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Introduction

So What's This Build About?
As the title might suggest, I'm making this guide to show the best way to get the most out of Hecarim's passive. I've seen many great builds for Hec here on Mobafire, but as I searched through them, I couldn't find any that took full advantage of his passive. Some of the top rated guides I've seen here even build minimal movement speed items. The first time I played Hec, I followed a guide I found here and did not enjoy it very much. I found the damage to be sub-par, and with little CC or team utility I did not find him to be a very effective tank. If I wanted a fast tank I could just play everyone's favorite armordillo ![]() But then one day I played Hec again and thought, "Hey, if he gets AD from movement speed, why do all the builds I see only build a couple movement speed items?" So I built my own way for rushing movement speed and AD and BAM i'm nuking people left and right. So I thought, "Why don't they have a build for this?" So here you guys go. |

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As you might expect, I take movement speed quints for increased speed and use of ![]() |

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I take offensive and movement speed masteries, for obvious reasons, but you can decide between
![]() ![]() Thunderlord's, however, will help with the initial burst if you don't care about more help for the chase during a gank (you'll be building ![]() ![]() |

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Hecarim gains attack damage equal to 15 / 17.5 / 20 / 22.5 / 25 / 27.5 / 30 % of his bonus movement speed. The percentage is increased at level 3, and every 3 levels from there on.![]() |
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Hecarim cleaves nearby enemies dealing 60 / 95 / 130 / 165 / 200 (+0.6 per bonus attack damage) physical damage. This ability deals 66% damage to minions. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. ![]() |
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Hecarim deals 20 / 31.25 / 42.5 / 53.75 / 65 (+20% of ability power) magic damage to nearby enemies every second for 4 seconds, up to a maximum of 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage. Hecarim gains health equal to 20 % of any damage those enemies suffer. Healing from damage dealt to minions is capped at 90 / 120 / 150 / 180 / 210 health.![]() |
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Hecarim ignores unit collision and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over the course of 3 seconds. His next attack knocks the target back and deals a minimum of 40 / 75 / 110 / 145 / 180 (+0.5 per bonus attack damage) and a maximum of 80 / 150 / 220 / 290 / 360 (+1.0 per bonus attack damage) additional physical damage based on the distance he has travelled since activating the ability. The name says it all; ![]() |
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Hecarim summons spectral riders and charges forward, dealing 150 / 250 / 350 (+100% of ability power) magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing enemies to flee in terror away from Hecarim for 1 second.![]() |

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10 Essential!! This is a must for anyone jungling as AD Hec. ![]() |
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10 Also an essential item. Hecarim benefits from every stat and effect provided by ![]() |
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10 The last essential item. Rush these after finishing jungling item 99% of the time. The movement speed granted by ![]() ![]() |
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9 A great offensive item, ![]() ![]() |
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9 The best defensive item on Hec without a doubt! ![]() |
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8.5 This is a pretty fun item as it gives you great movement speed and great burst. This can make your nukes even more insane. The only thing is that this is pretty hard to fit into the build without sacrificing one of the better items. The only time I ever get to take this is late game to replace my jungle item. I have tried taking this instead of ![]() |
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8 A great defensive item on Hec. This provides lots of health, but that active is what we're really looking for. The active allows you to engage even more effectively; you get more speed to get into the enemy team, then you can ult in and fear them, then slowing them with this active. This makes quick work of teamfights. And as you might have guessed, we also pick up this item, because the additional speed boosts Hec's AD even more. |
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8 A great item against AP champs. Solid damage, armor penetration, magic resist, and a passive that can save your life. No movement speed or health though, so build this only if you need the MR and make sure you build a health item with it. |
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6 If you absolutely need the magic resist, pick one of these up; ![]() ![]() |
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6 If you're desperate for armor cuz that Yi is just cray cray, then pick up one of these, but make sure you BUILD HEALTH WITH THIS! Armor by itself doesn't do too much; consider pairing one of these with ![]() |
Thank you for reading, I hope you enjoy nuking your enemies! If you have any comments on this guide or any questions about further details, I encourage you to leave them in the comments section. Any and all criticism to help further the guide is welcome and I will be happy to answer any of your questions to the best of my ability. I did not include a separate section for tips on how to play Hec, because he's a pretty straight forward champ; not too many crazy combos or techniques to mention. If you would like these you might have your questions answered in the skill sequence section, where I include tips on each ability. If you can't find it there then feel free to ask!
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