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Spells:
Smite
Exhaust
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
PROS CONS
PROS
Great mobility
Good ganks
Personal ignite
Great tower diver
Great chaser
When you start a game you can say something smells fishy xD
CONS
Not the fastest jungle clearer
Dependent on blue
NO life steal/spell vamp for constant jungling


Some say that smite is only good for early game and tend not to pick smite if they are jungling champions like ww and shaco, but this is wrong, if you put a point into "summoner's resolve" you get an extra 10 gold when ever you use smite. This is not the only good use for smite late game it can steal/secure Dragon or Baron. If you secure baron or steal it this could give you the advantage that your team needs to win not to mention the 300 global gold.


Most ap nukes dont get exhaust, but this is a great summoner spell for fizz as he has a lot of mobility from his e and q. He does not need flash because his e can jump walls and cover large distances, and your w covers ignite as it has a heal debuff. Using exhaust on the enemy team's ad carry will reduce their damage to so little that they cant even touch your squishies.

GHOST its not the best but it works for running / chasing in my opinion its not needed because of



TELEPORT can be used for amazing ganks. If you buy sight ward and place them in bushes behind your enemy then teleport to the sight ward you can basically pop out and get a free kill, because they don't expect you to be there.

CLEANSE is a good pick for fizz it can used as a early game

"Attack speed"

Fizz needs the attack speed for his w. This is his main dmg to creeps. You just need the attack speed for early jungle.
"Armour"

This is used on most junglers because the more armour, you have the less damage jungle creeps will do to you.
"Flat AP"

It is for the early ganks;I don't use AP per level because the first main item is a death cap.
These items focus on pure NUKE!
Early death cap is surprisingly good with the flat AP runes and sheen, it gives around 200 ap.
Lich Bane
: Is a great item for Fizz if used well, if you time your spells to the cool down of lichbane you will deal a significantly larger amount of damage.
Zhonya's Hourglass
: as i said before, this build is pure nuke, but, we need aa Zhonya's Hourglass just to use if the enemy team decides to focus you because you are so squishy. Just use it then e/q away, then come back and deal TONS OF DAMAGE.
Void Staff
: This to make there magic resist pointless, and gives a nice amount of ap with the deathcap passive.
Banshee's Veil
: is used in this build to stop cc, or a stun that will get you caught up in the enemy team when running away, because you are so squishy you cant afford to be cced.
Rabadon's Deathcap
: The passive for this item is one of the best in the game it gives such a AP boost you cant afford to replace it
Early death cap is surprisingly good with the flat AP runes and sheen, it gives around 200 ap.











will of the ancients
If your finding it hard to stay alive in team fights you might want to buy your self a


Rylai's Crystal Scepter
Don't like being so squishy? get your self a



Abyssal Scepter
The same amount of AP as a


This jungle route goes from 1 to 5 clearing you entire jungle. After you have finished 1 to 5 you gank and clear jungle while passing lanes.
I will walk you through 1 to 5. When jungling with Fizz use smite early Because your

1 ~Ancient Golem (Blue Buff)
Ask a teammates to protect and leash.


2 ~Wolves
Your level 2 now, and you have your



3 ~Wraiths
Repeat the same process that you used for Wolves.
4 ~Golems
Same as Wolves and Wraiths. DON'T

5 ~Lizard Elder (Red buff)




From here on out all you need to do is run lane to lane ganking and clearing jungle.
DO NOT USE YOUR PLAYFUL/TRICKSTER WHILE YOU ARE KILLING THE NEUTRAL MONSTERS IN JUNGLE BECAUSE YOU WILL BECOME UNTARGETABLE AND THEY WILL START TO REGEN THEIR HEALTH
When ganking you want to
Playful / Trickster into the lane, but don't hit it 2 times you have to hit your
Playful / Trickster one time to activate the slow. If you hit it again you jump again but don't get the slow. If they are further away from the gank bush you should
Urchin Strike then slow with
Playful / Trickster not forgetting that your
Chum the Waters is great for tower diving, just make sure that you
Playful / Trickster is off cool down.
In team fights your main goal is to disrupt the enemy team and make them split with your
Chum the Waters. If they do split it makes it easier to focus there carry. If they don't split then you have a second goal this is to take down there spell vamp/life steal champions usually the ranged or melee ad carry's like
Nocturne or
Ashe you do this because of your
Seastone Trident witch reduces healing by 50% while active, this will destroy there sustain and they should get destroyed by aoe and you.






In team fights your main goal is to disrupt the enemy team and make them split with your




When tower diving before level six or when
Chum the Waters is on cool down.
Before diving make sure your
Playful / Trickster is off cool down. Activate
Seastone Trident and
Urchin Strike to the target, you Activate
Seastone Trident before you dash because Urchin Strick will apply on hit effects. After taking too many tower hits or getting the kill, you want to use
Playful / Trickster to avoid a tower hit. Make sure to activate the move twice to travel the most distance possible in the fastest time possible.
Diving with
Chum the Waters
Its really the same as diving with out it there is just a few differences. The first being you
start by landing your shark on the target you want then follow up with
Seastone Trident and
Urchin Strike.Once again you use your
Playful / Trickster to avoid tower hits and get away from the tower. There is another way you can dive with you
Chum the Waters you land your shark same as above but this time you
Playful / Trickster to get to your target. Then you use
Urchin Strike to dash to a minion further away. This takes more planing to do and its harder to perform but it is still a great way to tower dive.
/league-of-legends/ability/chum-the-waters-443
SOME CHAMPIONS WILL TAKE ADVANTAGE TO YOUR TOWER DIVING ABILITY'S
You want to try to avoid tower diving champions like
Sion and
Nasus because these champions have stuns / slows and a lot of life steal. So if you tower dive a
Sion and he
Cryptic Gaze you then
Cannibalism he will kill you with the help of his tower and life steal.

Before diving make sure your





Diving with

Its really the same as diving with out it there is just a few differences. The first being you
start by landing your shark on the target you want then follow up with






You want to try to avoid tower diving champions like








Playful / Trickster activate = fizz stands on his trident and goes undtargetable for a small amount of time, when he lands he slows all near by enemys. If you activate your Playful/trickster while Fizz is untargetable fizz will jump forward and deal a reduced amount of damage but will not slow near by enemys. Using this spell to avoid enemy's spells in lane can really waste their mana, but this is not the best thing about this spell, you can avoid tower hits with it if the tower shoots you and the shot is traveling towards you, and you activate Playful/Trickster the attack will disappear and you will not take any damage. This is what makes fizz such a good tower diver. you can also use this spell to jump walls when running or chasing enemy's.

Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing magic damage, knocking up the target, knocking back all other enemies within the area from the center and slowing all enemies in the area for 1.5 seconds.
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