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Mordekaiser Build Guide by SanLourdes
Heavy Metal Mordekaiser | Bruiser Mordekaiser Guide
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Runes: Best Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order World Domination
Threats & Synergies
If you are matched up against a Vayne you have made a huge mistake of not banning her in champ select. Her Impale ability will get you off her any time she wants, her Q can be really annoying especially when you try to hit your Q. Her damage based on max health and her range make this matchup a hell of a lot harder as well. Freeze the wave in front of your tower and try to farm safely. Do not trade with her unless you have the safety of your tower or maybe your ultimate. Do not feed her or you won't be able to defeat her no matter what you do later on. Build Doran's Shield, Plated Steelcaps and Rylai's as soon as you can.
Lucian's dashes can be hard to deal with, and if he hits his passive he will be able to use his dashes all the time. His waveclear and in-lane pressure are exceptional. If he is good he will try and slowly build up a wave and tower dive while poking you. Build Doran's Shield, Plated Steelcaps and Rylai's as soon as you can.
Olaf is a tough matchup. Even though he was nerfed, he still remains a strong counter to you. He has damage, movement speed, and anti-CC that completely cancels your ultimate. Do not use your ultimate on Olaf unless you know that his is on cooldown. Don't get his by his axes. Build Doran's Shield, Plated Steelcaps and Rylai's as soon as possible.
Darius does some insane damage during the early game, respect that. You both have a gap closer, so keep that in mind. If he engages with his E, just use yours backwards to pull him back to where he was. Don't fight him when he has his hemorrhage stacks! You can beat him with your ultimate only if he is not fully stacked. Save your W for when you get on low health so that he can't use his ult to execute you. Keep close to him so that he cannot use the extra damage from his Q sweet spot. Once you get a kill on him you snowball way harder than he does. No need to change anything in your build sequence, just bring Doran's Shield and build Sorcerer's Shoes.
A skill matchup, you outscale him faster but only if you don't feed him. Build Bramble Vest early and do not get hit by consecutive Q's. Your ult > his ult. Keep the rest of your build the same and take Sorcerer's Shoes.
Gangplank is probably one of the most annoying matchups you will go against. Watch out for his barrel placements and you MUST keep an eye on his W. DO NOT ULT HIM. It is just not worth it unless you literally see him use it in front of your eyes and you have your ult ready then and there to use. He will cleanse your ult otherwise. Take Doran's Shield and build Sorcerer's Shoes. You outscale him, but his abilities can counter yours. In this matchup it is worth it to use Ghost to run him down and make sure you get a kill ahead and establish dominance in your lane. If he has lane control, he will fill it with barrels and keep poking you with his Q, denying you CS and doing all the other annoying things in the world while you watch helplessly.
I hate this matchup more than anything in the world. He is a poke machine with tons of CC and burst potential. Stay out of his way pre-level 6. Freeze the wave in front of your tower and let him push. Safely CS and when you have your ultimate, use Ghost, E , ult him and make him pay for all the pain he has caused. His turrets won't be there in your Death Realm to save his mustache. Other than that, play it safe and do not feed him. Respect his burst potential. Build Doran's Shield. Keep the rest of your normal build and buy Sorcerer's Shoes.
Sett is untradable until you scale. His W works a lot like your W, except his deals massive damage. Do not get caught in the middle of his W! He will deal crazy true damage to you. Just farm safely, freeze the lane in front of your tower and watch for his E cooldown so that you don't get pulled and pummeled. Once you have level 6 you can walk straight up to him and ult him for a free kill, but only if you dodge his W. Do not let him snowball or he will be able to kill you easily afterward. Build your normal items and Sorcerer's Shoes.
Rengar can cleanse your ult. Do not ult him unless you know he has already used an empowered ability and it isn't near being fully stacked. He can also heal a large chunk of damage that you deal to him with his E, so keep that in mind. Keep this guy away from the bushes and you will be fine, even if you have to use your E to pull him away from one, it will be worth it. Build regular items.
A pretty even matchup in my opinion. He can just go in for a combo and then spin away. Do not fight him with max fury or you will be eating up a ton of crit damage. The good thing about Tryndamere is that he has to walk up to you to deal his damage. This is where your passive come in. Stack it and then kite him, hitting him occasionally to keep it active. Do not directly fight him when he is in his ult. If he decides to use his E to spin or his ult, use a reverse E to pull him back to buy you time. Once his ult is out, just ult him and kill him. If he decides to use his ult in yours, don't eat up his damage. Just kite him with your passive and damage him with your Q. Once his ult is over, you will have about 2 seconds left of your ultimate if he used his as soon as you used yours. Build Plated Steelcaps and focus on getting Rylai's.
Gnar is at most annoying with his range and CC. Just keep an eye on his rage bar and you should be fine. Ult him when he isn't close to being Mega-Gnar and you can easily kill him. If he his Mega-Gnar in your ult, he can easily wait it out and just escape. Avoid his poke and you should win the lane. If he jumps on you, use your E to pull him off. Build your normal items.
Illaoi has a very poor pre-level 6, so just bully her in lane and take down her tentacles ASAP. One golden rule with this lane however is to always avoid her E. If she can be consistent with landing her E, she will force you out of lane early and regain control. Try your best to stay behind minions when she has it up. After level six you really want to be careful with yours. Always ult her right after she does, it will leave her tentacles behind and you will be able to kill her easily. If you do not have your ult and she ults you, GET OUT OF THERE. She will completely smash you like a tin can under a car tire. The same goes for fighting her when she has multiple tentacles set up. This is why it is extremely important to destroy them when you can, as trading somewhere where she has many of them will always end badly. Build your regular items.
Kayle can be bullied hard in her early game, but whatever you do, DO NOT LET HER SCALE. She will completely overturn the game if she can scale and delete everyone in a few seconds. Deny her CS, pull her in with your E, use every ult on her, whatever, just punish her hard in the early game so she cannot scale. Build your regular items.
The thing to keep in mind with this matchup is to not become brittle whenever you aren't going all-in. If he can land his brittle passive, you will take a lot of damage. Other than that, he is a tank, so build Demonic Embrace as soon as you finish Sunfire Aegis and Rylai's. If you ult him right as he casts his, you will be able to completely ignore his ram from ever hitting you and he will not be able to recast it.
You counter Jax really well. The only thing to keep in mind is to not let him stack his passive before you go all in. Your ult steals the some of the stats he gains from his ult, so you don't have to worry about that either. Since he has to stay close to you to deal damage, your passive will completely melt him. Your E allows you to disengage from his Q or engage if you need to. Try not to let him land his E, as it will slow your passive activation. The only other thing to note is that he is also a hyper-scaling champion. If you die to him a few times you will more often than not find the lane unwinnable. Build your regular items.
A lane bully that you can punish. Respect his burst and CC and you will be able to win short and extended trades. Your ult > his ult, but try and bait it out before you ult him so that your fight isn't so drawn out. You scale harder, but he has the advantage of in-lane sustain, so keep that in mind. Build your regular items.
Teemo is annoying to deal with. He can outrun you before you get Rylai's, making him very hard to lock down to kill. He can kite you very well, so don't pursue him until you have Rylai's either. His blind can be super annoying because it prevent you from using AAs to stack your passive. The lucky thing about Teemo is that your ult removes his mushrooms. Once you land an E, you can completely smash his head through his body with a Q and a few autos. Boom, he's dead. Take Doran's Shield because he is a pokey matchup. For the rest of your items, build what you'd normally build.
Champion Build Guide
Darkness Rise INNATE: After using three basic attacks or damaging abilities, you will start dealing AP damaged based on target's maximum health around you while simultaneously gaining 3% extra movement speed. PASSIVE: You deal 40% of your AP as on-hit damage.
Obliterate ACTIVE: Mordekaiser smashes an area in the target direction, dealing AP damage to all enemies within. Damage is increased if the enemy is isolated.
Indestructible PASSIVE: Mordekaiser stores 35% of post-mitigation damage he deals and 15% of all the pre-mitigation damage he takes. Stored damage decays at varying speed based on level after not dealing damage for 1 second down to a minimum of 5% of his current health. ACTIVE: Mordekaiser gains a slowly decaying shield from the stored damage in his passive. RECAST: After 0.5 seconds of casting W, Mordekaiser can consume his shield to heal him for a percentage of the shield amount.
Death's Grasp PASSIVE: Mordekaiser gains magic penetration based on ability level. ACTIVE: Mordekaiser summons a claw that grants sight, deals damage and pulls all enemies a fixed distance after 0.5 seconds.
Realm of Death ACTIVE: Mordekaiser slows an enemy champion by 75% for 0.5 seconds. If that champion is still in range after 0.5 seconds, Mordekaiser banishes them to the Death Realm. Only him and the target champion enter the realm, all other champions, pets and objects will remain hidden. For 7 seconds, Mordekaiser steals a potion of the target's stats and if the target dies while inside the Death Realm, Mordekaiser will keep those stats until they respawn.
+ Great at extended fights|
+ Can isolate enemy carries for the team
+ High AOE damage
+ In-lane sustain and shielding from W
+ Ultimate can brute force threats
+ Tanky without sacrificing damage
Mordekaiser is simply put, a beast. His pros heavily outweigh his cons, and he is in a good spot in the current state of the game for top lane. His damage is exceptional, he has build in sustain, he has shields, and he has one of the most unique ultimates and powerful ultimates in League of Legends.
- Weak to kiting|
- High cooldowns
- Falls off during the late game
- Higher ban rate than most champions
- Simple abilities
- Very few playstyles
No champion is without weakness. For Mordekaiser, it's movement speed. Although this guide will try and mitigate that weakness, Mordekaiser still has trouble sticking to enemy champions and he is easily kited if his abilities are on cooldown. He also falls off during the late game once the enemy team builds items.
This build is all about your passive, Darkness Rise. Mordekaiser is extremely good at extended fights because of his passive which deals tons of damage over time, paired with the shield and heal from his W, he is a brawling machine. The only problem he has is gap closing. He does have his E, but it is on too much of a cooldown in order for it to be dependable in fights. This is where our build options come in. The items and runes are centered around helping Mordekaiser's weakness, gap closing, while also buffing his strength, sustained damage.
Ghost is a must on this build. It can be used offensively and defensively as a gap closer. It also works extremely well with Nimbus Cloak and Celerity. Flash is another gap closer that many champions take because of its versatility. Offensive or defensive, it is a great spell for extending your ability ranges or repositioning yourself to gain an advantage.
Conqueror is by far the best rune on Mordekaiser for damage and can easily be activated in extended fights. Triumph will help in teamfights that are close, Legend: Tenacity will help you negate CC, and Last Stand gives great value when you duel below 30% health. Those primary runes focus on damage. The secondary runes focus on gap closing, which is why we choose Nimbus Cloak and Celerity to give us a movement speed boost. Take extra attack speed in the runes since we don't build attack speed anywhere else. Since Mordekaiser relies on stacking his passive, extra attack speed will help him activate it quicker. Not to mention it will also help you with last hitting minions, stacking Conqueror faster, and applying the 40% AP on-hit damage that your passive provides as well. For the other buffs take armor and extra AP.
Mordekaiser's abilities are all very useful, however you want to always max your Q first for damage. Your Q can deal a good chunk of damage if you hit an isolated target. Your E and W both provide good stats when you upgrade them. These can be upgraded depending on your matchup or how you are doing in game. Upgrade W if you have a hard time sustaining in lane or if you are against high burst champions in which the shield can be very helpful. Against tanks or high mobility champions, it is best to max E next because of the magic penetration and gap closing. Personally I prefer maxing E after Q, but again, it is best to choose between upgrading W or E depending on your situation. Your R is your most powerful assassination/isolation tool, so put points into it whenever possible.
Mordekaiser's items usually buff his magic penetration and AP stats, however, this build takes a much different approach to how he deals damage. Mordekaiser's passive can deal insane damage over extended periods, and we can buff the damage that we dish out in extended fights with the best item for ramping damage, Sunfire Aegis. This item is great when you can keep your enemies close to you, which you will be doing to make most of your passive ability anyway. At full stacks you will be dealing extra damage per hit with your abilities and AAs which also burns enemies. On top of that Sunfire Aegis also provides great tenacity and slow resistance stats to make you harder to shut down with CC.
Rylai's Crystal Scepter:
Our second item will always be Rylai's Crystal Scepter. The slow from this item will be applied infinitely as long as your enemies stay in your passive range. This will make it extremely hard to get out of your passive and run away from you. Usually they will have to burn a Flash or a Ghost in order to escape. This is where your E comes in. You can bring them back to you and continue eating their health every second. There really will be what Mordekaiser calls "NO ESCAPE!".
After Rylai's Crystal Scepter it is best to get your boots, since it is one of your core items along with Sunfire Aegis, you want to build those two items before you build boots. I usually go Sorcerer's Shoes to build magic penetration and deal more damage. If you're up against AD threats, Plated Steelcaps aren't a bad choice. If against AP threats or more CC than usual, Mercury's Treads will work as well. If the enemy team has high mobility or high slows, build Boots of Swiftness (rarely).
Some bruiser tanks will be able outlast you even with your sustained damage, so it is best to take a tank melting item such as this one. The damage based on max health makes this item extremely versatile, and will also be applied infinitely as long as your enemies stay in your passive. A nice source of health and AP as well.
This item works extremely well with Mordekaiser's W. The healing and shield strength will be increased significantly. A great item against magic damage and a great source of health in addition to the extra shielding and healing.
Grievous Wounds are the best way to counter champs that depend on lifesteal and vamp to stay alive. Heavy healers like Yasuo, Yone, Master Yi, and pretty much any ADC will force you to build Grievous Wounds to fight them. If needed, you can buy Bramble Vest and sit on it for most of the game until you buy Thornmail as mentioned above. You can also buy Thornmail first before Spirit Visage or Demonic Embrace depending on your matchup. Great source of armor and health.
With all these items, you will be able to slow enemies, catch them in your passive and literally just walk around hitting them occasionally while their health is eaten away as they burn to death. Sounds fun right? Unless the champion has a ton of dashes to spare, there really will be no way to get away from you and out of range from the damage of your passive, the ramping damage of Sunfire Aegis and the max health burn of Demonic Embrace. This build provides so much utility with its slows, sustained damage, health, tenacity, armor, magic resist, and movement speed. You have it all! The rest of Mordekaiser's kit synergizes with this build greatly as well. Your ultimate can isolate a target and stop enemies from targeting you. Once you have your lucky victim in your passive, they won't be able to run away from you and hope to wait out your ultimate. Your E provides an extra gap closer or even an escape, and your W provides you in-lane sustain and shielding. Timing your W right can even protect you from executions like Urgot's Fear Beyond Death, Darius's Noxian Guillotine, Cho'Gath's Feast or Pyke's Death from Below. Your Q provides massive damage on isolated targets (which you are good at isolating), and can be used at a longer range to slow enemies and get them close to you once you have Rylai's Crystal Scepter. Every ability and every item is important and useful. This build will truly make you the Lord of Death.
Special thanks to jhoijhoi for providing the code to make this guide possible. You can check out her coding guide here.