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Spells:
Flash
Exhaust
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction

Mouse-over any items or abilities to see their tooltip.
Legend
(for any abbreviations you don't understand)
I now rewrite my old


Song's
Tank Garen:
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s |
AD Garen:
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s |
Tanky DPS Garen:
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So, as you can see, Tank

AD


Tanky DPS


Quotes from Wintermond to this question:
Wintermond (3:57): doesnt deal damage
Wintermond (3:57): cant tan
Wintermond (3:57): because no aggro
Wintermond (3:57): ad garen geos down too fast
Wintermond (3:58): and tanky dps can tank and deal tons of dmg
PEOPLE, DON'T PLAY AD GAREN OR TANK GAREN!!!
spaaaceee |
Pros![]() + Best Earlygame Champ in League of Legends + "Don't check the brush" + Destroys the so OP ![]() + Can play like an assasin lategame + tanky dps + SPIN TO WIN!!! + Silence + No more Killsteals and you can kill anybody very quickly + ... |
space |
Cons![]() - Can be kited - CC can stop you - Falls off a bit lategame - C'mon ![]() space space space space space |





Why?
Greater Mark of Desolation Greater Mark of Desolation
After some calculating with the help of Searz, I came to the conclution that armorpen marks are still better than AD Marks. They are even better at lvl 1 of



Armor, nothing much to say, nothing better in the game.

Magicresist/lvl, so you don't get nuked up. This runes makes you tanky lategame. You can also use flat if you want, you should use flat vs magic dmg enemies.
Greater Quintessence of Desolation Greater Quintessence of Desolation
If you use


Why?
![]() Flash Everyone use flash. You need flash to hold with others up. Also, you can initiate with flash. Just flash onto the ap-carry, hit him with ![]() ![]() ![]() ![]() ![]() Ghost With the extra movement speed, you can catch people and also initiate. But I would say, all what ghost can do, can ![]() |
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![]() Exhaust To keep eneemy's in your ![]() ![]() Ignite Perfect kill savior if you fail your ult. Can also give you kills pre 6. But ![]() |
Why?
- Easy harass with
Decisive Strike at lvl 1. You can cost a
Singed 3/4 of his hp or more until he get his posion trail.
Courage is now a one-point-wonder. It gives you all, what you want, at lvl 1.
Judgment will deal the most damage at lvl 9, later in the game,
Decisive Strike will give you more utility. And finally, the extra damage reduction of
Courage makes you unkillable. Your Ult is the best finisher in the game and should be leveled every time, so you can easier kill them.





This is the ability which gives

- Stay in the brush and let yourself heal. That way you can stay in the lane forever. Also, if the enemy thinks, he can beat you, because you went low into the brush, crush him. But don't miss any last hits by doing that. This could also cause problems.
- Your passive in combaniton with
Force of Nature let you regenerate your hp very fast.
One of the best single target earlygame damage spell of the game. Also, it has a usefull silence on it.
- Hit your lane opponent as often as possible with it. It deals massive damage and can easily outlane him. At lvl 1, you could beat down 3/4 of the HP of the opponent with it.
- Hit this spell everytime before you start spinning. This way, your enemy can't activate spells to getaway. Also, with
Frozen Mallet, he gets slowed.
Courage gives you free magic resist and armor. But you have to last hit creeps for it. Just farm yourself into godmode. Also the damage reduction is usefull if you initiate or exspect heavy damage onto you.
- If you towerdive somebody, this shield will keep you alive.
- Farm the Armor and Magicresist as fast as possible. You will need it in the lane.
SPIN TO WIN! A spell, which deals heavy aoe dmg and can crit. Best used against more then one enemy or for an ambush.
- Judgment can crit. Your judgment crits on your crit chance and crit damage. If judgment crits, you see a sword over the enemy. Then, the bonus Damage(from the AD-ratio), will get multiplied with your crit damage.
This is whyInfinity Edge is very usefull.
- Because of this spell, everyone will fear to facecheck brushes^^.
Just the best Finisher in the game. Learn to use it and you dominate. It is pretty hard to master, because you have to know, when it can kill the enemy.
- Don't kill steal with this spell. If it is 100% unneccesary to use it, save it for s.b. else.
- This spell deals magic damage. Try to hit people with low magicresist, otherwise, it could fail.
Main combo:




This combo is best used out of brushes.

![]() ![]() Boots of Speed + 3 Health Potion The movement speed advantage at lvl 1 is a must for ![]() ![]() |
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OR |
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![]() ![]() Regrowth Pendant + 1 Health Potion If you expect heavy harass and you think you can't hold your lane(or fight against 2). This in combination with ![]() ![]() |
![]() Frozen Mallet That ******* slow. It is so incredible strong in combination with ![]() ![]() |
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![]() Atma's Impaler A perfect item for ![]() ![]() |
![]() Ionian Boots of Lucidity A great earlygame item. Like ![]() ![]() Force of Nature You don't only get that item to have magicresist. This item offers way more stats. First, you get epic more hp regen. This in combination with ![]() ![]() ![]() ![]() |
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![]() Youmuu's Ghostblade This item worked himself into the main build. First, it was ****ted on, then it was semi-viable and now it is mainstream. Why? Well, totally underestimation... This item gives you crit which scales with ![]() ![]() ![]() ![]() ![]() ![]() Infinity Edge The DMG item! It will boost your damage very much lategame, so you deal enough damage lategame. Also, it works well with ![]() ![]() ![]() ![]() |
![]() Ninja Tabi Ninja Tabi's are great, if the enemy team doesn't have enough cc, but 3 or more physical damage champions. ![]() Boots of Swiftness Well, I add this one, because I think, they can be viable, too. If the enemy team can constantly kite you where ![]() ![]() Quicksilver Sash A situational choise if the enemy runs a heavy surpress combo which aims for you. Other than that, ![]() |
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![]() Mercury's Treads This boots are just the best boots in the game. They are like ![]() ![]() Warmog's Armor For all, which hate ![]() ![]() ![]() Last Whisper After the recent change back to ![]() |


As I already mentioned in the ability section, you should try to harass your opponent all the time with

See that? I just beatdown


At lvl 5,


That happens to any champ, which has to stay in melee range to deal damage.
Otherwise, hard counters to







That means, pick

Note: I actually work on this section
/
/
AP-carries
Danger: 1/10
Sometimes, you will meet foolish people at solo top, which think they could beat a







Akali
Danger: 2/10
The only thing, which makes her more of a threat than ap-carries is her sustain, which was nerfed, and her




Cho'Gath
Danger: 5/10
Actually, this match up has most time no real winner. It is a farm fest. Every initation of





I would prefer starting with


Dr. Mundo
Danger: 8/10
This guy is pretty hard for









Galio
Danger: 9/10
This guy is actually a great counter to





Another thing to note: Your

Gangplank
Danger: 9/10
Pretty much the same as




Garen
Danger: ?/10
Yeah, fighting against yourself. This actually gets a ? because it totally depends onto your skill and the skill of the enemy




You don't need to kill him, he only has to run away, so he is useles for the team.
At the point, the silence ends, activate

In the time, you sucessfully got rid of their ap-carry, your team should destroy with the other off-tank the rest of the enemy team. Of course, slow enemey's with

Note:
If the enemy ap-carry is underfed and useless, go for the enemy ad-carry. It is useless to burst s.b. up, which deals no dmg. Destroy the real danger.
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