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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Caitlyn
Caitlin is annoying because her long range can snipe your barrels quite safely.
Ideal
Strong
Ok
Low
None
Introduction

Why Hello everyone, no need for long winded introductions, I am just a simple man who loves playing

What I have for you today is my personal favourite guide to Support Gangplank, SupportPlank or whatever you want to call it, for Season 6 post TriForce changes.
Needless to say


So bare with me my friends as I take you through the journey of support early game carry late game support


Please also refer to the notes on the various chapters such as Starting Items and Ability Sequence for example.
![]() ![]() ![]() ![]() ![]() ![]() |
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This is ![]() ![]() ![]() ![]() ![]() ![]() This passive is refreshed every time you blow up a ![]() ![]() |
This may sound cliche, but this is ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() In lane against certain supports such as ![]() ![]() ![]() |
The Infamous ![]() ![]() ![]() ![]() This is arguably the reason why most people think ![]() ![]() ![]() |
One of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Lets get down to business with the Summoner Spells that are in my opinion key to success with
Gangplank in the bottom lane.

![]() ![]() ![]() |
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![]() ![]() ![]() ![]() |
Honestly there isn't very much to say here other than my reasoning for taking



The other point I want to mention is that I do not run any




With masteries on Gangplank there are a few different keystone possibilities
![]() ![]() ![]() ![]() When it comes to other masteries other than the keystones the only other debate i can think of is with ![]() ![]() ![]() ![]() |
Item Sequence

Timeworn Frost Queen's Claim
2200

Sightstone
800

Ionian Boots of Lucidity
900

Trinity Force
3333

Youmuu's Ghostblade
2800
I know what you might be thinking, aren't the core items only usually supposed to be about 2 to 3 items maximum, well yes I suppose you're right but


Keep this item as long as possible, wards are good, wards win games, there may come a time where you may have to sell it to really be fully into the carry role.














Not to mention the mana sustain it provides is also extremely valuable in lane.
This item, you will almost always (provided the games goes beyond 30 minutes) be sold to make space for another more carry orientated item.








In this build specifically





This item may also be sold later the game goes on, if you are going with the crit build,


I want to discuss the 2 main options in terms of build paths that are viable on
Gangplank.
I will be discussing the 2 variations in terms of price and pros and cons for each. I will be showing the differences after the items that can be sold have been sold
Spellthief's Edge,
Sightstone, and
Ionian Boots of Lucidity. Bare in mind that many of the Pros and Cons of both build orders may be similar to one another.

I will be discussing the 2 variations in terms of price and pros and cons for each. I will be showing the differences after the items that can be sold have been sold



The general rule which I have found is that Champions with good scaling AD abilities benefit the most from Lethality, the Lethality build as a whole synergises so well with ![]() ![]() |
Cons of Lethality
It is no secret that Lethality does fall off late game more than the Critical Strike variation, while the consistent damage is more (no need to rely on chance form Critical Strike), the damage from a Critical Strike will obviously hit much harder.![]()
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