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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Sion
Ideal
Strong
Ok
Low
None
Introduction




Gragas - The Rabble Brouser
Melee, Tank, Jungler
Melee, Tank, Jungler

During last season





Our build includes mostly defensive stats (especially HP), CDR and mana. When giving blue buff to your midlaner,


Please consider this is the first guide I made and therefore I would really appreciate any feedback from you guys.
PROS![]() - provides tons of CC - decent base damage - strong ganks, especially after level 6 - has gap closer/escape with ![]() - passive sustain with ![]() - capability of making sudden plays - ![]() - good initiator - a great drinking buddy ;) |
CONS![]() - has to land skillshots - hard to master - can often fail with ![]() - has to think before chanelling ![]() - falls off a bit in late game - he is fat and dizzy :O |
Runes




Greater mark of hybrid penetration |
Marks of Hybrid Penetration work well on ![]() |
![]() |
Take these for late game tankiness because HP works very well on Gragas. If you don't have these, take Armor or Health Seals. These might work even better for easier early jungle clear. |
With
Gragas there are more viable Mastery Trees to run. For tanky jungle role we want 21 / 9 / 0, utilising both AP and AD masteries in offensive section.



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Masteries explanation![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Flash is simply a must have ability on almost every champion. With combination of




Obviously, as a jungler this is just another mush have item. Nothing much to explain. It's also great because in combination with


Note: Take


We want to max out




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(Passive) Happy hour |

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(Q) Barrel Roll |
Max this skill first, because it is you main AOE clear ability and you want it to do more damage. Maxing it will increase slow ammount for ganks. Beacause it deals more damage if it sits out longer try to leave it for a full duration when clearing jungle camps. This ability has pretty large range so it's a rather safe poke or kill secure ability. You may let it stay in the bush while the enemy is approaching to do maximum of damage to them since they wont be able to see it without vision.
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(W) Drunken rage |


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(E) Body slam |

You can try to surprise the oppoent with the E+

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(R) Explosive cask |
It takes some practise to learn how to use it corectly, otherwise you really might fail. Keep in mind that throwing it not far enough will make the enemy flee away to safety, while throwing it too far will just make you waste it. Therefore always try to wait for a right moment to use it. As you may already know, knocking the enemy into the wall will stun them for a short duration. Ultimate can also be used as a good escape in case you get in trouble.

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Usual jungler's starting items. ![]() ![]() ![]() |

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First, upgrade machete into ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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For shoes, take ![]() ![]() |
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An item giving you more health and mana, which passive kind of replaced ![]() |

Against AD
![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Against AP
![]() ![]() |
You will get some nice stats with these items, both giving you 10% CDR and 400 HP. ![]() ![]() |
Other
![]() |
An item that gives you most HP of them all, scaling greatly with Cinderhulk and bringing you some really nice passive sustain that will make you almost unkillable in combination with ![]() |

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Gauntlet should be taken preferably instead of ![]() ![]() |
![]() |
If your team needs vision, go for it. We often see this item picked in high ELO for a reason. Vision is simply one of most important priorities in LoL and more HP also won't hurt you. |
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Pick this item against hard AD team or fed opponent ADC. |
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If your team needs more damage or when being behind,
![]() ![]() |
![]() ![]() |
Also vialable options. Choose them preferably. |

At the beginning you will be focusing on basic jungle routes clear and first ganks.
There are more ways to clear jungle but personally I do it in a following way:
Blue side
- start and smite red (
Barrel Roll on camp at 1:51) (do NOT smite immediately as we want to get the bonus HP from it)
- then slain razorbeaks OR wolves
- go and smite blue
*Another option is a to start with Krugs (smite opening) and then continue with red and blue camp (see at picture below).

Red side
- Start with Gromp (smite opening)
- Get blue
Now approach to red camp. While walking, when passive cooldown resets, take a drink (use W) to get HP from it. - Do and smite red.

After finishing this sequence of camp clearing, you should be level 3 and have at least 30% of HP. Now, the reason why we cleared the camps in the sequence above is because we wanted to focus on early top/mid ganks. You always should estimate which lane is more likely to bring you a kill or potential first blood. If there's no good opportunity continue with other camps. Try to get maximum efficiency from


Obviously, ganking is one of junglers' main priorities. Interestingly, Gragas has a plenty of options how to perform a gank. It always depends of situation and it's up to you to take the right action. Generally, your goal is to stun the enemy using












Another thing to try is to use





As already mentioned above,




However, what you really dont want to do is to ult some other champoions in the middle of your team, as e.g




I strongly believe that currently


I wish you all luck on Summoner's Rift and fun playing Gragas!

-Janez, april 2015
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