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Recommended Items
Runes:
Domination
Precision
Spells:
Flash
Smite
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Introduction
Before we get into what to build on Vi and how to play her, I want to go over some pros and cons I've noticed while playing Vi.
Pros:
Lots of Damage
Easy to Gank With
Not many can out-duel her mid-late game
Fast camp clear.
Versatility
Cons:
Easy to kill early game
Can be difficult to pull of pre-6 ganks
Tends to fall off late game
Pros:
Lots of Damage
Easy to Gank With
Not many can out-duel her mid-late game
Fast camp clear.
Versatility
Cons:
Easy to kill early game
Can be difficult to pull of pre-6 ganks
Tends to fall off late game
I personally prefer going
Electrocute on Vi. You can go
Predator or even
Resolve build path but this is the one that seems to have won me the most games.
Sudden Impact for that extra lethality after your
Vault Breaker.
Eyeball Collection because you're going to be zooming around the map and ganking as much as you can post-6.
Ravenous Hunter because you need some sustain.
For Secondary Runes, I go
Precision Path with
Triumph for that extra health which may save your life if you're 2v1ing and
Coup de Grace because by the time they're able to attack after your combo, they'll be under 40% HP (if you're ahead.)The extra adaptive AD upon a takedown doesn't hurt either.







For Secondary Runes, I go



For items, the first major one I like to build is
Stalker's Blade - Warrior. That Cooling Smite helps you tremendously in your burst and in chasing down enemy champions. The 10% CDR is useful because then your
Vault Breaker and
Relentless Force are up more often. The Attack Damage it gives also is a major bonus because it empowers all your abilites.
Depending on what enemy team composition you're facing, you have one of three options for boots.
Mobility Boots,
Mercury's Treads or
Ninja Tabi. I like using
Mobility Boots because it helps speed up my travel and allows me to gank easier. However, if you and your team are having a tough time surviving, pick
Mercury's Treads or
Ninja Tabi for the defensive stats that they give you. If you need to get them, 8 times out of 10 that decision will save your life.
After that, I personally prefer to go with
Trinity Force, however you can go with a
Black Cleaver first instead. The
Trinity Force gives you extra Movement Speed, Attack Speed, Attack Damage, Mana, Health, the
Phage passive and the
Sheen passive (except buffed. Trust me, it's amazing with your
Relentless Force)
This is where it becomes situational. The ideal path would be to get your
Stalker's Blade - Warrior, get your boots, get
Trinity Force (or
Black Cleaver), get
Black Cleaver (Or
Trinity Force) and then get whatever tank items you need. However, this isn't a perfect world. There have been many a time in which I've needed to get my
Stalker's Blade - Warrior and then go straight to my first tank item. Or I get my
Trinity Force and then need my tank items. For tank items, I've narrowed it down to four choices.
Against an AP heavy team,
Abyssal Mask or
Adaptive Helm are very good items because it provides you with the extra health that you need against burst champs as well as the defensive stats.
Abyssal Mask gives you 10% CDR and turns damage you've taken into Mana.
Adaptive Helm provides you with that damage reduction against Damage Over Time spells (such as
Fiddlesticks'
Bountiful Harvest or
Teemo's
Noxious Trap).
Against an AD heavy team, I'll go with
Randuin's Omen and
Dead Man's Plate.
Randuin's Omen provides an Activated AoE slow with a relatively short CD, Armor, Health, Crit Damage Reduction and slows the attack speed of those who auto-attack you.
Dead Man's Plate gives you Armor, Health, Extra Movement Speed and an On-hit slow with bonus damage.
If you're against a mixed or balanced team (such as 2 strong AD characters and 3 AP characters), I'll normally go with a mix of the two. First off, I'll find out who is doing the most damage on their team and build my first item according to that. If it's an ADC who's doing a ton of critical hit damage, I'll get a
Randuin's Omen. If it's an AD character (like
Zed), I'll get a
Dead Man's Plate. If it's an AP burst champ, I'll get either an
Adaptive Helm or
Abyssal Mask based on the reasons stated above. After that, I'll just get the other defensive item based on the enemy team composition.
DO NOT GET A
Sunfire Aegis. It messes up your clears and can potentially aggro neutral camps and cause you to 1. Die if you're being chased. or 2. Deactivate your
Mobility Boots.



Depending on what enemy team composition you're facing, you have one of three options for boots.






After that, I personally prefer to go with






This is where it becomes situational. The ideal path would be to get your







Against an AP heavy team,








Against an AD heavy team, I'll go with




If you're against a mixed or balanced team (such as 2 strong AD characters and 3 AP characters), I'll normally go with a mix of the two. First off, I'll find out who is doing the most damage on their team and build my first item according to that. If it's an ADC who's doing a ton of critical hit damage, I'll get a





DO NOT GET A


!!!!IMPORTANT!!!! DON'T CHOOSE YOUR SKILL BEFORE THE CAMP YOU'RE STARTING AT IS SPAWNED! I personally prefer starting red with
Vi, so that's why I would rank
Denting Blows first. However, just in case the enemy team invades, or your team wants to invade, you may want to rank your
Vault Breaker first. This helps with you getting to the enemy and being on the front lines as well as potentially securing yourself and early game kill.



My normal route through the Jungle is this:
Start at
Red Brambleback and kill it without
Smite. proceed to the
Crimson Raptor Camp. At the
Crimson Raptor Camp, focus on the small raptors and then kill the
Crimson Raptor using
Smite. Go to the
Wolves, once again, focusing on the small wolves before the big wolf (don't use
Smite) and then go to
Blue Golem. Use
Smite to kill the
Blue Golem and then proceed to the
Gromp. Kill that smiteless. Now, look at your laners and see who is doing the best. If they're not pushed up super far, Gank that lane. The goal of
Vi is to either 1. Get yourself fed or 2. Get your laners fed through constant lane presence. Also, if you can, camp a lane in order to tilt the enemy laner. If you can get them to rage quit, you get bonus points! Just get
Krugs whenever you can. They're not really important in my opinion.
One thing I think is important is this: Always make sure your jungle is cleared. If you're not ganking, you're farming. If you're constantly ganking and your jungle camps are respawning, you either better stop ganking or get one of your laners to clear it for you. The last thing you want is the enemy team invading your jungle and getting EXP and gold off of the jungle camps you forgot to clear.
Start at














One thing I think is important is this: Always make sure your jungle is cleared. If you're not ganking, you're farming. If you're constantly ganking and your jungle camps are respawning, you either better stop ganking or get one of your laners to clear it for you. The last thing you want is the enemy team invading your jungle and getting EXP and gold off of the jungle camps you forgot to clear.
Ok, so when it comes to team fights there are several ways to play it. If the enemy team is completely grouped, wait for one of two things. They engage or your tank engages. Because you're not really going to be getting tank items until late game unless you absolutely need it, you do not want to initiate a fight because the enemy team will turn on you faster than a pack of hungry hyenas and burst you down.
If the enemy team is doing a standard 1-3-1 formation, focus on picking off the solitary champions to build up your gold and lead as well as shutting down theirs. You want to do anything to set the enemy team behind as much as possible.
When you're in the middle of the team fight, always focus the champion that does a lot of damage, but is squishy. If you have the option of either killing the Low Health Tank
Maokai or the Full Health
Vayne, you better go after that
Vayne. If you blow everything you have trying to kill that
Maokai, you'll have nothing but the possibility of your teammates cleaning up to protect you against that
Vayne.
If the enemy team is doing a standard 1-3-1 formation, focus on picking off the solitary champions to build up your gold and lead as well as shutting down theirs. You want to do anything to set the enemy team behind as much as possible.
When you're in the middle of the team fight, always focus the champion that does a lot of damage, but is squishy. If you have the option of either killing the Low Health Tank





In Summary, there are good pros and bad cons about
Vi. It really depends on how well you know the champion and can play her. The thing about
Vi that I absolutely love is her versatility. You can play her as support, jungle or top lane. One thing you need to absolutely remember, however, is that you, by the fact that you've picked
Vi, are literally one of the most important members of your team and that places a gigantic responsibility on you to make sure that either you or your team gets ahead. If you're 0/9/15, that's absolutely fine. That means even though you died 9 times, you got your team 15 kills. It's just acceptable as going 12/3/1. You need to be a team player when it comes to Vi. Without their help, you WILL fail. I hope that this guide will give you the basic tools needed to start mastering Vi. Have a wonderful day! =^)



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