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You asked for a review so I figured I'd take a look. I know it's been a while since you made a request (in fact you were one of the first), but at first I thought GrandmasterD was going to look at this. Apparently he's not, which is why I'll do the review now. Sorry it took a while.
As you may (or may not) know, we judge based on the viability/content of the guide, the spelling/grammar, visual appearance and depth, so I'll go by them one by one.
Viability/Content
I would suggest doing the following things:
I know what you're thinking. This is a guide, not a bible. And yes, you've clearly stated that everyone should use what works for them. As I said, I'm just sharing my opinion :)
Some other comments based on your current choices and the content of the guide:
Spelling/Grammar
Visual Appearance
Place these at the top of the Runes/Masteries section :)
To take your Skills section as an example, you could make it look like this:
As you can see columns allow you to place information next to each other, that can look really nice sometimes :)
Depth
However, I still think there are some things missing or things that can be improved:
It's basic information but new Garen players need to know why it is no longer needed to put any more points in Courage, why Judgment is best maxed first etc.
You can easily insert your current skill sequence by using the following code:
Hope it helps :)
Good luck on further improving the guide ^^
-1 from me because honestly you have no health at all until late game and 80% of the time you wont get to that item. So at the beginning of a team fight you will die almost insantly from most enemies as you just get easily kited. But this is just my opinion, if you can play it good thats good, but me personaly I couldnt get threw any elo in ranked and hardely through a 5v5 match.
I have to disagree with your comment. I have little issue with survivability (and if I ever do I adapt, no build should be set in stone), and very rarely have issues with kiting due to Boots of Swiftness and relatively quick Phantom Dancer. Perhaps dying quickly is an issue if you're being focus fired (in which case you should be kiting) or initiating (which you should not be doing).
By timing your defensive items, using your abilities properly, and playing your role in a teamfight properly, survivability isn't an issue.
I offered you constructive criticisms for your guide, and was rewarded with a negative vote for the build order - which is meant to be flexible - instead of one based on the guide as a whole. Thanks for that. If you're worried about guide ranking, it's easier to improve your own guide than it is to downvote the competition.
Edit: Corrected typo
Best played as a thick-hide heavy hitter if you ask me.
Very few tanks scale with tank related things. Tanks have CC and high base damage. This applies to garen.
Applies to Garen how? He has high base damage early game, but if you dont suppliment that he falls off drastically by mid game alone. And what CC? His silence? If that makes him a tank I guess I should start building Talon tank then.
And if you want to talk about high level, lets talk about Choax and see what he has to say about Bloodthirster on Garen. http://www.own3d.tv/video/155999/SoloMid.net_-_Chaox_s_Marathon_-_Garen
Try to keep in mind this is a AD Garen build. ^_^
With that said, my reasoning for Bloodthirster is two fold. Partly for the sustain (everything from staying in lane as long as I damn-well please to recuperating after a fight by jungling), and partly because late game your auto-attack damage becomes increasingly important. As defenses go up people stop dropping in the duration of a spin.
I really dislike that Bloodthirster man. Garens damage is mostly in abilities, why get an AA healer? And spell vamp is outta the question since he has no use for AP, in fact with his passive it's best to build HP items and regen items such as Warmog's Armor + Force of Nature.