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Choose Champion Build:
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Most Gnarly guide out there!
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WHAT WE BUILT WHEN HE CAME OUT
Recommended Items
Runes:
Precision
Resolve
Spells:
Flash
Teleport
Items
Ability Order
Rage Gene (PASSIVE)
Gnar Passive Ability
Introduction (You guys are great! Thanks again!)

Welcome to my Gnar guide! I am a Platinum player that played on PBE and learned a lot about Gnar before the initial release. I have ~35+ games played and I think i've learned Gnar pretty well. My KDA on the real server is 13.8/6 so far. This guide is not finished yet, but i'm adding a new section every day. I really hope this guide helps you :). Thank you for using it! -503

Twitch.tv/cwieker
Come check out my stream for tips on playing!
I stream almost daily so be sure to stop by and say hi.
Come check out my stream for tips on playing!
I stream almost daily so be sure to stop by and say hi.

Pros / Cons
Pros:
+Good cc in Mega Gnar
+Good poke
+Good early and mid game
+Super mobility as Mini Gnar
+Mega Gnar gains HP when he transforms(lol wut.)
+Mega Gnar gains armor and MR
+Cutest champ in the league, Duh.
Cons:
-Very easy to be kited while in Mega Gnar
-Difficult to use
-Late game isnt the best(past 40 mins)
-Shutdown with CC on Mini Gnar
-Very short range
Doran's Blade gives you a small amount of HP, the 7 damage will help your Mini Gnar form and the 3% lifesteal will help both forms. Always Buy.
Blade of the Ruined King the bonus attack speed works well with Hyper and it's passive allows you to chunk down the enemies with high amounts of health. The active is very helpful with Gnar's Hyper procs and will help you chunk healthy champs or even help you live through a fight. Always buy.
Trinity Force gives balanced stats which all benefit Gnar. Trinity force's Rage gives bonus movement speed which is essential for Mega Gnar. Always buy.
Last Whisper gives you armor penetration and a decent amount of AD. Always buy.
Blade of the Ruined King the bonus attack speed works well with Hyper and it's passive allows you to chunk down the enemies with high amounts of health. The active is very helpful with Gnar's Hyper procs and will help you chunk healthy champs or even help you live through a fight. Always buy.
Trinity Force gives balanced stats which all benefit Gnar. Trinity force's Rage gives bonus movement speed which is essential for Mega Gnar. Always buy.
Last Whisper gives you armor penetration and a decent amount of AD. Always buy.
Boomerang Throw/ Boulder Toss will be the first spell you choose and the first spell you prioritize upgrading. Boomerang Throw deals heavy AD damage, slows and can proc 1-2 parts of your Hyper on an enemy; this is good for starting an attack, getting the final hit and farming in-lane. Boulder Toss deals more AD damage and can potentially slow more opponents, however it does not proc Hyper.
Concentrate on Hyper/Wallop next.Hyper deals damage based on the target's HP and can be easily abused with attack speed, whilst Wallop deals heavy AD damage and stuns opponents. Both spells are very good and are the most helpful for each form. They will be your secondary source of damage output.
Hop/Crunch will be the second spell you choose, but the final spell you prioritise in upgrading. Hop provides attack speed and excellent mobility by allowing you to jump closer to the enemy or run away if necessary, just remember that Gnar will bounce on any unit (ally, enemy and neutral). Crunch provides an excellent initiating spell and will slow all enemies in the impact zone, however he will not bounce using it. But if Gnar uses Hop to trigger Rage Gene, he will bounce on the first unit he touches then finishes with the Crunch.
GNAR! is the ultimate spell and will be upgraded whenever possible. It's passive effect turns Mini Gnar into a running machine capable of chunking your health down with Hyper, it's active effect however can be game changing in a team-fight. Mega Gnar throws all nearby enemy units in one direction and will stun + deal bonus damage if they collide with the map, use this successfully and you can stun an entire team whilst dealing 600 (+75% AD) damage.
Concentrate on Hyper/Wallop next.Hyper deals damage based on the target's HP and can be easily abused with attack speed, whilst Wallop deals heavy AD damage and stuns opponents. Both spells are very good and are the most helpful for each form. They will be your secondary source of damage output.
Hop/Crunch will be the second spell you choose, but the final spell you prioritise in upgrading. Hop provides attack speed and excellent mobility by allowing you to jump closer to the enemy or run away if necessary, just remember that Gnar will bounce on any unit (ally, enemy and neutral). Crunch provides an excellent initiating spell and will slow all enemies in the impact zone, however he will not bounce using it. But if Gnar uses Hop to trigger Rage Gene, he will bounce on the first unit he touches then finishes with the Crunch.
GNAR! is the ultimate spell and will be upgraded whenever possible. It's passive effect turns Mini Gnar into a running machine capable of chunking your health down with Hyper, it's active effect however can be game changing in a team-fight. Mega Gnar throws all nearby enemy units in one direction and will stun + deal bonus damage if they collide with the map, use this successfully and you can stun an entire team whilst dealing 600 (+75% AD) damage.
Flash is the standard summoner spell.
It provides defence by enabling you to flash over a wall or flash from an oncoming spell. It can also provide offense by enabling you to flash towards the enemy if you need that final hit, however I do not find this scenario happening often.
Ignite is a must have.
Its provides extra damage while in brawls and also providing you vision if they enter in bushes.
It provides defence by enabling you to flash over a wall or flash from an oncoming spell. It can also provide offense by enabling you to flash towards the enemy if you need that final hit, however I do not find this scenario happening often.
Ignite is a must have.
Its provides extra damage while in brawls and also providing you vision if they enter in bushes.
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