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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction

Hecarim's passive is
Warpath; Hecarim ignores unit collision and gains attack damage equal to a percent of his bonus movement speed.
Hecarim's first ability is
Rampage; Hecarim cleave's nearby enemies dealing physical damage. This ability enjoys a shortened cooldown if it hits an enemy, up to a cap of 1 second. When Jungling, take a point at lv 1 and max it right away. When Laning, Take a point at lv 1 but max it second.
Hecarim's second ability is
Spirit of Dread; Hecarim deals Magic Damage to nearby enemies. Hecarim gains health equal to a percentage of any damage those enemies suffer. Healing against minions and monsters is capped. Because this gives Hecarim survivability, Junglers should take a point early and max it by lv 13 while Lane Hecarim should max it first.
Hecarim's third ability is
Devastating Charge; Hecarim gains increasing movement speed for a short duration. His next attack will knock the target back and deal physical damage based on how far he has traveled. As it's primarily utility, take a point at lv 3, and max it last. When Laning, I take a point at lv 4 still maxing it last.
Hecarim's ultimate is
Onslaught of Shadows; Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.

Hecarim's first ability is

Hecarim's second ability is

Hecarim's third ability is

Hecarim's ultimate is

I recommend building
Hecarim with a mix of Physical Damage, Durability, and sticking power through movement speed and slows, as his play style is very similar to champions such as
Darius. For runes I take Armor Penetration Marks, flat Armor Seals, Magic Resist per lv Glyphs, and Movement Speed Quintessences.


Open with
Boots and 3
Health Potions or 2
Health Potions and a
Mana Potion, rush Philosopher's Stone,
Heart of Gold, and
Phage before upgrading to
Mercury's Treads.
Pick up
The Brutalizer, then upgrade to
Trinity Force, and grab a
Force of Nature.
Finish your build by upgrading to
Youmuu's Ghostblade,
Shurelya's Battlesong, and
Randuin's Omen.
When Jungling, open with the same, but pick up
Wriggle's Lantern instead of
Heart of Gold.
Upgrade to
Boots of Swiftness, then grab
Sheen,
The Brutalizer, and
Force of Nature.
Finish your build with
Trinity Force,
Shurelya's Battlesong, and
Youmuu's Ghostblade.







Pick up



Finish your build by upgrading to



When Jungling, open with the same, but pick up


Upgrade to




Finish your build with





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