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Recommended Items
Spells:
Smite
Teleport
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Why Jungle Mordekaiser




If you're here then I've managed to pique your curiosity.


First Clear (Level 3) - 7 / 10
A lot of junglers are viable otherwise, but have trouble making that first clear successfully.

Average Clear Times - 9 / 10

Sustain - 9 / 10
The main advantage he has is that because of his



Ganking - 5 / 10
Mordekaiser is not designed to gank. Like Shyvana, he lacks any CC, but unlike Shyvana he also lacks any sort of movement speed buff in his abilities. That means he has it a little more rough than she does early on, and things won't change until you get



Lane Shoving - 10 / 10



Defending Towers - 10 / 10
Another highlight of





Carry Potential - 6 / 10
Like most bruiser jungle champions he is not a true carry. He is really good at creating the type of pressure the rest of your team will need to finish the game, and he can be very useful in a team fight as well due to the peel that comes from

Late Game Scaling - 7 / 10
His late game scaling isn't great, but it isn't terrible either. I feel like he is a lot like









Well, if you've seen his passive,






Mordekaiser needs to be in close to do his thing, and it helps if there are a few champions bunched up for him to hit with his spells, so he suffers in situations where either he gets stunlocked and burst down before he can cast his spells, or where the other team is so spread out and can kite him very easily.
One of the reasons I like Mordekaiser so much is his baiting potential. People don't understand your shield mechanic, and it's very hard to predict how hard you will be to take down since it is so heavily based off the damage you deal, and how many targets you hit. In lane, you get extra shield from the AoE spillover onto the minion wave! If you properly bait a gank bot lane you might get the enemy duo to go onto you, only securing a kill for your laner when they find they can't take you down and it's cost them 50% of their HP in the process.

After your first back you should be able to clear the entire jungle without losing a single net hit point. That's a load off, isn't it? You'll still want to grab a few health pots when you back so you can use them to get back into the jungle after a hairy engage.







You'll need to pick up some magic pen to keep his damage steady, and seeing that we're running a bruiser build, it doesn't really make much sense to try and build straight AP, so forget about




The last item is heavily situational. Usually










Thanks so much for reading. I'd love to hear any suggestions for improvements, your thoughts, or reactions to this guide. Good luck to you, and happy Munglekaisering!!!
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