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How to Tango with Twisted Fate
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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
QUICK GUIDE AT TOP IS UPDATED REST OF GUIDE IS NOT UPDATED BUT STILL SOMETIMES USEFUL
Guide still being reworked
Pros;
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Cons;
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I run Flash and Ignite 95% of the time.
In season 2 I used to take AD and and extra damage to minions and towers however with the changes to the masteries in season 3 it is not worth it to go that route anymore and as such I focus on maximising damage while also taking the 5% AP damage increase on the basic attacks which more then compensates for not having the butcher mastery, take note that I only put 2 points in the mental force mastery incase you missread it. ( I know I do sometimes :P) |
Heck it's actually nice not having to spam blue card in lane phase to not go out of mana so I take points in that, more movement speed is nice allows us to catch up and run away from enemies really good. Reduced Summoner spell cool downs is actually AMAZING you can't miss out this mastery. |
Insight Runes are essential to let us actually do damage early, these really chunk through base MR and any additional mr runes they may be using (glyphs). | greater seal of vitality | Vitality Runes really help us become a little bit more beefy, TF has such a ridiculously low HP Pool and we need to make sure that if we take a little bit of poke we won't get insta bursted down a second later because we have no HP, these seals are essential for sustained trading. | These Glyphs enable us to make sure that our damage is scaling throughout the game,your AP early does not really matter as you won't be killing anyone by yourself till probably level 9 or so, you will be killing people with other people's assistance before then though so we want our glyphs to kick in when they really matter which is later on for the scaling glyphs. | Allow us to make up for our low base movement speed, Movement Speed is essential in the current meta and therefore it is great to have lots of it. Combined with Lich Bane and our masteries, it allows us to be really speedy which is essential as we want to catch people out, we want to strike fear into our enemies by popping up everywhere! (with ulti or without ulti!) |
I then proceed to max my Wild Cards as soon as possible as our primary damage source.
I also pick up a point in my Stacked Deck at level 4 for the additional burst and cdr, however I choose to max this last as Twisted Fate's other skills are far more useful.
You should level up Destiny every time it is available due to the reduced cooldown.
Q: Wild Cards
Twisted Fate throws 3 cards forward in an arc, damaging enemies they pass through.
Explanation:
A very versatile skill with a very low cooldown and it does decent damage.
W: Pick A Card
Cast once to shuffle the deck and again to choose your card, enhancing your next attack.
Twisted Fate's next attack will deal magic damage and will restore mana equal to 65% of the damage done.
Twisted Fate's next attack will deal magic damage and will damage all enemies within 100 range of the target for the same amount. All enemies hit will also be slowed for 2.5 seconds.
Twisted Fate's next attack will deal magic damage and stun the target.
Explanation:
A ridiculously low cooldown spell which is assisted by the passive CDR you get from your Stacked Deck
Free Mana, Highest Base DMG out of the 3 Card's available to us. If you are running low on mana you should pull the blue card as often as you can as it is free dmg and tops up your mana pool. This has an insanely low cool down so this provides us an excellent source of mana sustain.
AOE Slow, Really useful for clearing creep waves, great from escaping/chasing groups of people. A nice spell however not the most useful, however not to be underestimated.
Twisted Fate's Signature Move, the low cooldown stun, extremely useful spell. The potential to make great plays with this spell is huge.
E: Stacked Deck
Passive: Every 4 attacks, Twisted Fate deals an additional 55 / 80 / 105 / 130 / 155 (+40% of ability power) damage.
In addition, his attack speed is increased by 3 / 6 / 9 / 12 / 15% and his cooldowns are decreased by 3 / 6 / 9 / 12 / 15%.
Explanation:
However the Passive Damage is actually really nice, and helps supplement alot of damage before we have our Lich Bane built. You should always try and have your Stacked Deck ready before going in for a gank to maximise your damage.
R: Destiny
Reveals all enemy champions (including stealthed champions) for 6 seconds.
While Destiny is active, Twisted Fate can teleport anywhere on the map.
Explanation:
However the main use for this skill is to enable the use of the second skill of the Ultimate which is called Gate, this allows Twisted Fate to Teleport 5500 Units away from himself.
Sadly this does not mean we can reach top or Botlane while in MidLane.
However if we run up or down the river a little bit as shown by the screenshot below both of the lanes are extremely accessible for Ultimate Ganks.
This is the skill that really makes Twisted Fate, the huge map control and pacification caused by this Ultimate is huge. It allows top and botlane to have easier lanes as the enemy team should know that if they get to agressive Twisted Fate can just teleport in and DFG + Pick A Card followed by a Wild Cards and completely turn the tide of a battle by turning a situation into 2vs1.
First Buy: Boots Health Potion Health Potion Health Potion or Crystalin flask Health Potion Health Potion Health Potion Health Potion Mana Potion sight ward
First Back Buy Doran's Ring kage's lucky pick Health PotionX2 sight ward
Next Buy Sorcerer's Shoes Blasting Wand or Needlessly Large Rod if you managed to get a kill or 2.
Deathcap Buy Rabadon's Deathcap
Choice Buys You can either go for Sheen or Deathfire Grasp first.
Burst Time Deathfire Grasp
Hyper Burst Lich Bane
Your decisions now!
I therefore leave the choice of items up to you, I did you the favour of writing a list of the items which I think are good and bad picks so you can decide based upon what you need.
Good items;
Not so good items;
Example End Game Builds
If you dodge Charm you should WIN this matchup if you manage to get kills when roaming
This is a BAD match up.
An okay matchup can go either way depends on skill level
This matchup hurt's really hard I usually buy Triple dorans and also Merc tred's in the matchup. Make sure you have full hp and buy lots of health potions.
Her stun is longer range then you but is predictable make sure you keep a count on her passive.
Annie is quite a rare pick though.
This match up could go either way.
He is hardly picked though but you should win this matchup if you play safe and then gank.
She really bullys you so hard call for ganks as much as you can.
Bad Match Up
It's a differing matchup.
He is melee though so you can abuse him so much early game.
Winning Matchup
Bad matchup
It is a farm lane neither of you can do anything interesting in this matchup without a jungler.
A good matchup
It's boring as hell to play against, she pushes hard with her Tormented Shadow and if she land's a q on you she will mostly likely follow up with ulti so care because if a jungler is around when she does this you are dead!
Okay matchup
Late game though he will proceed to 3 hit you while taking basically 10% damage off you so don't be caught alone with him.
Good Matchup
Co-Ordinate with your jungler and bot/top lane to deny his blue buff then it should be a okay matchup.
Seriously hes a broken champion get mercs to get out of his stun or your screwed.
Hard matchup
He can be devastating if played correctly, however I've only seen around 2 good Xerath's so far.
It's a skill matchup
Destiny or Sight Ward
Due to our Destiny having a long cool down to check where all the enemies are for the rest of the time we have to rely on sweet beautiful green Sight Wards, and pink if your a lucky man.
Below are some of the more common spots I like to ward on the map as Twisted Fate
Enemy Wraiths
- Great for vision on jungler
- Know when wraiths are up
- Help's to keep track of mid if they go MIA you can tell where they will be going
River Ward
- Great for vision on jungler, again.
- Can be used to forsee ganks going down to botlane, or midlane.
- Can be used to know if their team is grouping for dragon, or on the opposite side Baron.
1.Is your ally on the lane you are coming to on high enough HP?
Do we have enough damage?
Check the LoL Interface to see if your ally has his ultimate up as well, this normally means an extra chunk of damage or utility.
When you have pressed R, is there anyone nearby?
Where is our jungler?
When I am decided that I am going I will start picking or have my gold card locked in while I am teleporting. It is optimal to have gold card locked in before teleporting if you can.
The place we should teleport to is behind or infront of the target so that they are trapped between you and your ally.
Once you appear the combo is Deathfire Grasp + Pick A Card (gold card proc) + Wild Cards (remember to keep auto attacking, it all adds up!).
When you are ganking it is optimal to have your Stacked Deck active ready, make sure you take this into account. It is not nessecary but does provide another dose of damage
Having gold card's utility on the team is actually very useful for invading a enemy buff, so it may be advised to group up with your team and steal the enemy jungler's buff and maybe get first blood. If the jungler is very blue reliant this is a extremely effective strategy.
Once we actually reach the lane though.This is a rough time for TF, the enemy Mid laner,will probably out damage you in all trades so try not to trade with them.Just attempt to farm and get your core item's as fast as possible.
If you find you can harass the enemy laner without taking to much damage you should harass them by using this combo; Stacked Deck+ Wild Cards
The reason for this is your Stacked Deck does give a little bit of burst not much but enough to hurt and Wild Cards is semi easy to land,however your Pick A Card is very predictable, however we can use this to our favour.
You are actually a great lane to gank as you can land a stun card with ease on the opponent allowing the jungler easy ganks, remember if you lock in gold card to early the enemy laner will play passive, you could maybe use this to your advantage. Try not to make it to obvious when you are going to stun them though when the jungler is there.
Leaving your Pick A Card picker on can be beneficial as they do not know which card is coming. I prefer to do this when the jungler is coming to gank, if you do this enough then they will learn to fear you.
Another great way to harass is to pull a red card and hit a minion near them and the AOE will hit them giving you free damage on them.
Once you have reached level 6 we of course take a point in Destiny and we become a big threat to the enemy team. If anyone engages on your team mates you can be there in a instant and punish them for their foolish move.
If you know their Flash is down or their escape ability is on cooldown, feel free to port it and make it rain paper on them.
It is normally quite easy to pickup a kill once you get level 6 because bot and top lane will be level 5 at this time and therefore they will not be expecting it, which is why as soon as I reach 6 I make a point of even if there is a small chance of getting a kill. I should go for it. It will make your enemies be very wary of you and it will make all the lanes very passive which is great for your team.
Remember you need to be looking at your map constantly when you hit level 6!
You should have a Rabadon's Deathcap at this stage or fastly approaching towards it depending on how many kills/assists you got from ganking.
Your primary objectives are to push your lane, gank, take objectives.
You need to be pushing your lane by spamming your Wild Cards & Pick A Card(red) on the minions. This leaves you open to a couple of options, you could steal the enemy jungler's wraiths if you are in a safe enough position or you could decide to take the tower down in mid, with your Blue Cards.
At this stage of the game though the most important thing in my opinion is keeping your eyes on the map! You should be ready to use Destiny at any time, if you secure a kill grab a tower or a dragon, this will help your team snowball really hard. Every time you get an advantage try and press it harder.
Abuse your huge map presence! Without doing this you aren't making full use of Twisted Fate
You are left with a variety of opportunities now, I personally prefer to split push BUT only when it is safe to do so and I am against a suitable team for this strategy to work.
However it is also viable to just sit with your team spamming Wild Cardschunking down their HP pools, this makes seiging towers quite easy as your Wild Cards demolishes minions waves with ease.
If you see someone out of position for example their ad carry alone on bot lane you should have enough burst damage to kill him without him being able to do anything thanks to Pick A Card Gold card.
You should always be trying to catch people out Late Game as the death time is huge late game and this makes a huge difference to the amount you can get done when champions are dead. It often leads to a baron or an inhibitor.
Before a team fight start is possible try and poke down the opponent's life bar's by spamming our Wild Cards.
When the actual team fight starts though, you should wait for the initial collision to take place, and try and position yourself so that your Wild Cards will hit as many people as possible, however you should not put yourself in danger while doing this as you will drop in 2 or 3 hits.
You should also be looking for the person who is the biggest trouble to your team and targeting Pick A Card on them, if it is safe to do so.
If people do manage to run away from team fights, with Twisted Fate it is no problem. after them and a free kill for you.
It is also benefical to note the health of enemies and their general direction as you have many options open to you now that the fight is over such as securing a quick baron or pushing down a Tower and Inhibitor, you should make very short work of this with your Proc's.
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