aggresive Early - Mid game support who's damage potential comes from a bouncing silence that can (if used correctly) deal 195 damage and silence for 3 seconds at level one
Scaling in to the mid game, his poke damage falls down while his single target cc,
Terrify scales to a maximum of 3 seconds fear
His damage spike and presence in lane hits it's max as you hit
Conversely, you can play Fiddlesticks as a safe peel / cc bot for your adc carry
By maximizing fear early, you disable the enemy champions for much longer than skilling 3 points into dark wind, however you lose the poke damage for the entirety of the game.
Scaling in to the mid game, his poke damage falls down while his single target cc,

His damage spike and presence in lane hits it's max as you hit
Conversely, you can play Fiddlesticks as a safe peel / cc bot for your adc carry
By maximizing fear early, you disable the enemy champions for much longer than skilling 3 points into dark wind, however you lose the poke damage for the entirety of the game.
Champions that can dish out hard burst damage have a great synergy in and out of lane when using the PEEL skill order
These include
Draven,
Twitch,
Graves,
Corki
Champions that have a strong lane harass game can shut down a lane but does not necessarily transition well into the mid game as those with high burst when using the POKE skill order
These include
Caitlyn,
Sivir,
Ashe,
Urgot
These include




Champions that have a strong lane harass game can shut down a lane but does not necessarily transition well into the mid game as those with high burst when using the POKE skill order
These include




Typically champs that have AOE based skills function well with Fiddlesticks
These include
Jarvan IV, Vladmir,
Kennen,
Anivia,
Amumu
Hard Burst / Assassin based champs can really abuse
Fiddlesticks's
Terrify by picking them out and killing them leading to a 4v5
These include
Veigar,
Zed,
Kha'Zix,
Annie
Among others, any champion that can chain cc naturally helps
Fiddlesticks by extending the lock down on a target and thus increasing the odds of securing a kill.
These include




Hard Burst / Assassin based champs can really abuse


These include




Among others, any champion that can chain cc naturally helps

JhoiJhoi
Crs EdWard for using
Fiddlesticks as a support a long *** time ago when he was in M5
LeSmith for mentioning how someone on M5 (Now Gambit Gaming) had played
Fiddlesticks as a support which got me thinking about it
and
TinhGuin for helping me play through some games with him as carry so I could test it out.
Crs EdWard for using

LeSmith for mentioning how someone on M5 (Now Gambit Gaming) had played

and
TinhGuin for helping me play through some games with him as carry so I could test it out.
You must be logged in to comment. Please login or register.