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Spells:
Teleport
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
This is not a primary jungling guide, and I will only discuss jungling very briefly.
This guide is focused on using puncturing taunt and
I recommend laning with champions that can poke or nuke. You will do terrible against heroes like
Make sure your team doesn't engage the enemy team without you. You are what turns the tide of team fights. Basic combo you want to be using it
You want to lane until you get to level 6. Help your teammate with puncturing taunt and
Powerball if he's being targeted, and if enemy champions get too close to their tower, taunt them and watch them get decimated by the tower.
Once you hit level 6, you're free to start ganking. You have
Teleport which can turn a losing battle for your teammate to a winning one, and you can hide in a nearby bush behind the enemy, charge up
Powerball, run and
Flash towards them so they can't escape and react in time, puncturing taunt them after they're slowed, and watch as you and your teammate decimate the enemy champion in seconds.
Whenever after getting thornmail when you're near a ghost jungling camp or wolf jungling camp,
Powerball into it, and turn on
Defensive Ball Curl for quick cash and exp. You should be doing this every time you can especially after you pick up
Warmog's Armor as it will provide stacks for it.
When using your puncturing taunt in team fights, your main priorities are AD carries like
Ashe,
Master Yi, or
Tryndamere as they will instantly be evaporated by attacking your
Thornmail, or you can taunt AP champions so that they won't be nuking your teammates. In general, your skill sequence should be Q, then taunt the best target, turn on W for shield + damage, and R to start damaging everyone around you.
Also, don't forget that you can back door enemy towers as well. If you think you're safe from ganks and have flash ready, you can easily utilize
Soaring Slam to quickly take down the enemy tower. Don't forget
Soaring Slam do damage to enemy towers, but you should be careful if there's an enemy champion hugging the tower while you do so - the splash damage from the attack may hit the enemy champion and alert the tower to take shots at you.
Once you hit level 6, you're free to start ganking. You have
Whenever after getting thornmail when you're near a ghost jungling camp or wolf jungling camp,
When using your puncturing taunt in team fights, your main priorities are AD carries like
Also, don't forget that you can back door enemy towers as well. If you think you're safe from ganks and have flash ready, you can easily utilize
Here I will explain the item choices and alternative items you might want to pick up.
You will see that I start with
Null-Magic Mantle and two
Health Potion, which eventually builds into mercury threads. The magic resist from this item is mainly to resist early poking spells you might be laning against, and it will let you survive against AP damage until you eventually pick up your
Force of Nature. If you are fighting a team without much stuns and slows however, you can start out with
Cloth Armor and get
Boots of Swiftness instead.
Next item is
Thornmail, the single best item for Rammus. Getting this item early will allow you to gank effectively, so make sure you make this the second item you get. With this item, your puncturing taunt be far more effective, and in team fights, taunt will cause your enemies to kill themselves.
After mercury threads and
Thornmail, you have some choices. If you're doing very well, (at least 3-4 kills and no deaths), you're free to pick up
Sunfire Aegis to gain more health and more killing power. If you're having trouble with AD champions even after thornmail, you can pick up
Warmog's Armor. However, in most likely scenario where there is a mix of AP and AD heroes, you will want to pick up
Force of Nature, as it will allow you to move faster, gain incredible health regen, and most importantly, magic resist.
After force of nature,
Warmog's Armor is an obvious choice. With tons of health offered by warmogs and percent health regen from force of nature, it will allow you to push towers with your team virtually forever. After you get this item, you might want to farm creeps for health stacks (you need 100 creep kills or 10 champion kills to finish 450 health stack) - get near a creep push and use your
Soaring Slam for tons of money, exp, and stacks.
At this point you're virtually invincible, and to make the invincible rammus even more "invincibler," pick up a
Guardian Angel. The armor and magic resist offered by the item helps as well.
For your last item, you have bunch of choices. If you're fighting a team that can initiate well (Blitz's grab, Malphite's ult), or team that is heavy AP, pick up a
Banshee's Veil. If you're fighting a team that is heavy AD, pick up
Randuin's Omen. If you're pretty confident that you won't die and you just want some more damage/health, pick up a
Sunfire Aegis.
It is also very important that you pick up Oracle's elixer if enemy team has an invisible hero. Usually I pick up the elixer after
Thornmail if I'm doing very well and after
Force of Nature if I'm doing average. Even if the enemy team has no invisible champion, you should pick up the elixer either after
Guardian Angel so you can deny enemy wards. After you have all your items, you can stack the blue, red, green elixers to make you slightly stronger.
Q&A
Why I don't get
Heart of Gold
Before the patch I used to get the
Heart of Gold pretty early on, but quick math shows that you pay off the price of the item (5 gold per 10 seconds) if you have it for 30 minutes, so supposing that you get your heart of gold 10 minutes into the game, it takes the entire game for Heart of Gold to pay off what it costs, and it's not like I get
Randuin's Omen every game, so I don't find it very much worth it, especially now that heart of gold gives no armor.
Why do I need
Thornmail against heavy AP team, or why do I need
Force of Nature against a heavy AD team?
You don't. I'm generally assuming that the teams you're facing are half smart and have mix of AD and AP champions with at least one AD carry and one AP carry. If you are for some reason fighting a team that's entirely AP champions, you can skip
Thornmail and get that quick
Force of Nature and
Banshee's Veil. If you're fighting a team that's entirely AD champions, you can skip
Force of Nature and get
Randuin's Omen earlier than normal. My build is intended for general use against teams that have mix of AD and AP champions, and this is why I give leeway for only my last item - by the end of the game you can clearly judge which enemy champions are fed and are doing the most damage, so counter that champion with the right item.
You will see that I start with
Next item is
After mercury threads and
After force of nature,
At this point you're virtually invincible, and to make the invincible rammus even more "invincibler," pick up a
For your last item, you have bunch of choices. If you're fighting a team that can initiate well (Blitz's grab, Malphite's ult), or team that is heavy AP, pick up a
It is also very important that you pick up Oracle's elixer if enemy team has an invisible hero. Usually I pick up the elixer after
Q&A
Why I don't get
Before the patch I used to get the
Why do I need
You don't. I'm generally assuming that the teams you're facing are half smart and have mix of AD and AP champions with at least one AD carry and one AP carry. If you are for some reason fighting a team that's entirely AP champions, you can skip





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