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Fiora Build Guide by Kalteran

Fiora - The Deadly Duelist (LINK TO NEW GUIDE HERE)

Fiora - The Deadly Duelist (LINK TO NEW GUIDE HERE)

Updated on March 18, 2012
7.1
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League of Legends Build Guide Author Kalteran Build Guide By Kalteran 86 47 122,358 Views 146 Comments
86 47 122,358 Views 146 Comments League of Legends Build Guide Author Kalteran Fiora Build Guide By Kalteran Updated on March 18, 2012
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Hey, I'm Kalteran.

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THE NEW GUIDE IS HERE
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Kalteran here. I started playing League in December of 2011 so I am still relatively new to the community, I suppose. I've had a lot of experiences with MMO's, both RTS and RPG. League has been different for me though. I love the pacing and everything that it offers each and every game.

I have yet to be compelled to make a guide, but it was different with Fiora. I love Fiora. I win with Fiora. I dominate with Fiora. I win may lane every game with Fiora. I carry hard with Fiora. Basically, she is just amazing and I've come to be able to use her better than any Fiora I've encountered.

Please note that these are my preferences. Do not downvote this guide because you don't agree with the cheat sheet. 95% of the time your build will change somehow depending on who is fed, if you are fed, are you getting baron, are you getting dragon, are you pushed into your base, who has inhibs, etc. Please look objectively.

Also, please DO NOT downvote this guide just because you own another Fiora guide.

If you find this guide helpful, please take the time to upvote! It takes hours to make a guide and only a moment to say thanks!

Thanks to everyone who helped make this guide successful!
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Recent Scores

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THE NEW GUIDE IS HERE
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These are my most recent scores at the time of making this guide:They aren't amazing, but I didn't want to wait until I had six perfect scores to post up!

AFTER BUILD CHANGES ( and )
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*Messed up and fed a little early; 226 farm brought me back*
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*Was in the process of buying Ghostblade (replacing Wriggle's) when we won*
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Fiora - The Grand (Deadly) Duelist

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THE NEW GUIDE IS HERE
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Champion Spotlight


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Lore


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As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.

Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.

''Fiora's ego would be insufferable if it wasn't so . . . justified.''

-Jarvan IV
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Introduction (Why Play Fiora?)

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Fiora is a Melee AD Carry. There are many AD carries though. Why play Fiora?

1. Her Skill Package - This is one of the greatest skill packages I have ever encountered. I love each and everyone of these skills and find them all extremely useful. Once you get good with Fiora, you will dominate easily.

2. Not Completely Item Dependent - I've had games where I will be at twelve kills and all I've bought is Wriggle's and boots. Her skills are so good that you can dominate even before you gt your build going.

3. So. Much. Fun. - The most fun I've had playing this game.
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Why Top Lane?

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THE NEW GUIDE IS HERE
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"y u so bad fiora? go bot"
"just jungle fiora"
"ad carries belong in the bot lane"
"you're not tough enough"
"you'll get pwned by a bruiser"


In my opinion, Fiora belongs in a solo lane, despite the above comments. It's always satisfying to get these comments and then make sarky/sarcastic comments when you go 24-1-9.
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1. Leveling - You are going to notice a dramatic increase in your success at level 16 when is maxed. The forty seconds between level one and level three will make a huge difference in how often you'll notice it's up (duh). You need that solo lane so that you can get your levels going.
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2. Sustain - Fiora has a ton of sustain. Let a Graves or a Cait go bottom with the support. You can last for days up top and you will. Then you'll lulz at the people telling you that AD carries belong in the bottom lane.
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3. CS - Obviously every carry needs their CS. It's going to be a lot easier for you to focus on CS if you only have on other person to worry about killing. Down there in bot lane where you get to kill their support and their carry, you might fall behind on your CS. Top lane gives you the freedom to kill one person as often as you please, but to also get ALL the CS. ALL of it. Like ALL of it. Then you win. Lulz.
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4. Fear Factor - Fiora is scary as ****. When you jump on someone two things are going to happen. They either don't know about Fiora and will try to fight you. This leads to their death. Or they know about Fiora and run. Plain and simple. Having that fear wins games. If they have even one champion who is scared to engage in a team fight when their tank initiates, you win. Easy.
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Pros / Cons

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PROS
  • Great Skill Set
  • Great Sustain
  • Great 1v1
  • Great in teamfights
  • Fun
  • Not easily countered
CONS
  • Not super easy to play well (or at least, I've encountered a lot of bad Fioras)
  • Destroyed by CC
  • Somewhat counter-able by characters like Jax who can dodge her entire ulti
  • No real escape

The thing about these cons, is that you can do something about them. Practice more to get better. Get tenacity/a quicksilver sash if necessary. Don't use your ulti on Jax until after he dodges. Don't get into a position where you would desperately need that escape (unless Flash is up) Basically, once you learn how to play Fiora well enough, there aren't really any cons.
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Summoners

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Flash and Ignite have yielded the best results for me.

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. . . . . . Provides awesome utility. You don't really have any escapes. Obviously you can play so that you will simply never need an escape, but sometimes it's good to be able to engage to get a kill or an objective, knowing that you will be able to escape. Also great for closing the gap for a Lunge or Blade Waltz.
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. . . . . . This has gotten me so many kills pre level six, and so many afterward as well. It's a great skill. The awesome part? You can use it while you are using your ulti. It's a great tool when tower diving.

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Obviously, choose which summoners you prefer. No summoner is a really bad choice if you enjoy using it and find it helpful. Flash and Ignite are simply my preferred choices and what I've had the best experience with.

Ghost, Exhaust, Teleport, etc. can all be used effectively. Pick what works best for you.[/s]
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Masteries

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21/9/0

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Pretty Straightforward. Lots of damage with some defense. You don't really need the points in Utility since you don't really have mana problems and you don't really need the jungle buffs.

Put your points where you like. I've found that when I face other Fioras it's always nice to have that little bit of extra health and when they don't it makes my lane easier.
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Runes

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THE NEW GUIDE IS HERE
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Armor Pen is essential. My build doesn't include much of it; in fact, I rarely buy armor pen at all. The only reason I see to buy armor pen is if all of their carries by a thornmail (I'll get a if they do). These runes will give you enough armor pen to do some serious damage, especially through other's Armor runes.

Armor and MR help you live longer. Some people prefer to have MR per level glyphs, but because your early game is so weak in particular, I find the early defense to be more worth it. Come end game you will have other forms of sustain so hopefully these runes won't be as important.

Similar to Masteries, do what you want with your runes. Runes are about preferences. At level one, you have no runes. They aren't required to play the game so pick what you think works for you best. Movement speed, attack damage, crit chance, etc. Pick what fits your play style.
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Skills

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Duelist
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SPACE
Our main source of sustain early game.
  • Make sure to keep it up by smacking minions, a turret, or an enemy champion. Anything really.
  • Remember that you can get to four stacks by smacking an enemy champion.
  • Remember that if you are above one stack and you smack something other than an enemy champion the passive will not refresh. You will have to wait until it wears off before getting another stack.
SPACE
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Lunge
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SPACE
Our amazing source of mobility.
  • Quickly close the gap between you and the enemy champion by using the first Lunge to jump to a minion.
  • Remember that Lunge will trigger the movement speed buff from Burst of Speed.
  • Remember that you can get to four stacks by smacking an enemy champion.
  • Remember that if you are above one stack and you smack something other than an enemy champion the passive will not refresh. You will have to wait until it wears off before getting another stack.
SPACE
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Riposte
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SPACE
Passive Attack Damage and Damage Reflection all in one.
  • Don't disregard the passive Attack Damage. It's a significant bonus.
  • Use this on CD in a long teamfight/skirmish.
  • Great to use against power attacks such as:
    Garen's Decisive Strike (you still get silenced)
    Wukong's Crushing Blow (armor is still reduced)
    Nasus' Siphoning Strike
    Gangplank's Parley, etc.
  • Doesn't work against most abilities -- ie: Pantheon's Spear Shot.
SPACE
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Burst of Speed
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SPACE
Our main source of burst damage.
  • So. Much. Damage. Make sure to use it at the right time so as not to waste it.
  • Make sure that you don't forget to use this ability again after slaying an enemy. Leaving this off CD for a long period of time is a serious loss to DPS.
  • Don't forget about the speed boost! A lot of people don't take this into consideration.
    Being chased by two people who don't have the means to CC you, but they are faster? Turn around, pop E, smack them a few times (preferably no more than three), turn and run. They will be so pissed. First they will be all like, "YEAH COME AT ME BRO!" Then they will be all like, "DUMB *** IS ATTACKING ME! MY TEAMMATE IS GON **** YOU UP!" Then they will be all like, "Y U RUN SO FAST *****?!"
SPACE
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Blade Waltz
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SPACE
Our ever useful ultimate.
  • There are myriads of uses for this skill. DO NOT waste it, but DO NOT leave it on CD when it could have saved your life.
  • They try to dive you? Ulti. They eat the entire ulti (and ignite if it's up), several turret shots, and you gain health. LULZ. One of the best uses during laning phase.
  • They are sitting under their turret with a small amount of health? Jump on them, Ulti + Ignite. LULZ.
  • Getting focused in a team fight and it's hurting? Ulti. LULZ.
  • Works great with lifesteal and on-hit effects such as the slow from Phage/Frozen Mallet.
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Skill Sequence

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This is your skill priority list; however, there are some changes in the early game.

Depending on who you are laning against you are going to have some options and they will affect your early game success. The order in which you get your first point in Lunge, Riposte, and Burst of Speed is pretty important.

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If you are going against an AP (such as Kennen), go ahead and get Lunge first. AP's aren't going to want to be in close quarters with you and their auto attacks won't be there main source of damage so getting in there after they miss a skill shot can usually make them run and get some damage on them.
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If you are going against an AD/Bruiser who has a tendency to be aggressive, then start with Riposte. When they run at you just pop your W right before they hit you and then walk away lulzing. Try to watch out if they start to bait it. You don't have excessive mana problems, but early game, you definitely don't want to be wasting mana.
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The other option is to start with Burst of Speed. This is also really good against champs that are going to try to jump on you and damage you early on. They will be all like, "oh I'm **** this new champ up." And you'll pop , tear them to shreds, and walk away lulzing.
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If you are going to try to invade, I recommend taking Lunge first to make sure that you can get into the fight.
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As the game progresses, max Burst of Speed because it will put out the most damage, after your Ultimate. Max Riposte for the passive AD. End with maxing Lunge to lower the CD and increase the damage.

I'll talk more about when to engage/not engage in the Early/Mid/Late game sections.
Back to Top

Item Sequence/Cheat Sheet

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THE NEW GUIDE IS HERE
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DAT BUILD




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First, let's talk about what this build is meant to do. This build is not a tanky build. This build is not an on-hit build. This build is not a super power ultimate build. This build is nothing other than a sustained DPS build. That means you will be doing a TON of damage, EVEN when your skills are on CD.
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Let's look at the most common scenario for a Top Lane Fiora, in which you start with Cloth Armor and Five Health Potions.
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Your main goal is to get your Wriggle's Lantern as soon as possible. Ideally, you will not have to return to base until you have 2500g. At this point you will buy your full Wriggle's Lantern and Mercury's Treads. Quickly return to lane. (Please check out the section entitled, "Boots," for more information on, you guessed it, boots!)
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Most games you won't last in lane THAT long. So follow these rules:
  • If you have at least 2150g, get Wriggle's Lantern, Boots, and a Null-Magic Mantle.
  • If you have 1650-2140g, get Wriggle's Lantern amd Boots.
  • If you have 1300-1640g, just get your Wriggle's Lantern.
  • If you have 1215-1290, get your Vampiric Scepter, your Boots, and a Long Sword.
  • If you have 800-1205g, get your Vampiric Scepter and your Boots.
  • If you have 450-790g, get your Vampiric Scepter.
  • If you have 350-440g, get your Boots.
  • tl;dr:{ }>{ }>{ }>{ }>{ }>{ } >{ }>{ }
  • Remember that no matter what order you get these items in, Cloth Armor will have been your first choice in this scenario.

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So at this point you should have Wriggle's Lantern and Mercury's Treads.
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It's time to get that Bloodthirster.
  • If you have 3000g, get the full Bloodthirster.
  • If you have 2550-2990g, get a Vampiric Scepter and a B. F. Sword.
  • If you have 1650-2540g, get a B. F. Sword.
  • If you have 450g-1640g, get a Vampiric Scepter.
  • tl;dr:{ }>{ }>{ }>{ }

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At this point you have a lot of sustain and will mostly be in control over when you go back to buy itmes. Follow the Cheat Sheet from here:
Zeal--> Infinity Edge--> Zeal into Phantom Dancer--> Frozen Mallet.

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If the game has lasted this long, sell your Wriggle's Lantern once you can buy Youmuu's Ghostblade.
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If the game has lasted THIS long, then sell your Mercury's Treads and buy another Phantom Dancer.
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THE THEORY BEHIND THE MAGIC




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Wriggle's Lantern - Gives you armor, attack damage, life steal, a great passive, and a free ward. The effects turn into sustain and DPS, the passive makes last-hitting/farming/grabbing jungle camps easier, and the ward saves you 75g every three minutes.
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Mercury's Treads - Speeeed. For more information on specific boot selection, check out the section entitled, "Boots."
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Bloodthirster - Provides a lot of damage and life steal which translates into DPS and sustain. 100% necessary as the first big buy. I've won games with over twenty kills and the last item I had to spend gold on was Bloodthirster because I simply didn't have to back. Make sure to be aware of your stacks ALL game and stack it when you have the opportunity.
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Infinity Edge and Phantom Dancer - Provides attack damage, attack speed, movement speed, crit chance, and crit damage. Again, to refesh your memory, "this build is nothing other than a sustained DPS build." At this point in the game, you will be attacking very quickly and over half of your attacks will be critical strikes and ALL of your attacks will be giving you life. This build is about being able to do damage (which you sure as **** will be doing) EVEN WHEN YOUR SKILLS ARE ON CD. You will be critting for over one-thousand EVERY OTHER ATTACK. Your ultimate won't have to be your only damage tool. It can be used for the utility of avoiding focus, closing caps, positioning, etc.
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Frozen Mallet - Provides health, damage, and a very awesome slow. The main reason to get mallet is that you can get an early Phage so that you have the slow for a large portion of the game. Some games I will build Phage in between the Vampiric Scepter and the B. F. Sword for Bloodthirster
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Youmuu's Ghostblade - Provides attack damage, crit chance, cooldown reduction, armor penetration, and a great active ability. This item syncs amazingly well with the current build. The extra crit helps with the Infinity Edge/ Phantom Dancer combo, the attack damage increases DPS, the cooldown reduction will further your use of your great abilities, the armor penetration will make every attack deal more damage, and OMG DAT ACTIVE. The active is basically Burst of Speed. Use in circumstances that you would use Burst of Speed -- in a skirmish, in a team fight, to push an objective, to secure a Baron/Dragon. The cooldown on the active isn't long so make sure you are using it!
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Last Whisper - IMPERATIVE if the enemy carries start to get armor. If the enemy team is made up of tanks and bruisers, then this is 100% necessary.
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Phantom Dancer number two - Several people have brought up questions about the AS cap and the second Phantom Dancer:

"i'm not sure i've done the math correct but with this build you end up at 2.11 attacks per second without using you E. Meaning while E is up you go way over AS cap making E's attack speed increase more or less pointless (3.31) attacks per second."

"Bad thing - two PDs. This is a big problem, as you have enough movement and as with her E."


It's important to think about this second Phantom Dancer in context though. IT IS THE VERY LAST ITEM AND IT IS REPLACING Mercury's Treads. These are two very important aspects. The MOST important aspect to keep in mind is that it is replacing Mercury's Treads, your boots.

This means that you are about to lose a lot of movement speed so you need an item that is going give you a significant boost. Phantom Dancer gives the most movement speed in the game other than boots and even with Phantom Dancer, you are going to lose about 10 movement speed. This is doubly important because it means that you DEFINITELY do NOT replace your boots if you have been being CC'ed. YOU KEEP THAT TENACITY, SUSAN! YOU ****ING KEEP IT!

So back to it being the VERY LAST ITEM and all that jazz. This means that you will only ever buy this Phantom Dancer if you have already bought Wriggle's Lantern, Mercury's Treads, Bloodthirster, Infinity Edge, Phantom Dancer, Frozen Mallet, AND Youmuu's Ghostblade. Do you know how much gold that is?! DO YOU?!? That is 18,412g. EIGHTEEN-THOUSAND. FOUR-HUNDRED. AND TWELVE GOLD. This is an item you will rarely you get to. The point of this item is to min/max the build for those really long games.

55 Attack Speed and 30 Crit Chance > 10 Movement Speed and Tenacity
(ONLY IF YOU HAVEN'T BEEN NEEDING THE TENACITY)

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Back to Top

Items

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THE NEW GUIDE IS HERE
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STARTING ITEMS
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-AP Carry
Boots + 4 Pots (explanation on how to boots/4pots later)
Obviously Armor would be worthless. Making it easier to dodge skill shots is always nice though

-AD Carry/Bruiser
Armor + 5 Pots
The armor will save you a lot of damage and five pots will leave you in lane for days.

-A combination of two different champions (AP and AD)
Boots + 4 Pots
I usually go boots and four pots here. The ranged will usually be the one trying to poke you so being able to get in and out will be nice. Also being able to run if you get jumped on is essential. If they try to dive you, being able to run around is amazing.

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CORE
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Boots - We'll talk about which boots in a later section

Wriggle's Lantern - Once you get this baby, you win your lane. There are no questions about it. All that lifesteal, that free ward, that armor, that damage. OP.

Bloodthirster - So good on Fiora. Life steal becomes amazing in combination with your skill set. I'll talk more about how it works well with your skills in the Early/Mid/Late Game sections.

After Bloodthirster you can pretty much build how you want depending on how the game is going. I'll list off some great items for Fiora and you can try them out to find what you like. Most of them are situational.

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DAMAGE
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Infinity Edge - LOL so much damage. The best choice for damage. I build this 70% of the time immediately after Bloodthirster.

The Black Cleaver - Rarely an item I buy, but not a bad choice. With my runes, I rarely need to buy more armor pen. If I do I usually go to last whisper because I find extra ArPen is only necessary when the enemy carries buy Thornmails.

Youmuu's Ghostblade - Not a bad choice, but it rarely has a place in my build. Everything about the item is nice, but I just feel there are better choices.

Trinity Force - A great choice to replace IE if you want more utility versus ridiculous amounts of just damage. Q --> AA --> E --> AA --> Q --> AA --> W --> AA --> Ulti --> AA. A great combo to maximize damage after you get Trinity.

Phantom Dancer - Amazing for Fiora. The attack speed lets her lifesteal sustain her even when her E is on cooldown. Another item I purchase very frequently.

zeke's heraldZeke's Herald - A nice choice to replace your Wriggle's when you reach a complete build. A little bit of defense is nice, but the AS and Lifesteal is great for you and your team as well.

Last Whisper - My go to armor pen item. I usually only resort to buying this if the enemy carries have all invested in a thornmail.

Madred's Bloodrazor - A lot of people prefer this item in their build. You ultimate will activate on hit affects, so the Madred's passive will trigger. Simply put, I don't like it. Fiora has more than just her ultimate as an ability. I prefer to make EVERYTHING good about her damage. Not one ability.

Wit's End - Not a TERRIBLE choice, but one I have no interest in. This isn't an On-hit build. It's a do a **** ton of damage EVEN when your abilities are on CD. LOL WUT?! I know right.

Tiamat - See above @ Wit's End. This may be nice if everyone is packed together when you can ulti, but it just doesn't fit in with the goals of this build.
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DEFENSE
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Frozen Mallet - A great choice especially if you don't get Trinity Force. The slow is nice, but with your Q and speed boost from your E it's not 100% necessary. Health is always amazing.

Guardian Angel - Amazing choice for any carry. Especially useful on Fiora. Die before you can pop your ulti? Pop up and immediately use it. Lulz when your health is almost full again.

Quicksilver Sash - Just recently used this one. I was against a Sona, Sion, and Alistar. I got cc'ed so hard that even with merc treads I was dead before one attack. After the sash I got a quadra kill and then the ace seconds too late for the penta.

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More to come!
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Boots

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THE NEW GUIDE IS HERE
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Which boots should I take?


75% of games I take Mercury's Treads. You get Magic Resistance, but the great part is the Tenacity. Stuns will **** Fiora. Hard. In places she doesn't want to be ****ed. Don't let that happen to her.

Enemy Graves, Fiora, and Riven all have twelve kills? Ninja Tabi are the way to go. Obviously it sucks not to have that tenacity, but you will take a lot less damage if their AD Carries are the only ones fed.

The only reason to ever take DPS boots is when the enemy team is all AP, but doesn't have very much CC. ie: AP Ezreal, Gragas, Malzahar, and maybe an AP Yi. Yep, you're right. That team comp is stupid as ****. How stupid? As ****. That's how stupid. And yet, you'll see it. In these cases, get Berserker's Greaves. Since you don't need the Tenacity from Mercury's Treads or the damage reduction from Ninja Tabi, go ahead and get that extra attack speed from Berserker's Greaves to help out with your early game.

Boots divide good players from bad players.
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How To: Boots and Four Pots

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THE NEW GUIDE IS HERE
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"Outside of hacking, how do you plan on starting with boots and "4" health potions?"
Let's take a look!

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After you buy Boots and three Health Potions you are left with twenty gold. What a waste! Or perhaps not?!

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While standing in these locations you are still in range of the store. Simply wait until you have the extra fifteen gold after minions spawn, buy the fourth potion, and run straight to your lane. You will arrive before a single minion dies!

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"Do u reli think dat spending ur time waiting for the extra pot is better than protecting the blue or leashing for ur jungler??
If there is an early teamfight ur team will 4v5. Now , do u still think u r right?"

Let's take a look!

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There are OBVIOUSLY situations in which you would not sit in your base waiting to get that fourth pot -- ie: when invading the enemy jungle; however, there are circumstances when it is more than worth it.

For example: Your jungler is at Blue. Your Mid is protecting Blue -- giving vision. Your bottom lane is protecting Red -- giving vision. Obviously the jungle is well protected in terms of vision so you are fine to get that pot. If enemies are spotted in the jungle, immediately leave to help if you are needed. If five people gank blue and you have two bottom, you are going to lose it anyway. Taking the time to get that pot will help you in lane and you will still have time to group with your team to counter-counter jungle and steal their Blue or push them off of yours.

In summary: that fourth pot is amazing for you in lane; however, if you aren't intelligent enough to figure out when it's a good idea to get it, then either stick to Armor and five Health Potions, or Boots and three Health Potions.
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Warding Top Lane 101

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THE NEW GUIDE IS HERE
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Always ward here. This will give you view to make sure they don't run up the river and into your Tri-bush as well as view of them running into the bush in the river.
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If you don't have the awareness to see the enemy ganker BEFORE they get into the river bush, then ward the very edge of the bush so that you can see them sitting in it. Not as much vision, but will help you if you are failing at paying attention!
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Locations to give further vision/provide more safety. Warding your Tri-bush can become necessary if you are on the purple team (top right) and you are pushing them to their turret. Warding Baron gives you great view of the river. If you are on blue team, this will give you vision of one direction they could come to gank you at from underneath; however, not as effective as warding your Tri-bush (which usually isn't worth the gold).
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If you are dominating in lane and will have the time to go steal the enemy jungle buffs, definitely grab a ward to ward their buff (enemy blue for purple team/enemy red for blue team). Not only will that buff help you greatly in lane, but it will hurt the enemy jungler as well -- especially if you can get the second one!
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Early Game

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THE NEW GUIDE IS HERE
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Fiora is pretty weak at her early levels. Try to get your CS, but don't TRY to fight the enemy. Smack them if they get close, but don't use your skills unless they engage. You don't want to waste your mana trying to get them and just have them walk away without you doing damage.
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Once you get to level four, start putting the smack on. You should have and at level one and burst of at level two. If they get too close, --> --> . If they try to fight back, pop also. With your passive this should leave them really hurt and you walking away fine. With all of your pots you will be so set in lane.
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When you get your ulti, if they haven't died already, it's killing time. --> --> --> --> while ulti'ing. 75% of the time I will have already killed my lane by level six. ALWAYS ask for ganks even if you don't need them. Getting a kill when you have 10% mana, 50% hp, and no pots is awesome. You NEED to out farm and getting out leveled will win you the game.
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Mid Game

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THE NEW GUIDE IS HERE
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Team fights are going to become a little more regular now. Be sure not to initiate, but be ready to jump on to the enemy team as soon as someone engages.
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Try to use to get to the enemy Carries and tear them to shreds. As soon as you are on one, pop and smack the hell out of them. When one gets low, or you start to get focused, or you get low on health, pop that ulti and enjoy the benefits. Make sure to target someone, with your ulti, that won't be standing in the middle of the team fight at the end of your ulti.
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*A trick that has kept me alive and distracted the enemy team is, when you are really low, to pop the ulti and then immediately flash away when it wears off. The enemy team, who has been focusing you, will at first be like, "The ****?" Then they will be like, "Oh, she's so low I'll just wait for this to end." Then they will see you flash and be like, "Well **** maybe I should have been doing something other than derping for the past four seconds."*
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Back to Top

Late Game

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THE NEW GUIDE IS HERE
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You are now 18 and starting to get deep in your build. Team fights are happening regularly.
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The most important thing to remember about League is that these team fights are not just about kills. They are about objectives. If you kill three or so of the enemy team, you need to push an objective. Turrets, Inhibitors, Baron, Dragon (although dragon is less important at this point in the game).
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Try to insure that your team is getting the jungle buffs. You don't necessarily need to get the buffs, but they help your team out immensely.
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Basically, end game isn't about farming. It isn't about killing. It's about winning. You are the Carry. You should be fed out the wa-zoo by now. Make sure your team wins and don't be afraid to lead them. You can easily tank the Baron with your abilities and life steal end game and you destroy building structures. Don't be afraid to jump into the battle.
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Summary

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THE NEW GUIDE IS HERE
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I love Fiora.

This is my guide explaining how I use her.

Use it and prosper =]
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Updates

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THE NEW GUIDE IS HERE
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Guide Updates


  • Guide Created - March 03, 2011
  • Updated a few items and explained my item choices more thoroughly - March 04, 2011
  • Updated the Early/Mid/Late Game sections to break up the text blocks - March 04, 2011
  • Updated some formatting to make the guide more appealing - March 04, 2011
  • Added the Champion Spotlight and Lore for Fiora - March 04, 2011
  • More formatting changes! - March 04, 2011
  • Updated some more items and the explanation in my skill section - March 05, 2011
  • Added information about the order in which to buy IE/PD - March 05, 2011
  • Updated the Cheat Sheet build and the Item section accordingly - March 06, 2011
  • Added Recent Scores for the new build - March 06, 2011
  • More formatting!! - March 06, 2011
  • Right after updating some formatting, the site's overall zoom changed and I had to completely change a lot of the formatting :o - March 06, 2011
  • Added, "Warding Top Lane 101" - March 06, 2011
  • Added, "How To: Boots and Four Pots" - March 06, 2011
  • Added, "Item Sequence/Cheat Sheet" - March 08, 2011
  • Updated the, "Items," section and the, "Boots," section - March 08, 2011
  • Updated the entire format since Mobafire got wider again :o - March 09, 2011
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Planned Updates

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THE NEW GUIDE IS HERE
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[*] Item Section Overhaul COMING IN THE REVAMPED VERSION!

[*] Section on solo top V.S. every champion COMING IN THE REVAMPED VERSION!


[*] Images of build at work COMING IN THE REVAMPED VERSION!

[*] Videos of the build at work COMING IN THE REVAMPED VERSION!

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