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Hecarim Build Guide by theshadowsd

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League of Legends Build Guide Author theshadowsd

Hecarim Solo Top Offtank/Bruiser

theshadowsd Last updated on April 26, 2012
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Jungle Role
Ranked #21 in
Jungle Role
Win 48%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 8

Honor Guard

Defense: 14

Strength of Spirit

Utility: 8

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Hi fellow Summoners. That's my first champion guide so please dooon't hold back on your comments!

I see a lot of Hecarim players go jungle with him. I think he's a lot better on top for two reasons:

  • He is slow at clearing jungle because his Rampage does only 50% Damage at minions and monsters.
  • When played top he does better teamwork with other junglers/gankers like Lee Sin or Nocturne.

P.S. Ignite + Ghost is a good combination for Hecarim so better don't leave one of them out for Smite.

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Greater Mark of Attack Damage x9
Greater Seal of Armor x9
Greater Glyph of Scaling Magic Resist x9
Greater Quintessence of Movement Speed x3

I prefer AD Marks instead of Armor Pen. but you can try both.
Seals and Glyphs are pretty much the same as with every solo top champion.
Movement Speed Quintessences because of his Warpath.

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I run a 8/14/8 build.
Not focusing much on his Damage (he gets AD from Warpath anyways) but instead take a lot of defensive masteries because Hecarim isn't much bulky and gets countered by many nukers such as Lee Sin and Riven, at early game.
On Utility i take Expanded Mind for bonus Mana and Swiftness for bonus Movement Speed.
I haven't seen any Hecarim guides taking the movement speed mastery and I really don't understand the point of running Movement Speed Quintessences and not taking Movement Speed bonus at masteries.

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Now because this is a Solo top guide don't follow this item build when you are jungling.
I usually start with Boots of Speed and 3 Health Potion. But I suggest if you are facing beasts like Riven, Lee Sin or Nasus take Cloth Armor instead of Boots of Speed.
Then I head off for Philosopher's Stone; it's a very good early item and Hecarim needs the Mana Regen to spam his Rampage. If you get fed early you can skip this item and go right for Trinity Force. I suggest build Trinity with this order: Sheen -> Phage -> Zeal -> Trinity Force

After that complete Talisman of Ascension and go for Youmuus Ghostblade. They both give additional Movement Speed to Hecarim which means more Damage.

In late game situations there are a bunch of items you can choose like Warmorg's Armor, Randuin's Omen, Bloodseeker, Frozen Mallet etc. I've tried almost all of them out and I prefer Force of Nature for the amazing Health Regen and Magic Resist and Atma's Impaler for obvious reasons.

Pretty useless item, even though many guides suggest it. First of all, you are not a AD Carry so you don't really need Attack Speed or Critical Strikes. You can get Movement Speed buffs from better items like those mentioned above.

Again, you are not a AD Carry.

Good item but if you don't really need it (No Tanky Enemies) avoid it because it's too expensive and at this build it can be replaced by better items.

Most Useless item in the game!!!!

If I ever see you play Hecarim AP you will get reported just for this reason! Noobs!!!!!

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Pros / Cons


[*]Great Passive
[*]One of the best Ultimates in the game
[*]Great at Teamfights
[*]Fun to play

[*]Low Early game
[*]Ultimate has long CD

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Team Fights

First of all, ask for blue buff because with 140/120/100 CD of your Onslaught of Shadows you won't be able to use it everytime you fight.
In team fights, don't be to hasty to use Onslaught of Shadows. When it's a 5v5 fight it's better to spam your Rampage and Spirit of Dread first and try to do as much damage you can.
When you see it's a good time to use your Onslaught of Shadows, focus as many champions as you are able to and be sure you target the enemy carries. After you used it, target a carry with your Devastating Charge and take it out.
Be sure you activate your Spirit of Dread so you gain Health during battle.