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Spells:
Flash
Exhaust
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction
I'm masterxiao, and this is my guide to

-
easy farmer
one of the longest ranges in the game with w and ult
good attack speed without items with q
can be built a variety of ways (AD, AP, AS, Hybrid, etc.)
awesome passive that makes you a freakin' bomb :D
Cons
-
mana problems early game and late game if spamming ultimate
not much cc, skillshot (unreliable) slow
rather squishy if you get to close to enemy team
no escape ability


Other options:



I take 3 Greater Mark of Desolation and 6

For seals I take


Greater Quintessence of Desolation is just a great quint overall. The bonus armor pen is AMAZING at the earlier levels and give you some crazy damage later levels. AP quints aren't that good because we are building physical+magical damage kog, not hybrid kog.




Since my build focuses on dealing both magic damage and physical damage, 9/0/21 would also work, as long as you still get



"You kill me? I kill me. And You" -Russell Peters. This passive seems flashy and all, but it's really not that great. As a carry, you don't want to die or your team has pretty much lost the teamfight. So don't flash into the team just to die and blow up lol.

Attack Speed Bonus: 10 / 15 / 20 / 25 / 30 %
(Active): Kog'Maw launches a corrosive projectile at a single target which deals magic damage and reduces its armor and magic resist for 4 seconds.
This ability will passively give you some nice attack speed, which is helpful throughout the game. The active is useful but try to restrain from using it in teamfights, because if you are, that means that most of the enemy team is in range of killing you. I max this 3rd.

This is KogMaw's main damage ability for both AD and AP. This increases your range like crazy and your damage deal a % of the target's max health, good for destroying tanks. Note that this deals MAGIC damage, which will be discussed later in the Items section. I prioritize this after my ultimate.

Even though I don't use this ability that much past the laning phase, it is useful for harassing and catching up to enemies that are fleeing. The damage is ok, but the slow is pretty good at max rank. If you can hit all or most of the enemies in a teamfight with this, go ahead, as an AoE slow will be very effective for the whole duration and might change the outcome. Besides that, I max this ability last because I prefer saving my mana for my W and ult.

Each subsequent Living Artillery in the next 6 seconds after a cast will cost 40 additional mana, capping at 200 per cast.
This is what defines KogMaw (well, it and his W.) This ult is amazing for scouting, poking, and finishing off people. BEWARE, mana problems will occur if you spam this skill without waiting for its "cooldown." Treat it like Kassadin's ult and similarly, don't use it more than 2 or 3 times in a row. With that being said, if you know you can secure a kill by using it, don't be afraid to use it either.







At this point, you might ask: Why don't you get a Malady and build Kog Maw with full on-hit procs?
Well, after thinking about this for quite a while, w +



Sixth item choices:
Purely Defensive





Both Defensive and Offensive





Build Summary:
Starting:


Core:




Luxury Items:


Phreak is awesome. :D
Listen to his farming tips. You can use 2 ults and an E to wipe out the caster minions around level 6. Just be careful because we don't get a Meki Pendant like he does.
LegendCommentaries is amazing as well. I love to see people putting such great amounts of effort trying to help other people learn how to play the game better.
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