Doran's Shield - The essential starting Item on alot of Top Lane Champions, recommended by the great Rito itself. This is the item you want to buy first if you are not confident in the lane you are going to be up against. It gives you 80 Health, 6 Starting Health Regen, and Blocks 8 Damage from Single Target Spells or Basic Attacks.
Doran's Blade - Grab this sucker here if you think you can stand a chance in making out plays in the Pre-6, doesn't have the Good starting Defense the
Doran's Shield Has, but it can get the job done if you play right. It gives you
7 Attack Damage,
70 Health,
and 3 Life Steal. Be careful if you buy this.
Long Sword - This is for a "I know I can walk in there and tear **** up" kind of lane. You are sacrificing all forms of Defense going for a PowerHouse start.
Long Sword gives you a Whopping(Sike)
10 Damage! Unbelievable!!!! Just don't **** this one up, ok?
Black Cleaver - This Item allows for an early
Tankier Approach
Garen while allowing him to burst down his Targets. On to the goods about the Item. The
Black Cleaver gives
40 Attack Damage,
20% Cool Down Reduction, and
400 Health. The Unique Passives': Dealing Physical Damage to the Target
reduces their armor by 5% for 6 Seconds. The effect
stacks up to 6 times for a max of 30% Armor Reduction, Amazing Right? The second Unique Passive allows for an
extra movement speed boost of 20 and 60 if you kill a target.
Titanic Hydra - It gives
50 Attack Damage,
400 Health and
100% base Health Regen, so you see why I think this is a good item on
Garen. The Unique Passive "Cleave" Allows for more
damage dealt based on how much Health you have. There are two parts to this passive though, The first one is allowing you to deal single target damage while dealing a cone attack damage at the same time, the other part is that it scales a good amount of damage on your Max Health.
You deal 5 + 1% of your Max Hp in damage to the Target you are hitting while dealing 40 + 2.5% of your Max Hp in damage. This cone damage does not affect your Target, so be careful. Now we move onto its Active: Crescent
Improves the damage dealt with the Cleave passive by 40 + 10% of your Max Health in a Cone Shape behind them. (10%!!!) in a Larger Cone.
Again, the cone does not affect the Primary Target but those around Him/Her.
Dead Man's Plate - This bad boy right her' is pretty nice on
Garen, boosting his Basic attack by 100(This also works for your
Decisive Strike since it counts as an Empowered Basic Attack). Anyways,
Dead Man's Plate Gives you
55 Armor, and
600 Health. This is the part that gets good. It has two passives which Enable a Champion to Derp Laning Phase into Team Fights. The first Passive is: Dreadnought:
You gain Momentum by walking around.(Kinda like the same build up for
Yasuo's
Way of the Wanderer's Passive "Resolve").
It will start crumbling the Momentum gained if you are caught in any form of Crowd Control. Now to the Second Passive: Crushing Blow.
Crushing Blow happens on the Release of all the Momentum Stacked up. It is 1 AD for every 2 Stacks, if it is 100 Stacks the Damage is Doubled and slows the unlucky Scrub Mc Dub down by 75%.
And since you are
Garen, walking around shouldn't be too much of a challenge for you, right?
Frozen Mallet - Can be used as
Garen's little toy hammer he can beat people to death with. Gives you
30 Attack Damage,
700 Health and an Incredibly annoying
slow of 40% that
lasts for 1.5 seconds if the target escapes.
Sunfire Aegis - Gives
45 Armor,
450 Health and deals
40 Magic damage + your Level in a radius of 400 around you in True Damage. Which can stack particularly high if your opponent stays to fight.....
Randuin's Omen - A pretty decent Item on any Tank, most commonly used. Gives you
60 Armor, and
400 Health. The Passive is that when Someone hits you with a Basic attack,
their attack speed is slowed by 15% for 1 second and decreases Crit damage dealt to you by 10%. The Active
slows a Targets Movement Speed in an AOE Radius of 500 by 35% for 4 seconds.
Spirit Visage - Not a bad item for
Garen, I mean, it boosts his healing pretty damn well balancing out between Defense and Utility. Gives
10 Cooldown Reduction,
400 Health, and
60 Magic Resist. The passive
Increases all Heals and Self Heals and Drain Effect on Yourself by 20%. Also gives a good 150% Health Regen.
Banshee's Veil - Provides you with
450 Health and
60 Magic Resist.
Passively Granting you 100% Base Health Regen and a Shield that Absorbs a Single Enemy Ability. The Shield
refreshes itself after taking 0 Damage for 40 Seconds.
Warmog's Armor - This was and still can be an Essential Item on
Garen. It granted him
800 Health,
200% Base Health Regen, and the passive "Warmog's Heart" which
Restores 3% of his missing Health per second(Stacking with his passive
Perseverance),
but you only get the Passive IF you have over 3000 Max Health.
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