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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
Hello and welcome to my 3 v 3 Twisted Treeline

This is my first guide, I hope that it is helpful for you, I will go through as much detail as I think I can give. If there is anything that people think needs adding. I will read it, and if it fits in, is needed or I have missed out, I will add it to the guide and give you the credit for it. I will not take the credit for myself.
Please note that if you are looking for a 5 v 5 guide. This is NOT the right place for you. Though saying that, I would be happy for you to carry on reading as it may gives tips and advice on playing

There may be still be bits missing, please be patient or help if you can.
- Greater Mark of Desolation: Take away a lot of the enemies base armour at early levels.
Greater Seal of Armor: These along with
Veteran Scars mastery stops you being squishy.
Greater Glyph of Magic Resist: If the enemy has an AP caster, this takes away a lot of their early damage.
Greater Quintessence of Critical Chance: After crit chance was taken away from masteries, these are a great way to get it back. Helps with lane dominance early game.














Ability Sequence:





The problem I see with newer players on






Before you read through the item choices, remember that in Twisted Treeline you a limited. Most games will last between 15-30 mins. It is rare to see a 50+ min game. So you have to base your items around cost and effectiveness. You should average 11-14k gold. My two builds are between 12,300-13,500 gold which may be pushing the upper limits. Though with that in mind, the order I buy them in gives the effectiveness when you should need it.
Remember that builds should never be exact unless it works for the situation. Situational items are usually penetration or survivability items. Learning what you need and when you need it will help you throughout any game you play.
Trinity Force: This item gives you a lot. The problem is it can be expensive, but the items that build it up will give you the needed damage you need for the early game. You should manage to build a full
Trinity Force by the mid game. Once you have this main item, you can start to decimate the enemy, especially while still laning. This item gives great early survivability along with your
Remove Scurvy.
Infinity Edge: This item is amazing. Not only does it give the best flat AD for an item, it gives you 25% crit chance as well as making your crits do 250% damage compared to 200%. If you don't think that extra 50% damage is good, then just do the math. This will combine with the effect of
Trinity Force and give you 'tons of damage'.
Atma's Impaler: You may be thinking why have an atma's when you only have 2.2k HP? Well, it may not be the biggest HP pool to get this item with, but it works well in this scenario. You will ofcourse be needing a way to get around an AD carry from doing too much damage, this is where the armour it gives comes in handy which will also scale up with your
Greater Seal of Armor runes. This gives you a decent amount of armour to play with, without having to risk less damage to go tankier. You will still manage an extra 44~ AD along with 18% crit chance, giving you more crits and damage. This item is great value for it's cost compared to what you get from it.
Bloodthirster: This item gives the biggest AD boost when you max out the stacks. A whopping 100 AD without going through the trouble of the
Sword of the Occult. Not only does it give AD, it will give you 12-20% lifesteal, depending on the stacks. All of this scales with your
Parrrley giving you health back per hit, which when you're dealing a lot of damage, can keep you alive under extreme odds. This can be a great item.
Phantom Dancer: Now, a lot of people will be thinking, why attack speed if your
Parrrley is your damage dealer? Well, while that is on cooldown and you're in a teamfight, you'll be wanting to get as much out of your items as possible. With attack speed on my crit build, you'll be dealing a lot more damage while waiting for that cooldown. Add that to a little lifesteal and
Remove Scurvy and you should manage to survive very well. The 30% crit chance will also allow you to crit more often, the movement speed will aid chases/escapes.
Avarice Blade: This item is a good early item if you are building a crit strike build. Not only does it give you 12% crit chance, it gives you 5 gold per 10 seconds, which will slowly add up and pay for itself later on in the game. Once the later game comes, this item won't seem to be as good. You can trade this in for some more damage or lifesteal or even some armour pen if needed. Don't forget, this item is paying for itself and more.
Quicksilver Sash: This is a great item but I never see many people use it. It is great for carries that rely on abilities, being able to block a silence or just simply blocking out CC and other debuffs. This is basically a 3rd summoner spell, giving you a cleanse every 90 seconds. The magic resistance is pretty nice too. This item can be underestimated, but you just need quick reactions for it's active.
Wit's End: This item can will boost your attack speed by a lot, allowing you to play with it's passive more. Not only will it give you more magic resistance per attack/stack, it will also help stack
Grog Soaked Blade's poison damage. If that wasn't enough, it gives you extra magic damage on top of that. This is a rather cheap way to get attack speed and magic resistance that can work so well in the right circumstances.
Remember that builds should never be exact unless it works for the situation. Situational items are usually penetration or survivability items. Learning what you need and when you need it will help you throughout any game you play.
































Item Sequence

Ionian Boots of Lucidity
900

Trinity Force
3333

Infinity Edge
3450

Atma's Impaler
2300

Maw of Malmortius
3100

Last Whisper
1450
This was my original build for this guide, though the cost of it was close to 17,000 gold. In the Twisted Treeline, that amount of gold is hard to get in the average game. Though if the game drags on it is possible. This build is amazingly strong once you get the hang of it. You can always keep it in mind for those longer games.
As for the explantions on all of these items, they are all above for you to read about. As for it being possible for a Summoners' Rift build, I wouldn't know, I have never used it there. If anyone wants to try it for me and post the results, I would be very greatful, Thanks.
















Never really seen these used in Twisted Treeline. A lot of junglers will use these boots in Summoners' Rift to run between lanes and the jungle at a faster rate, but in Twisted Treeline, the lanes are so close together, they aren't needed. The only other use I have seen for them, is when a stealth champion such as




What people tend to aim for is first blood straight away, the way they do this is that they buy their starting items ASAP. They then rush down the the bottom lane brush that is next to the edge of the map, in the middle of the lane. The first players to get inside the brush usually have the advantage. Once the enemy steps into the brush, the first person is focused down and first blood is usually gained. Sometimes you can even see a team being aced around the 1:00 mark. This is important to know, do it well and get some first bloods. The starting item I use can produce a powerful early crit, this will help you get those kills before the enemy does.
In Summoners' Rift, you would usually play as a solo top or a jungler. Either way, you still do a nice amount of damage but you're also rather beefy, so to speak. But in Twisted Treeline, people hardly play like the usual solo top. The top laner is usually a damage dealer, looking to level up more quickly to the bottom lanes 2 v 2.
Being solo means that you have the ease of getting the minions to yourself. Never think of it as an easy task though. You're prone to ganks at any time, just like you are on Summoners' Rift, and the distance between lanes isn't much. They could reach you within seconds and end what you thought you would win. The best way to play pre-6 is to play defensive and count up the creep score.
Now I know this seems weird because I have been saying that you should play more aggressive. Well the pre-6 aggressiveness comes from pushing back the enemy champion with your



With

Once you start coming into the late game, usually 1-2 turrets on the map have been pushed down and you're starting your push to win the game. You should have a nice amount of damage and survivability. Here is where you start pushing as a team. Stay close together, focus the damage dealers first and win the game.
Important notice:
Kills vs. Creep Score: Ok, so first blood is worth 400G, kills after that are worth 300G and start lowering as that person dies more. Eventually the kills are worth less than creeps. The best thing to do is to farm over kills unless you know you can secure a kill. A full creep wave is close to the same amount of gold gained as a kill. Keep this in mind.
I would like to say a big thanks to JhoiJhoi, her guide creation guide was an amazing help to me. You can view it here: Making a guide - by JhoiJhoi
tehAsian - Gave the idea for the cheaper builds and more insight into
Raise Morale and starting items.
A Chubby Baby - Gave an idea of lifesteal, tried to implement it how I see it will work.
Fulundry - Reminded me about
Last Whisper being viable if enemy has 113+ armour, nothing less.
Also, I'd like to say a thank you for reading my first guide. I hope it helped you.
~ Jei ~
tehAsian - Gave the idea for the cheaper builds and more insight into

A Chubby Baby - Gave an idea of lifesteal, tried to implement it how I see it will work.
Fulundry - Reminded me about

Also, I'd like to say a thank you for reading my first guide. I hope it helped you.
~ Jei ~
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