Top Lane
Doran's Blade is a good choice for starting items with
Jax. It gives him good sustain combined with the
Quintessence of Life Steal, plus some early attack damage and health. That combined with a
Health Potion and
Stealth Ward usually gives
Jax a solid start. Alternatively, against early game bullies like
Darius or
Renekton (I would not take
Jax against these guys, but that’s my opinion) take a
Cloth Armor and 5
Health Potions for early game survival.
Jax has two core items:
Trinity Force and
Blade of the Ruined King.
Jax uses pretty much every stat on
Trinity Force, particularly the Spellblade passive. It provides even more magic damage on top of
Empower and
Grandmaster-At-Arms’s passive. The Rage passive also makes
Jax incredibly bursty.
Blade of the Ruined King not only provides AS, AD, and LS, three very important stats on
Jax, but its passive, combined with the additional stats it provides, allows
Jax to 1v1 most health tanks, win, and survive the fight. Furthermore, the active is great for chases, allowing
Jax to catch up to his target and perform his E-Q-W combo, as well as escapes, slowing the enemy, transferring health, and granting
Jax movement speed.
Boots are entirely based on the situation: if you are against a team with lots of AP or CC, go with
Mercury's Treads. If against a team with lots of AD or champions that rely on AAs to deal damage, go with
Ninja Tabi. If you are really fed, you have the option of getting even more AS and getting
Berserker's Greaves, but I would not recommend this option. I’ve tried it, it didn’t work very well.
The offensive follow-up is a “glass cannon” build, relying on
Jax’s
Grandmaster-At-Arms and its AD/AP scaling as well as a lot of sustain. I love it: with just
Hextech Gunblade and
Guinsoo's Rageblade, it took 4 champions and a turret to bring me down. After realizing the effectiveness of the
Enchantment: Devourer on
Jax, I did a search on similar items, and came up with
Wit's End. I tested it and loved it:
Wit's End provides a whole lot of AS and even a bit of MR, while dealing magic damage per hit and reducing the MR of an enemy.
Hextech Gunblade is a perfect item for hybrid
Jax: it provides LS, spell vamp, AD, AP, and a second slowing active that may be a bit redundant, but helpful when
Blade of the Ruined King is on CD.
Guinsoo's Rageblade increases
Jax’s dueling ability: while it doesn’t give a lot of AP or AD to begin with, the passives give even more AD and AP, along with AS, LS, and spellvamp if he falls below 50% health, increasing
Jax’s survivability and sustain in a duel.
The defensive build is more standard within AD bruisers:
Randuin's Omen provides health, armor, and a passive and active that allow for effective dueling and better escapes;
Banshee's Veil provides MR, health, health regen, and a passive that allows for better survivability when jumped by bursty mages, and
Guardian Angel gives MR, armor, and a second chance to survive (and it never hurt anyone to buy one).
Jungle
I've learned that on
Jax's jungle build, you want a lot of attack speed.
Stalker's Blade with
Enchantment: Devourer not only gives that AS, but on-hit magic damage that stacks with
Empower and
Grandmaster-At-Arms's passive. The two
Daggers later build into
Blade of the Ruined King, but they are optional at this stage. The rest of the build is pretty much the same, except for the absence of
Wit's End, because
Enchantment: Devourer is pretty much the same thing.
Of course, if a situation demands a different item (i.e.
Master Yi is fed and you need a
Thornmail), then go right ahead. This build is very adaptable.
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