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Recommended Items
Runes: Best Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ghost
Items
Ability Order World Domination
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Vayne
If you are matched up against a Vayne you have made a huge mistake of not banning her in champ select. Her Impale ability will get you off her any time she wants, her Q can be really annoying especially when you try to hit your Q. Her damage based on max health and her range make this matchup a hell of a lot harder as well. Freeze the wave in front of your tower and try to farm safely. Do not trade with her unless you have the safety of your tower or maybe your ultimate. Do not feed her or you won't be able to defeat her no matter what you do later on. Build Doran's Shield, Plated Steelcaps and Rylai's as soon as you can.
Champion Build Guide
Abilities





+ Great at extended fights + Can isolate enemy carries for the team + High AOE damage + In-lane sustain and shielding from W + Ultimate can brute force threats + Tanky without sacrificing damage Mordekaiser is simply put, a beast. His pros heavily outweigh his cons, and he is in a good spot in the current state of the game for top lane. His damage is exceptional, he has build in sustain, he has shields, and he has one of the most unique ultimates and powerful ultimates in League of Legends. |
- Weak to kiting - High cooldowns - Falls off during the late game - Higher ban rate than most champions - Simple abilities - Very few playstyles No champion is without weakness. For Mordekaiser, it's movement speed. Although this guide will try and mitigate that weakness, Mordekaiser still has trouble sticking to enemy champions and he is easily kited if his abilities are on cooldown. He also falls off during the late game once the enemy team builds items. |
Intro
This build is all about your passive,

The Spells




The Runes





Ability Sequence
Mordekaiser's abilities are all very useful, however you want to always max your Q first for damage. Your Q can deal a good chunk of damage if you hit an isolated target. Your E and W both provide good stats when you upgrade them. These can be upgraded depending on your matchup or how you are doing in game. Upgrade W if you have a hard time sustaining in lane or if you are against high burst champions in which the shield can be very helpful. Against tanks or high mobility champions, it is best to max E next because of the magic penetration and gap closing. Personally I prefer maxing E after Q, but again, it is best to choose between upgrading W or E depending on your situation. Your R is your most powerful assassination/isolation tool, so put points into it whenever possible.
Items

Mordekaiser's items usually buff his magic penetration and AP stats, however, this build takes a much different approach to how he deals damage. Mordekaiser's passive can deal insane damage over extended periods, and we can buff the damage that we dish out in extended fights with the best item for ramping damage,



Our second item will always be




After







Some bruiser tanks will be able outlast you even with your sustained damage, so it is best to take a tank melting item such as this one. The damage based on max health makes this item extremely versatile, and will also be applied infinitely as long as your enemies stay in your passive. A nice source of health and AP as well.

This item works extremely well with Mordekaiser's W. The healing and shield strength will be increased significantly. A great item against magic damage and a great source of health in addition to the extra shielding and healing.

Grievous Wounds are the best way to counter champs that depend on lifesteal and vamp to stay alive. Heavy healers like








Overview
With all these items, you will be able to slow enemies, catch them in your passive and literally just walk around hitting them occasionally while their health is eaten away as they burn to death. Sounds fun right? Unless the champion has a ton of dashes to spare, there really will be no way to get away from you and out of range from the damage of your passive, the ramping damage of







End Guide
Special thanks to jhoijhoi for providing the code to make this guide possible. You can check out her coding guide here.
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