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Spells:
Exhaust
Flash
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction
This is my first guide and it's about my favorite champion,

If you do not agree with the items, masteries or runes, look further in this guide to see why and comment why you think I am wrong.

So I present you my guide for GRAVES, THE OUTLAW!
Pros
|
Cons
|
Flash: Flash can get you out of trouble and can also be used to close the gab between you and and your enemy. I always pick this spell.
Exhaust: I regularly take this, it's good to reduce the damage output of an enemy and slow him. (e.g.
Tryndamere, so you can reduce the damage output of him when his ult
Undying Rage is up). Another use is to escape or to make sure your enemy don't escape.
Ignite: Ignite is awesome for first blood and even further in the game. If your opponents do get away with barely any hp left, definitely take this.
Teleport: This helps u to get in lane faster after you recalled to buy items, or to help a lane in trouble. This has many uses, but I like Exhaust/Flash much more than Teleport.
Ghost: Awesome for chasing but that's pretty much it. If you consider this to run away from sticky situations, then absolutely don't pick this when the enemy team has a lot of slows. I would never take Ghost on Graves because of his
Quickdraw.
Cleanse: Since the buff cleanse is more viable against a CC-team. If you have to lane against a
Taric or anyone with a stun/snare. Consider taking this.
NOTE:Cleanse doesn't work against:
Skarner's ult
Impale which pulls you away
Warwick's ult
Infinite Duress which suppress you
Malzahar's ult
Nether Grasp which also suppress you
Urgot's ult Hyper-Kinetic Position Reverse but I think you can't.
New masteries! I don't think they are better than the older ones, though you have more combinations..
Anyway, you can chose between mana or health. If you chose for mana, you would rather want the mastery setup 21-0-9 and for health, you would go for 21-9-0.
They both have the same Offence tree.
I believe this is the best offense tree for an ad carry. The extra AD, Lifesteal, Crit and Armor Penetration are welcome. You deal barely any magic damage, so don't put any points in AP, Magic Penetration and so on.
So we start by putting 3 points in
Brute Force
and 1 in
Summoner's Wrath
if u take
Exhaust or
Ghost. Otherwise it's better to put a point in
Butcher
. It's all pretty obvious now..
We put 4 points in
Resistance
and
Hardiness
. You put 3 points in
Resistance
if the enemy is more AP based, or you put 3 points in
Hardiness
whether the enemy team is more AD. 2-2 can work as well.
Extra health is always nice on an AD carry. Thats why, if you decide to put points in defence tree, you want to have the HP bonus.
Since
Cleanse is more viable now, definitely put a point in
Summoner's Resolve
if you decide to take that spell.
This can vary a lot. I'll explain what is a good choice. Put a point in Summoners' Insight if you want to improve your flash with 15 seconds CDR. If you go for this kind of mastery setup, definitely max out
Expanded Mind
and
Meditation
. You also want the buff bonus Runic Shrine.
Now you have 1 free point, you can put this in
Good Hands
if you want to reduce the time you're dead. Another choice is to put a point in
Swiftness
for a little bit Movement Speed.
Anyway, you can chose between mana or health. If you chose for mana, you would rather want the mastery setup 21-0-9 and for health, you would go for 21-9-0.
They both have the same Offence tree.
OFFENCE TREE

So we start by putting 3 points in





DEFENCE TREE: HEALTH - [21-9-0]





Extra health is always nice on an AD carry. Thats why, if you decide to put points in defence tree, you want to have the HP bonus.
Since


UTILITY TREE: MANA - [21-0-9]



Now you have 1 free point, you can put this in


Main Runes
|
Greater Mark of Desolation
|
|
Greater Quintessence of Desolation
|
Optional Runes
|
|
|
You can't change the Greater Mark of Desolation and Greater Quintessence of Desolation because you really need them as AD carry. Though, you can change the other two, or at least one. If you use a lot of combo's, consider using




This is Grave's passive. At the moment, it gives a bonus of 1 at lv 1, 2 at lv 6, 3 at lv 11. This can stack up 10 times. This passive is not really useful for a DPS, but it's not a bad passive, it helps you to stay in lane longer and taking less damage at the end of the game, max 30 armor and magic resistance, who don't want that!

This is your main damage output if you're not auto-attacking. Use this to push your lane and/or to harass your enemy so he can't farm without taking damage.

This skill has so many uses and is the only CC you have:
- Harassing your enemy
- Slowing your enemy and taking his sight radius away for a few seconds when he's escaping
- Lasthitting minions! Yes, if there are some minions with very low HP, it can be smart to cast this
- Smoking bushes so you have an option to escape

Just like

- Speed up your attack speed when attacking a turret for example
- Close the distance between you and the enemy when you're chasing
- Get away when they are chasing you
- You can get through SOME walls.

This is your ultimate, dealing damage and at the end of it range or when it its a champion, it has AoE damage. The range is pretty insane with the cone. Use this to hit enemy's when they are escaping with barely any HP left. You can also use this to initiate a team fight, because everyone get damaged. Be careful when you are using this ult in close range, it might be tricky, but u can miss this very easily.
We start by putting a point into
Buckshot. This is our main damage output, so we want to max this first. At level 2, we put a point in
Quickdraw and we will max this as second. This is your escape and chasing skill, it's also good for the extra attack speed you get from its active. At level 4, we put a skill point in
Smoke Screen and we max this as last. We max our ult
Collateral Damage at lv 6, 11 and 16.
If we put this together in a nice chart, we get this:
When you are fighting at your lane against an enemy champion, harass him as much as possible. Start with
Buckshot followed by
Quickdraw and
Smoke Screen to slow him and thanks to the 1 second CDR, you can land another
Buckshot . If you have enough mana, try to do this every time. You can also start by using
Quickdraw to close the distance, followed by
Buckshot so he takes more damage from Buckshot.
In teamfights, it's all about positioning. You are not a tank, nor an initiator with any CC (maybe your ult). Your main goal is to deal damage, so use
Buckshot whenever it's off cooldown and when it will hit. You can use
Collateral Damage to damage the whole team, or to finish off escaping enemy's like I already said.




If we put this together in a nice chart, we get this:
When you are fighting at your lane against an enemy champion, harass him as much as possible. Start with






Team Fights
In teamfights, it's all about positioning. You are not a tank, nor an initiator with any CC (maybe your ult). Your main goal is to deal damage, so use


Start items




Core items
These are items I get every game I play with Graves.















Situational last 2 Items



























EARLY GAME



TIP: You can use

Bot lane with support
You are the best when you are with support.





These are the best supports you can get on your lane. You can harass while they will heal you/shield you. You can stay longer in lane and farm till you got 2000 gold which means

Duo lane without support
This means your team doesn’t have a jungler or no support. When you have to play like this, don’t push! Make sure that you get most of the minionkills and farm up to your B.F Sword. If you can’t do this, you can buy


Since you have 2 players whom do damage, you can push a bit and get kills.




There aren’t any good champions you can lane with except support, but tank should be just fine. Get cs and win. Champions like



Mid lane
Before I start to talk about this, this depends on 2 facts: JUNGLER and WHO’S MID. You will probably face an AP carry mid, which is the best choice. Since you play mid, always watch out for ganks as you have no CC (except a ‘slow’),which means you can’t push. If you are having trouble with your opponent, ask for ganks, especially if they are pushing your lane. Try to lasthit minions, do not auto-attack for most of the time, but now and then an attack to keep up your passive.
If their jungler targets you fast or the AP carry at mid is just too strong for you, don’t farm until you got a B.F. Sword, but buy parts of your Core items. This would mean, you first buy your






MID GAME
Once the first or the second turret is down, some players start to roam and ganking other lanes. Watch out with roaming with graves, you are very squishy, so you need a partner. If I play bot, I come ganking mid some times, but for most of the time, I stay at a lane and keep farming. Once the real teamfights start, you need your items to deal damage. Lasthitting will become much easier and you can push your lane to bring down the turret. Always look at the minimap to check that it is safe for you to push. If 5 man are missing, don’t push.
LATE GAME
This is where you shine. You now deal tons of damage in teamfights. Let someone else initiate with CC and use



30 October
Made the guide
...
7 November
Updated Gameplay
Edited skill changes with the patch
23 November
Updated everything with the new patch
New Masteries
02 Januari
I finally updated the guide.
New explanation for new masteries
Added
Cleanse as Optional Summoner Spell
Still working on supports.
Made the guide
...
7 November
Updated Gameplay
Edited skill changes with the patch
23 November
Updated everything with the new patch
New Masteries
02 Januari
I finally updated the guide.
New explanation for new masteries
Added

Still working on supports.
Graves is an awesome champion, so definitely try him out. Please comment so I can change some parts of this guide. If you're downvoting, please comment.
Thanks for reading,
Chriskros
Thanks for reading,
Chriskros
To Do!
- Adding extra information about the five supports I mentioned
- Farming, Laning
- Need to change the Wall of text @ Gameplay
Patch Notes
League of Legends v1.0.0.127
New champion: Graves
League of Legends v1.0.0.128
True Grit (or
True Grit
Spaceee - Buff duration reduced to 3 seconds from 4
Spaceee - Armor and magic resistance per stack reduced to 3 from 4 at max levelBuckshot damage per additional missile reduced to 30% from 35%
League of Legends v1.0.0.129
- General
Spaceee - Attack range reduced to 525 from 550
Spaceee - Base mana lowered to 295 from 342 - Buckshot damage per additional missile reduced to 25% from 30%
- Fixed a few small tooltip errors
Chriskros
Graves Guide
Graves - Shotgun you to dead!
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