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Renekton Build Guide by I Am Goliath


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League of Legends Build Guide Author I Am Goliath

GoliathGames' guide to Renekton

I Am Goliath Last updated on July 18, 2018
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Cheat Sheet

The Butcher Of The Sands

Renekton Build

Precision
LoL Path: Precision
LoL Rune: Conqueror
Conqueror
LoL Rune: Triumph
Triumph
LoL Rune: Legend: Alacrity
Legend: Alacrity
LoL Rune: Coup de Grace
Coup de Grace

Resolve
LoL Path: Resolve
LoL Rune: Bone Plating
Bone Plating
LoL Rune: Chrysalis
Chrysalis
Bonus:

+9% Attack Speed and +15-135 Health (at levels 1-18)

LeagueSpy Logo
Top Lane
Ranked #44 in
Top Lane
Win 49%
Get More Stats

Ability Sequence

3
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R







My other guides:



Hey guys, my name is Goliath. I've played League of Legends since season 2, and have mained top lane and mid lane since season 3. I've been high Diamond in every season since season 4, peaking at Diamond 1. League of Legends has always been the main game that I have stuck with over the years, and is probably the most enjoyable game that I've played.

I've always been drawn to top lane and and mid lane since they're both solo lanes, and have stuck with these two roles as my main roles since season 3. I've previously played for a Challenger team, and have won various online tournaments like Go4LoL in the past, but now I mostly play Solo Queue and focus on climbing and teaching the game in any way as much as I can.

Here is my OP.GG for anyone interested.

If you want to see me play, maybe learn a thing or two, or ask me some questions, you can find my stream here. Stop by some time, I'm always down for giving advice and helping you improve.

If live streams aren't up you alley, you can also check out my YouTube channel here, where I'm going to start uploading informative videos, as well as stream and gameplay highlights.

If you want more general info, like when I upload, or update, a guide, then you can find my twitter here.

If I'm offline on twitch but you still want some pointers or just wanna chill, then feel free to join my discord server and hit me up.



Why Renekton?


The main reason to play Renekton is because he's just really good at his job; he is a bulky bruiser with very high damage output early game, with a little bit of sustain added in his kit to make laning easier. A key feature of his kit is that he doesn't not use mana, allowing you to use abilities much more easily. If you enjoy top laners that stomp lane and are still bulky, then you will enjoy Renekton; he does exactly that while also having the ability to split push or team fight depending on what the game requires. Renekton is one of the perfect top laners in my opinion, just because he offers everything you want in the top lane. His damage output, CC, mobility, semi-tankiness while Dominus(Ult) is active, and sustain, all mesh together to make a really fun and capable champion.

I have personally played Renekton since season three and he was my main in season four and I still enjoy playing him to this day. I think Renekton is a valuable champion to have in your top lane pool if you main top lane; he does really well against many other laners, and, in my opinion, has one of the best kits for winning top lane.


TL;DR: If you like bruiser style champions that deal a good amount of damage, while also getting bulky enough to tank for awhile, or if you just like stomping lane, then you'll like Renekton.
Pros




+ Amazing laning phase.
+ decent damage.
+ decent tankiness.
+ good mobility.
+ decent sustain.
+ decent CC.





Cons





- weak-ish lategame.
- very predictable.
- gets outscaled easily.
- Cooldown reliant.









Renekton is basically a monster in lane; he can usually always win lane and sometimes even stomp it. The biggest problem with Renekton is that he falls off quite a bit in the late game, and also usually gets out scaled by the other top laner. However, if you have a decent lead from winning lane, and you play around Dominus(ult) and Reign of Anger(pas) properly, then you can still be useful enough to win a team fight late game. Renekton can also be a split pusher, so don't let the fact that he falls off a little bit steer you away from playing him.

- PREFACE -

I'm still testing the different rune combinations, so a few things might change, but for the most part I believe these are getting close to some-what optimal for my playstyle.






- Precision -






Hitting an enemy champion with 3 consecutive basic attacks deals 30-120 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 12% from all sources for 6 seconds.



This rune is really strong on bruisers right now. It's immensely strong in long duels, and it pretty much assures that Renekton doesn't fall off too hard.




Takedowns restore 12% of your missing health and grant an additional 20 gold.



This rune is just to great right now on a lot of champions; it restores a big chunk of missing health, which is clutch in a lot of scenarios, and the a little bit of bonus gold is just an added benefit.




Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Legend: Gain Legend stacks for every 20 points earned, up to 10:
- 20 points for champion takedowns
- 20 points for epic monster takedowns
- 5 points for large monster kills
- 1 points for minion kills



More attack speed on Renekton is always good since you're going to auto attack a lot while playing him. This'll also help you build Reign of Anger(Pas) quicker, which is very important on Renekton.




Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds.



I just like this rune more then the other two right now, however I think they're all a bit situational, so pick whichever you prefer. Overall Coup De Grace feels very solid to me though.






- Resolve -






After taking damage from an enemy champion, their next three spells or attacks against you deal 15-40 less damage (at levels 1-18).

Duration: 3 seconds
Cooldown: 45 seconds



This is just the best rune in this row by far, helps a lot with trading in top lane. Don't be afraid to commit to a trade while it's active.




Start the game with an additional 50 health. When you get 4 takedowns, consume that health to gain an adaptive bonus of 9 attack damage or 15 ability power.



This rune just helps with early game. Free HP is always good, plus gives some added AD later.

Note: You can optionally take Second Wind against poke laners.




Flash: This is a must on most champions, and the same goes for Renekton. A quick Flash is way more useful then movement speed on Renekton, especially if you need to flash + Ruthless Predator(W).


Teleport: I usually pick teleport when playing Renekton; I just find it super useful in general, especially in games where you need to splitpush. Though, I don't think Ignite is bad choice on Renekton either, and it can allow you to stomp lane even harder, but keep in mind it may be harder to end games.


REIGN OF ANGER

Range: N/A
Cooldown: N/A
Cost: N/A

Renekton gains 5 fury per autoattack. When out of combat for 12 seconds, he loses 4 fury every second.

When Renekton is below 50% health he generates 50% more fury from all sources.

When at/above 50 Fury, Renekton's next basic ability consumes 50 Fury to enhance its effects (does not generate Fury).





Reign of Anger: This seems like a pretty simple passive, but it can be insane if you can learn to play around it. When Renekton is at or above 50 fury, then it will enhance his abilities, with each ability gaining a different bonus. Also remember that you cap at 100 fury, and gain 50% more fury when you're below 50% health, which can be super clutch if you play your cards right. You gain fury by auto attacking, granting 5 fury per auto attack. Your abilities will also give you a bit of fury as well, for instance, when Dominus(ult) is active, you'll gain 20 fury plus 5 per second. Try to pay attention to your Fury to the best of your ability, it's very important for securing kills or winning a trade a lot of the time.



CULL THE MEEK

Range: 450
Cooldown: 8
Cost: N/A

Renekton swings his blade, dealing 65 / 95 / 125 / 155 / 185 (+0.8 per bonus attack damage) physical damage to nearby enemies and healing for 3 / 4.5 / 6 / 7.5 / 9 (+0.04 per bonus attack damage) for each non-champion hit and 9 / 13.5 / 18 / 22.5 / 27 (+0.12 per bonus attack damage) for each champion hit, up to a hard cap of 50 / 75 / 100 / 125 / 150 HP.

In addition, he generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

When Renekton has more than 50 Fury, he deals 90 / 135 / 180 / 225 / 270 (+1.2 per bonus attack damage) and heals for 9 / 13.5 / 18 / 22.5 / 27 (+0.08 per bonus attack damage) for each non-champion hit and 27 / 40.5 / 54 / 67.5 / 81 (+0.24 per bonus attack damage) for every champion hit, up to a hard cap of 150 / 225 / 300 / 375 / 450 HP. Consumes 50 Fury.





Cull the Meek: This ability is key to winning a lot of lanes and also functions as a very effective wave clear. It acts as instant damage, as well as a healing source so you have a bit of sustain. When you're empowered (over 50 fury), Cull the Meek does 50% more damage, and also triples the healing cap, so it can be used to heal up a ton of HP.



RUTHLESS PREDATOR

Range: N/A
Cooldown: 13 / 12 / 11 / 10 / 9
Cost: N/A

Renekton's next attack gains 50 bonus range and swings twice, dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 0.75 seconds. If Renekton attacks an enemy champion, he gains 10 Fury.

When Renekton has more than 50 Fury, his next attack will swing three times dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 1.5 seconds. Consumes 50 Fury.





Ruthless Predator: This ability is crazy early game. To put it simply, it's two auto attacks in one, that also stuns for a bit, allowing you can get even more damage off. This ability is also insane if you're empowered (over 50 fury), while empowered you'll strike 3 times and do 50% increased damage, as well as stun for longer. I'd recommend to use this over Cull the Meek(Q) empowerment unless you really need the heal, especially since it stuns for longer. Another thing to mention with this ability is it has a little bit more range then your auto attack, so keep that in mind if you're just barely out of range.



SLICE AND DICE

Range: 550
Cooldown: 18 / 17 / 16 / 15 / 14
Cost: N/A

Slice: Renekton dashes forward, dealing 40 / 70 / 100 / 130 / 160 (+0.9 per bonus attack damage) damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds.

Dice: Renekton dashes, dealing 40 / 70 / 100 / 130 / 160 (+0.9 per bonus attack damage) damage along the way. For each champion hit, Renekton gains 10 Fury while all other targets hit grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals 55 / 100 / 145 / 190 / 235 (+1.35 per bonus attack damage) additional damage and shreds the armor of targets he hits by 15 / 20 / 25 / 30 / 35% for 4 seconds. Consumes 50 Fury.





Slice and Dice: This is Renektons mobility ability, and is quite good in lane since it can be used to dash in trade real quick, and then dash out; I'll go further into detail on that combo in the trading section. I should also note that you must hit an enemy with your first dash to get your second dash, it's vital to securing the combo, so try your hardest not to miss. Something super important to know about this ability is that the first cast will NOT use any of your fury, Even if you're empowered (over 50 fury); this is super important to know, since a lot of the time you do not want use your fury bar to empower your E. Keep in mind if you do use your second dash, then it will use your fury bar, and empower your E.



DOMINUS

Range: N/A
Cooldown: 120
Cost: N/A

Renekton empowers himself with dark energies, gaining 20 fury, increased size and 250 / 500 / 750 health for 15 seconds. While empowered, he deals 40 / 80 / 120 (+10% of ability power) magic damage to nearby enemies and generates 5 Fury per second.





Dominus: This ability is super solid; it's awesome for both 1v1 duels, as well as team fights. Basically, you gain flat bonus health, 25 bonus attack range, and 20 fury, as well as doing magic damage AOE around you, similar to Sunfire Cape. This ability also generates 5 fury per second, meaning you're going to be able to empower a few abilities. This ultimate is just super solid, and does a ton of things for you; There have been lots of times that I have straight won a 2v1 against the jungler while getting ganked because of this ultimate.



Trading with Renekton



Since Renekton does not use mana, and his abilities are strong in lane, you're going to want to learn how to trade effectively during the laning phase.

The most common thing you will see Renekton players do is E( Slice and Dice) in at you, auto attack, Q( Cull the Meek), auto attack, W( Ruthless Predator), auto attack and then E( Slice and Dice) back out. This may sound like a lot, but you can pull this combo off pretty quickly once you get it down. It's great for trading since you will take hardly any damage if any at all sometimes. All of Renektons abilities flow pretty nicely with auto attacking, and Ruthless Predator(W) is also an auto reset, so make sure you're taking advantage of that.


-> Auto -> -> Auto -> -> Auto ->

Another important thing to do before doing this trade is to try to make sure you at least have some fury built up, preferably enough to empower Cull the Meek(Q), Ruthless Predator(W), or both, depending on the situation. Keep in mind that using your first Slice and Dice(E) to dash in will never use up your fury even if you're over 50 fury.



Ability Sequence



> > >

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
E
Q
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W


I start W level one because it's two auto attacks in one, as well as a mini stun, which is super strong level 1 and can give you a huge lane advantage early on. not to mention you don't really need the sustain from Q yet and it can be bad to hard push the wave in that early since most junglers come top around 2:30-3:00 mins now, and that's also the reason I take E next is because I don't want to push the lane too hard, and it also allows you a way to get your W off if you need to or also escape a gank.

Renekton is super flexible when it comes to items, with The Black Cleaver and Tiamat being your two key items. You can kind of build whatever you want, or whatever best suits the current match You are in. I'm going to list my general build but feel free to buy any of the situational items if they're good in your match.


- Starting Builds -





- Against Ranged -

- Against Melee -


Doran's Shield + HP Potion

The only time I'd recommend starting with this when if you're against a ranged matchup and you're worried about losing, or if you're not comfortable with pressuring a ranged champion.

Doran's Blade + HP Potion

I usually always start doran's blade on renekton, especially when in a melee matchup. You have a dominant laning phase, and you want as much attack damage as possible so you can win early on.





- Full Build -








Tiamat




Black Cleaver

This is a very strong item on Renekton; it gives some extra attack damage as well as some waveclear, as well as a good build path for future items. Another cool thing about this item is you can use it at the same time as Cull the Meek(Q), so it adds a little bit of damage to your combo. Tiamat also gives a little bit of health regen, which is more sustain which is always nice in the top lane. You'll want to upgrade this item later to Titanic Hydra, but not right away as there are other more useful items that you'll want to grab first.

You're going to want to get this as your first complete item in just about everygame that you play Renekton. The stats Black Cleaver gives are perfect for Renekton, especially the 20% cdr since Renekton doesnt use mana and relies on cooldowns. The health and attack damage boosts give a solid bump, and the added armor shred adds even more damage to your combo, so in general it's just a super solid item.









OR


Ninja Tabi / Merc's Treads




Thornmail

Upgrade Boots of Speed into Ninja Tabis or Mercury Treads.

If they have more attack damage or auto attack based champions then get ninja tabi's, if they have more ability power and crowd control then pick up merc treads.

I really like this item since it gives HP now on top of armor, as well as giving three passives basically which are grievous wounds, reflecting damage, and slowing attack speed, overall I think this item is really good in a wide variety of matches, but still somewhat situational.








Titanic Hydra




Sterak's Gage

You're going to want to upgrade your Tiamat into a titanic hydra unless you're going full split push. If you're going for a full splitpush build then you can go with Ravenous Hydra, but that makes you super squishy so I wouldn't recommend it a lot of the time. The active on Titanic Hydra also counts as an auto reset, which i s super useful for adding more damage into your combo.
This item seems pretty good since they updated it; it's a little bit more expensive, but gives more stats now so it's worth it in my opinion. I find it good on Renekton since health and attack damage are two stats you can't get enough of while playing him, and the shield is nice for absorbing a lot of damage in teamfights.









Guardian Angel

This is a somewhat situational item, but I think it's very good as a last item since the extra life can mean so much in a majority of games. It also gives armor and attack damage, which are both pretty good stats to have when playing Renekton; it's also semi cheap, which is nice since all of your other items are pretty expensive.




- Situational Items -








Randuin's Omen




Spirit Visage

If you want to be more on the tankier side and less on the damage side then this is a solid item choice and works well on renekton, just remember to use the active.
This item is good on renekton if they have a bunch of AP characters, since it gives cooldown reduction and icreased healing which will help Cull the Meek(Q).








Adaptive helm




Blade of the Ruined King

This item is very situational, only build this if they have AP characters that spam the same ability. If you're against something like Cassiopeia in the top lane for whatever reason, this item can be really good since it'll make her do practically nothing.
This item is actually pretty good on renekton, but you'll only really want to go for it if they have multiple tanks and you want to be able to do damage to them.










Gargoyle Stoneplate

Super situational item, if you want to be super tanky on renekton and already have a bunch of HP items I don't think this is a bad buy.


Laning phase is one of Renektons strongest factors; you should be able to win most matchups and sometimes hard stomp some of them. Since Renekton is manaless and does a ton of damage early game while also not taking much damage if you can combo right, the most important thing to get down is trading. One big thing to focus on while trading is to make sure you're getting auto attacks in between your abilities; this is super important for maximizing damage while trading as every bit of damage counts.

Another thing to pay close attention to while laning with Renekton is your fury bar. An empowered Ruthless Predator(W) means more damage as well as longer stun, which could secure the kill, while an empowered Cull the Meek(Q) could save you if you're about to die. In this way, paying attention to your fury is very important; you'll want whatever spell you're going to empower to be off cool down when you have enough fury so you can be most effective.

Since your fury doesn't start draining until 12 seconds out of combat, it'll pretty much never decay in laning since you can always auto a minion to reset the timer. You can also use your fury bar as a zoning tool to scare enemy champions off minions and make them respect you. I see quite a few Renekton players get too eager with their fury, and even sometimes just waste it on Q'ing a minion wave for more damage, avoid doing that so you can keep pressure on the enemy champion.

Another quick tip I can give for laning is to try to be unpredictable in your movement and how you're going to go in for a trade; I think this is really important on "simple" champions to surprise your opponent or catch them off guard. An example of this would be walking back as if you're backing off, and then using Slice and Dice(E) to jump in and surprise them.

I'd also recommend not using Slice and Dice(E) whenever it is off cool down. Even though Slice and Dice(E) makes for a nice trade, you're pretty vulnerable when it is down; try to use it at times where you think you're safe, or if you have wards. Feel free to use it if you think you can 1v2 the gank though, you can probably win as long as you have Dominus(ult) and play it well. Trading without using Slice and Dice(E) is actually still very strong, and you can still trade successfully quite often by using Ruthless Predator(W) when they walk up to cs.

My last tip for laning with Renekton is to really try your best to win small trades and to really have the "small victories" mindset. This is really important on a champion like Renekton since he falls off a bit late game; you'll want that early lead in lane so you can still be useful in some type of way later. In my experience renekton really has the tools to win small trades, and even zone really well in a lot of the laning phase so keep those small victories in mind while laning.


Renekton can be a very good split pusher if you choose to play him as one. In games where your team doesn't have strong team fighting, I'd recommend split pushing since sometimes drawing pressure away and splitting the enemy team up can be more beneficial.

While split pushing with Renekton you'll want to be cautious of your fury and be careful to not waste Slice and Dice(E) as well, just in case you have to 1v2. You'll always want to pay close attention to your minimap, and count how many people on the map are missing that could potentially be coming for you.

You'll also want to be looking to see what your team is doing, and if they'll need your help taking an objective that you need to Teleport to. However, Teleporting in might not always be the right answer; you want to try to gauge to your best ability if pushing the turrets is more worth it, or if Teleporting into the team objective will make a difference. I can't really tell you which to do outright since every game is different, however, I can say you'll generally want to Teleport if the team is going for baron or elder dragon; if it's a choice over something like an inhibitor turret / inhibitor and an ocean drag, then it might be better to try to go for the inhibitor. In most cases it really just depends on the match, and as a splitpusher that is something you will just have to learn to gauge. As a last note I'll also add that if you think your team comp has a better team fight overall, then it's probably worth it to Teleport into the fight in most cases.

Basically, your goal while splitpushing should be to draw pressure to whichever lane you're in, either trying to eventually get a turret, or draw enough pressure to where they send more then one person down to you and then your team gets something out of it. Keep in mind that sometimes you'll have to be very patient when splitpushing, and your team may not understand how to do it correctly. Be prepared to be blamed for ****ing everything, even if you make the right choices.


Team fighting on renekton can be very tricky, and sometimes you just feel kind of useless; the best tips I can give for this is to play around your fury, especially if you're Teleporting into a team fight. In all cases try to make sure you have at least above 50 fury since at this point in the game your empowered abilities are still going to do a decent amount but your normal abilities won't do that much.

Another thing is try your best to get the most out of Dominus(ult). Dominus is actually pretty strong late game in a team fight; its area of effect magic damage lasts for awhile, and with the fury bonus it gives you, it should be able to get some empowered abilities off with it and soak up some damage for your team. Some games if you can just soak up enough damage in a team fight with Renekton then you've done your job.


My biggest tip for team fighting would just be to try to stay alive and don't do anything too crazy late game. Be aware that Renekton isn't as strong as it was in lane, I see too many Renekton players that go overly aggro even in the late game because they crushed lane and still think they're strong. Try to be smart and stay alive while dealing a good amount of damage; don't go diving all in with both of your Slice and Dice(E) procs on their back line trying to kill their adc, because most of the time you will just get CC'd or not even have the damage to kill them fully if their support is near.

Renekton doesn't have very good engage, and I wouldn't recommend to go all in with him unless you're confident you can get an empowered Ruthless Predator(W) on a squishy target. If you're able to do this then it is pretty good lock down as long as your team can follow up, and if you decide to do this you should preferably go after one of their carries. In most cases I split push with Renekton and try to Teleport into a fight that has already begun and peel for my teammates and soak as much damage as I can, while just generally being in their faces and being obnoxious.


Overall I think Renekton is a fun champion to play, and is great if you feel like winning lane or want something that is relatively safe in lane. He does fall off a bit in the late game, but don't let that stop you for learning him because at the end of the day he is still a tank that is capable of absorbing loads of damage while also being able to deal a bunch out. Although he does fall off late game, just the fact of how strong he is in the early game makes up for that in my opinion. Essentially, he is still a decent champion that is capable of having an impact late game if played correctly. I think if you're trying to learn Renekton, I would try to focus on these things in order of importance: trading, movement, fury management, and splitpushing; Renekton is a bit more more complex than just this, but focusing and learning these things will give you a good start to figuring out the quirks of how to play him.

Thanks for reading my Renekton guide; if you liked it, or it helped you out at all, then let me know in the comments. If you think I left something out, then go ahead and let me know as well, I always enjoy hearing feedback whether it be positive or negative. Thanks again for reading and I hoped it helped in someway.



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