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Introduction


Pros
Cons
- Has high enough health to survive team fights(if cast skills right)
- Higher Damage output
- High Mana for long team fights
- Can Fight Solo Versus Many enemies
Cons
- Mana Greed at Starting game
- Tactical Build
- Requires High Strategical Skill from players
- Requires Stable Game Connection
- Requires Focus










It depends on your play style but still this build requires high enough
magic penetration to remove the damage reduction provided by
Glyph of Magic Resist or
Glyph of Scaling Magic Resist.



Rushing to build
Tear of the Goddess will help you to secure you have ample of mana of mid to lage game team fights.
The do not build
Archangel's Staff immediately.
Tear of the Goddess still stacks mana. buying it as early as 12-15 minutes doesn't really do anything because
Tear of the Goddess still has 200-400 stacks of mana.
Instead buy a
Rod of Ages it fills the time for the
Tear of the Goddess to stack nearly full.
Buy
Boots and
Haunting Guise if
Tear of the Goddess's stack is at 500-600.
Haunting Guise gives you magic penetration and health you will need in fights.
you can also buy
Chalice of Harmony instead of
Haunting Guise if your enemy has high damage than you can take in early game.
Buy
Abyssal Mask if you have enemies like
LeBlanc who needs to go near you for her burst. it gives
magic resist and also additional
magic penetration to burst them before they can burst you.
Banshee's Veil and
Zhonya's Hourglass are helpful if enemies has AoE Crowd Control or High Damage burst like you.

The do not build



Instead buy a


Buy




you can also buy


Buy






Start with
Flash Frost to avoid early death. Don't waste
Rebirth for nothing at an early game.
Rebirth reduces
Anivia's
armor and
magic resist at early levels.
Maxing
Frostbite ensures that you have burst.
Frostbite doubles it's damage if enemies were slowed by
Glacial Storm or
Flash Frost.






Maxing





Try to land


If your jungler offers you blue accept it. even if

try to position


If enemies were able to get out of your






Releasing




Every Champion Has it's strengths and weaknesses.
On how you use your champion makes them strong.
On how you exploit their weaknesses makes them weaker.
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