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Guide on Itemization by Rednblue
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Champion Build Guide
Introduction & Exposition -
About the Author
I am Rednblue, I have played every position, every role, and pretty much every champion to a degree that I know how everyone seems to work and what the solid idea should be when you play them. I can play any position at least decent, and any role. I know a lot about League and I know more than most people in my rank at least.
Now I know we all have those people who don't know how to build, they have runes for being a bursty

The reason why you can't just look up the build for a Champion and instantly know all about the champion. But, the main thing I see in people in my Elo is, people may know exactly what to build in a normal situation but, they don't know why they build specific items and they don't know when it is not right to take the items and they just don't feel the game and they don't feel the items.
Lots of people have no clue why they are building something and they just look at what the item builds say about the builds and they just go with it. The problem with that is, they don't look and read why you might buy some of the items, or they just don't simply look at the runes for the build they want to do. Like if you wanted to go full AP Cho'Gath, you don't go



So this Itemization Guide is me telling you how items work, when and why you should build them, and how to build in general.
Item Information -
Item Information
Juggernaut/Bruiser Items -
Attack Damage Items - As an Attack Damage Juggernaut you are going to be taking







Magic Damage Items - As a Magic Damage type Juggernaut/Bruiser you will be on the minority side of Juggernaut/Bruiser type Champions. Your Item Choices will be something that provides, sustain, and DOT, Damage Over Time. Things that include both of those would be:





Jungle Basic Items -
Basic Jungle Items - The Jungler basic items are obviously:





Assassin Items -
Attack Damage Items- As an Attack damage assassin you will be wanting a lot of damage and a lot of armor penetration. You want to think of yourself as a burst type damage dealer as that's who you are so you should be taking items that are best used in burst combat such as:






Magic Damage Items- As an AP assassin you will usually have longer cool downs than your usual Attack Damage assassins as you will truly be killing them in one set of moves. You want your items to be HIGH-BURST and damage which consists of:






Mage Items -
Magic Damage Items - As a Mage you will only ever be build Ability Power, as a Mage you will usually take a lot of Mana and a lot of ability power, items that fit into this catagory would be items like this:





Marksman Items -
Attack Damage Items - As a Marksman you will pretty much be always building Attack Damage, Attack Speed, and Critical Strike chance. These items consist of:







Support Items -
Attack Damage Items - You will usually build assassin if your playing and Attack Damage support;;;
Magic Damage Items - As a magic damage support you will usually be an enchanter or a mage which means that for enchanters you will be building up your heals, shields, and mana regeneration, the items that help out this catagory are:




Tank Items - You just want to be building tank peel on tank supports but with a budget build. Items will consist of stuff like this:




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