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Godlike Sejuani toplane: how and why
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Threats & Synergies
Too dangerous: you need long trades to take advantage, and so does he. Never try him 1v1.
You will need a lot of time to kill him, just farm: he can't kill you, and if your jungler comes, kill him.
Watch out for her W: if she has it, don't trade.
Not a threat. His oranges have a rather long cooldown, so trade at this moment. Build armor and HP.
Strong but his Q doesn't stops your W, so you'll be able to deal damages anyway. You can trade him if you have more gold.
Same as Mundo: can't kill you, you probably can't kill him. Just farm.
Very strong, but not a deadly threat if you focus on your farm and play with your team.
She will deal a lot of damages, but she'll need time to build the items to do so: build Bami's cinder quickly to take better trades.
Just Q out when he jumps on you, and farm.
Wait for him to use his bump when using his hammer, then Q in on him, and kill him. Not a big threat, just annoying when playing on his range.
If he ults you, make sure to Q him, to gain your shield from your mastery. The rest is ok: you'll be tankier with great damages.
Easiest matchup. Buy the Banner of Command and the Zz'rot, then roam. Easy win.
A bit more annoying than Malphite, but can't kill you 1v1 after lever 6.
Early and midgame: just wreck him. You have more tankyness and more damages. But in late, he'll be a terrible threat. Watch out, just protect your carries from him.
Q out when he uses his ultimate on you, and then fight him when it ends, but only if you're under your tower or with an ally. Never 1v1 him otherwise.
Very annoying and super strong: don't try her 1v1.
Dangerous until lever 6. Then, you just destroy him.
Very high damages but quite squishy. Buy magic pen boots and armor / HP items, to trade her more easily.
Dangerous in teamfights, but not that much a threat for you.
Super resistant, good ccs, and an ult to escape... Probably unkillable 1v1. Farm and get help from your jungler.
Negatron cloak. And then break him into pieces.
Don't try him in 1v1 after level 6, unless you can temporise his ultimate. He's the strongest toplaner of all.
Oh he wants to dive you? Ultimate him. End of story.
He can dash all he wants, you'll deal damages anyway. You're too tanky to get killed by him, but he's very squishy. Take advantage of it.
Very good in 1v1, I suggest you to wait for help, unless you've got a lot more gold than he has.
Trade him when he hasn't got his ability that gives him attack speed and increased damages, and it's all good.
This is my build for a Sejuani toplane, that is really godlike these days, and that can be as useful as a jungle Sejuani, but with a little bit more damages !
The Teleport gives you the ability to get to the dragon easily, and to be more present on the map. Don't waste it!
The runes now, are the part that you can change. I usually play with the runes I indicated for this build, because I get magic pen and AP to deal more damages. The scaling MR and health runes are there to make you tankier in mid/late game, always keep them. But you can switch the Quints of AP for magic pen, and the Marks of magic pen for Attack speed. Why so? Because you'll be able to take better trades in early game (better do 1 more auto-attack of 60 damages than 12 more damages on your Q).
So after this, you max the W, then the E, and last the Q (never max the Q). Take your ultimate at levels 6, 11 and 16.
1/ Fresh Blood: you take it, because your W is first an auto-attack with increased damages (based on your opponents max health), and then AoE damages. Which means that, when you use your W, you'll get even more damages with it.
2/ Fearless: You will gain armor and magic resist when an ennemy hits you... Do I really need to explain why you need it? Ok. You buy items with HP and AP, but few armor/MR. You jump in, get hit, get armor/MR. Simple as that.
3/ Legendary Guardian: extremely good mastery, especially when synergised with your passive and the Fearless mastery. You'll get tankier when being hit, when in the middle of ennemies, when dealing damages. But wait... Sejuani is always in the middle of ennemies, deals damages in a zone, and gets hit... What more can I say?
4/ Courage of the Colossus: probably the strongest mastery right now, because with a hard CC you get an enormous shield (your Q and your R are hard CCs). In fact, level 1, you'll have a shield with something like 70 points on it when doing a hard CC on 1 person. But, in the late game, level 18, with the items of the "Full build example", you'll get a 483 points shield when doing a hard CC on ONE PERSON. And if you do a hard CC on 5 PERSONS? it gets to a 1653 points shield. So you'll have 4100 HP + a shield of 1650 points. No one can kill you.
Sunfire cape: it deals passive damages in a zone around you, just like your W... Great synergy, isn't it? Plus health and armor, super great item. Must have.
Protobelt: you have a Flash, you have a dash on your Q... But you need more! Get a protobelt: health, damages, CDR, a dash... Truly a broken item on Sejuani.
Boots: your boots can change depending on the ennemy team. Always choose between the Sorcerer's boots, the Mercury's Treads, or the Boots of Swiftness. The Ninja Tabi can be good too.
Rylai's Scepter: it slows ennemies. You already slow ennemies a lot. Slow them more, and deal more damages as you get more health and more AP.
Zz'rot: My favourite item. I usually complete it first, and put it under my tower on top, to roam on other lanes, because I'll have tankyness, and my lane will be pushed without having to do anything. Completely broken.
Spirit Visage and Banshee's Veil: just a source of Magic Resist, not really important. But I prefer the SV, as it gives more HP, and CDR.
Randuin's Omen: even more HP and armor, plus the crit reduction, and the slow from the active. Indeed a great item.
Abyssal Scepter: AP, CDR, MR, and a passive that makes you deal 10% more magical damages. It's only flaw is that it has no health. But still, a wonderful item.
Warmog's Armor: more health, more damages. And more CDR too. Super great.
You need to stay focus when buying items. Never buy items that don't give you health (except the abyssal scepter and the zz'rot), because it's where your damages come from. Also, keep in mind that you can buy AP/HP items first, as your masteries will be here to make you tankier when fighting.
During the laning phase, you have something very important to do: farm. Your waveclear is incredible thanks to your AoE, so that you can almost clear a wave in 1 or 2 seconds. So just farm, to get health, a lot of health. You need to become a big bag of HP, because of your importance in teamfights.
During a teamfight, remember that, even if you mostly have AP/HP items with no armor/MR, you have masteries that will make you a big tank. And as you are the tank of your team, you NEED to engage: you got a very nice set of spells to do so, use it! Once the fight is engaged, try to rush to the carries: your shield of Courage of the Colossus + your HP + your increased resistances + your damages... they'll run away from you, and they won't be able to try and kill your carries. Always protect them!
For example: ennemies are pushing bot, and you want outer and inner towers on top. Go top with your Zz'rot ready, place it in a bush, and waveclear with your spells (fast waveclear = towers getting destroyed easily). And if they dare engage a fight on bot: you TP in and stomp the fight with your tankyness and damages, while the toplane is getting pushed by your Zz'rot. Easy.
+ Extremely high damages for a tank
+ Waveclear quickly, makes it good for splitpush
+ Super strong engage / disengage / escape / survavibility
+ Only need Bami's Cinders and Hextech Gun to win trades
+ Quite easy to control
+ Better than a lot of toplaners in trades
+ One of her skins rides a freakin LION !!!
- Needs a bit of help to be sure to secure kills
- Still not a solution to the Darius problem
- Needs to wait for her masteries / spells cooldowns before fighting