This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Threats & Synergies
Orianna
No kill pressure on her. Your best hope is to farm up, use your pots and ask for a gank when you get ult.
Introduction
My name on the NA server is the "Best Fizz JA". I have well over 600


![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Fizz is a AP melee burst assassin normally played mid and sometimes top or jungle. The Tidal Trickster has:
- Slight minion and champion auto attack mitigation from
Nimble Fighter
- An escape, gapcloser and sheen procer from
Urchin Strike
- Overtime damage that scales off of missing Health from
Seastone Trident
- An escape, gapcloser, slow and high damage AoE, AP nuke from
Playful / Trickster
- A slow, high damage AoE, AP nuke that increases
Fizz damage from
Chum the Waters
- Lots of outplay/escape/chase potential from his 4.2 sec
Playful / Trickster
Pros+ Insane AoE AP burst + Highly mobile + Easy to pick up + Outplay potential |
His ![]() ![]() ![]() |
Cons+ High Mana cost + Mostly all in's + Weak early game + Countered by hard CC |
Crazy high mana cost so invest in early mana items. Does have harass combo but most of the time you have to all in. Mana cost limits early game strength. If affected by hard CC can be burst down =/ |
Unsure if vs an AP or AD champ in lane
Runes




Vs an AP champ in lane
Runes




Vs an AD champ in lane
Runes















The above item set up is my preferred build. It gives max cdr, 400+ AP, godlike magic pen, beast spell blade passive and two stasis. This build is the definition of toxicity. 4.2 second



Core




Situational






Easy
These champs you have high kill pressure on them and they have little to non on you. Don't get conceited when versus these champs though.













Medium
In this lane it's killed or be killed. The kill pressure is split right down the middle and you have to burst them down before they get the chance to burst you down. Whoever gets the first kill is the alpha dog and they will begin to snowball.
















Hard
These champs you have little kill potential on because of their harass, healing/shielding kits.



Early Game Vs Ranged
- For now the enemy lane doesnt exist
- Focus on farming only
- Ward whenever possible and stick to warded side of lane
- Heal up with
Health Potion
- When you have enough for
Sheen and
Health Potion recall and
Teleport to lane
- Go for all ins and try to get kill
- Dodge spells with
Playful / Trickster
- Hit
Chum the Waters
- Your passive play style might have given enemy a false sense of security
- After getting the kill push lane if enemy jungler isn't close to deny cs
Early Game Vs Melee
- Do the above levels 1 to 2
- At level 3 continue play passively or harass by
- Use
Seastone Trident
- Auto Attack
Urchin Strike quickly to cancel auto attack animation
- Auto Attack
Playful / Trickster quickly to cancel auto attack animation and slow
- Auto Attack
- Walk away or keep auto attacking
Mid Game
- If you are fed keep trying to get kills on enemy mid laner
- Help team with objectives
- Look for a
Teleport play on the side lanes
- Gank side lanes
- Ward, Ward, Ward
- Try to get Blue Buff
- In teamfights burst down a squishy carry then use
Zhonya's Hourglass then try to burst down someone else or
Playful / Trickster out
Late Game
- Group as a team
- Don't get caught
- Don't facecheck brushes
- Look for picks
- Jump on most fed carry without
Zhonya's Hourglass (likely to be the adc)
- Ult when they clump up
How to Teamfight
- Wait for the teamfight to begin and the enemy to use their CC
- Burst someone down with your abilities (likely to be the adc)
- Use
Zhonya's Hourglass when they are about to focus you
Playful / Trickster onto another squishy champ and
Urchin Strike them
- Your
Guardian Angel should proc
Playful / Trickster onto another squishy champ and
Urchin Strike them
- If this is done right you should do a total of 6000 damage in a teamfight
How to Splitpush
- Only split push if you brought
Teleport
- Split pushing is different from going gates
- You split push with the aim of drawing someone to you so you can
Teleport to a teamfight making a 4v4 a 5v4 kappa
- Ideal lane to split push is bot since we'll be able to
Teleport to
baron
- Kill the person contesting your split push if possible
- Go gates (Push with the aim of getting an inhibitor) if you won't be contested and your team is not being neglected
You must be logged in to comment. Please login or register.