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Recommended Items
Spells:
Smite
Flash
Items
Ability Order

Happy Hour (PASSIVE)
Gragas Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Sion
Synergies
Ideal
Strong
Ok
Low
None
Introduction

Gragas - The Rabble Brouser
Melee, Tank, Jungler
Melee, Tank, Jungler
During last season
Juggernaut enchantment has been replaced by Cinderhulk, the meta of tanky junglers becoming OP has taken up and it's became pretty obvious that Gragas is one of those junglers. Being a surprisingly strong early-mid game champion with decent base damage it's now the best way to build him as a straight tank. In addition, his ultimate brings a unique impact on the game and he is surely one of those champions that are able to do sudden awesome plays. 
Our build includes mostly defensive stats (especially HP), CDR and mana. When giving blue buff to your midlaner,
Please consider this is the first guide I made and therefore I would really appreciate any feedback from you guys.
PROS
- provides tons of CC - decent base damage - strong ganks, especially after level 6 - has gap closer/escape with - passive sustain with - capability of making sudden plays - - good initiator - a great drinking buddy ;) |
CONS
- has to land skillshots - hard to master - can often fail with - has to think before chanelling - falls off a bit in late game - he is fat and dizzy :O |
Runes
| Greater mark of hybrid penetration |
Marks of Hybrid Penetration work well on |
|
Take these for late game tankiness because HP works very well on Gragas. If you don't have these, take Armor or Health Seals. These might work even better for easier early jungle clear. |
With
Gragas there are more viable Mastery Trees to run. For tanky jungle role we want 21 / 9 / 0, utilising both AP and AD masteries in offensive section.


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space |
Masteries explanation |
Flash is simply a must have ability on almost every champion. With combination of
+ E / ult combinations.
Obviously, as a jungler this is just another mush have item. Nothing much to explain. It's also great because in combination with
Note: Take
We want to max out
|
(Passive) Happy hour |
|
(Q) Barrel Roll |
Max this skill first, because it is you main AOE clear ability and you want it to do more damage. Maxing it will increase slow ammount for ganks. Beacause it deals more damage if it sits out longer try to leave it for a full duration when clearing jungle camps. This ability has pretty large range so it's a rather safe poke or kill secure ability. You may let it stay in the bush while the enemy is approaching to do maximum of damage to them since they wont be able to see it without vision.
|
(W) Drunken rage |
|
(E) Body slam |
You can try to surprise the oppoent with the E+
play. Dash forward from the long distance towards the enemy and use flash into them just before you stop dashing. This will cause the same effect as if you did the opposite way (flash and then E). The only difference is that the enemy probably won't predict this move and won't be able to react fast enough before you stun them.
|
(R) Explosive cask |
It takes some practise to learn how to use it corectly, otherwise you really might fail. Keep in mind that throwing it not far enough will make the enemy flee away to safety, while throwing it too far will just make you waste it. Therefore always try to wait for a right moment to use it. As you may already know, knocking the enemy into the wall will stun them for a short duration. Ultimate can also be used as a good escape in case you get in trouble.
|
Usual jungler's starting items. |
|
First, upgrade machete into
Stalker's will means at least one non-skillshot CC for you and will help you hit your abilities easier. It is also helpful for finishing off the enemy that escaped with very little HP. Go for
Renger's if you want extra sustain and faster jungle clear.
Cinderhulk's enchantment is simply essential so try to get is as soon as possible. With health multiplier and AoE-damage dealing passive it is the main reason that made tanky junglers* OP in the current meta and it benefits amazingly on * |
|
For shoes, take |
|
An item giving you more health and mana, which passive kind of replaced |
Against AD
|
Cinderhulk's though and some prefer taking
Randuin's has a similar passive and includes quite a lot of HP and active that FH doesn't have but doesn't give you any CDR nor mana. You should buy both of these items against hard AD team, along with
Tabi.
|
Against AP
|
You will get some nice stats with these items, both giving you 10% CDR and 400 HP. |
Other
|
An item that gives you most HP of them all, scaling greatly with Cinderhulk and bringing you some really nice passive sustain that will make you almost unkillable in combination with |
|
Gauntlet should be taken preferably instead of |
|
If your team needs vision, go for it. We often see this item picked in high ELO for a reason. Vision is simply one of most important priorities in LoL and more HP also won't hurt you. |
|
Pick this item against hard AD team or fed opponent ADC. |
|
If your team needs more damage or when being behind,
Liandry's is probably the best offensve option for you as it's passive works best with champions having lots of CC, one of which |
|
Also vialable options. Choose them preferably. |
At the beginning you will be focusing on basic jungle routes clear and first ganks.
There are more ways to clear jungle but personally I do it in a following way:
Blue side
- start and smite red (
Barrel Roll on camp at 1:51) (do NOT smite immediately as we want to get the bonus HP from it) - then slain razorbeaks OR wolves
- go and smite blue
*Another option is a to start with Krugs (smite opening) and then continue with red and blue camp (see at picture below).

Red side
- Start with Gromp (smite opening)
- Get blue
Now approach to red camp. While walking, when passive cooldown resets, take a drink (use W) to get HP from it. - Do and smite red.
After finishing this sequence of camp clearing, you should be level 3 and have at least 30% of HP. Now, the reason why we cleared the camps in the sequence above is because we wanted to focus on early top/mid ganks. You always should estimate which lane is more likely to bring you a kill or potential first blood. If there's no good opportunity continue with other camps. Try to get maximum efficiency from
Obviously, ganking is one of junglers' main priorities. Interestingly, Gragas has a plenty of options how to perform a gank. It always depends of situation and it's up to you to take the right action. Generally, your goal is to stun the enemy using
Another thing to try is to use
+
from invisible point to your enemy. That way you won't give them enough time to react and before they could, you and your teamate should be able to burst them down. Using this comb also works when the enemy is surrounded by minions or behind the wave as you will jump over them with your
As already mentioned above,
However, what you really dont want to do is to ult some other champoions in the middle of your team, as e.g

I strongly believe that currently
I wish you all luck on Summoner's Rift and fun playing Gragas!

-Janez, april 2015


























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