Ryze Build Guide by TribeZ
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Choose Champion Build:
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Threats & Synergies
Maybe good asols can get prio and outroam you BUT from my experience they dont, u EQEQ the Wave and he has to cs under turret-- and he hella sucks doing that
You have more waveclear, stronger late, More Range, better Scaling, have a rather Tanky buildpath so she cant even burst you
You outwaveclear her, have more dmg than her, more scaling and can sidelane. You probably will never kill her bc she is safe af but she souldnt be more useful than you if you are doing well (/ur team doesnt int her)
i ahte playing vs her but with good jungle tracking and Shoving her in, she cant get the bubbles on u early and she cant outpressure you (tho she is cancer and i wish she was deleted)
Ekko want to Shove and Roam, he also wants do dive or split, he cant shove you in/u both clear waves fastz, you can harass him with ur range advantage and have better scaling. You can also deny him diving into ur Backline and killing carry reliably with ur pnc Root
Tether her W range, push her in if u know where the jgler is, so she has to W the wave if she wants to contest map pressure DONT slowpush if they have high threat on u (reksai/lee jgl etc)
Due to the State of Akali she isnt really a problem, dont shove into her, freeze and play around her Shroud, R and Energy to Reset Wave if it becomes a slowpush, she wont have the impact you have, later on also u r rather Safe with ur Root PR,PassiveQ just respect her Gunblade (+MagicPen) powerspike
Its really snowbally, if he gets ahead its kinda hard to do anything. You can R his R but its really hard and urs has longer CD--- Abuse Range and Waveclear advantage and harass him early, then freeze or Shove and roam with winning jgl/side-- if he is ahead, honestly idk sometimes he just PnC's 2.6k dmg in a Second without R so-- try to stay alive and look out for a flank/his engage range
I wouldnt say he is strong in lane vs Ryze but you really have to get a big lead on him, which makes most games vs him fairly risky. Better Slowpush and look for all the AA poke u can. If possible dive him with jgl when the wave crashes. Problem isnt actually KAssadin but that ur Team (and u probably aswell) wont push the leads hard enough and he gets a ton of free scaling. If u are pre with jgl tho, he should be kinda free
i feel like he should be about the same as Xerath but im just too bad atm
snowball and skill heavy, u can freeze pretty freely and call for jgl ganks tho. If you slowpush you probably int, bc if he freezes you can hardly get cs or xp without help
He needs less mana for the same amout of Waveclear, he has more range and better scaling with early items you will feel ur Seraphs+RoA tho. If you manage to shove him in and roam/outsustain you win and can go on a sidelane later to rotate mid afterwards in 1v1 Azir should lose after RoA+Seraphs if u r about even and he will come late to fights bc he doesnt have R also u will have more mana and sustain
In pure 1v1 there is almost no way u win, if she hits Q instantly go EWQ and run out, since short trades should be favorable. You also have waveclear advantage so just keep her shoved and look for roams
In pure 1v1 she will destroy you if she hits Q-E, if not or you are close enough to ur turret u can EWQ and Kite/run away. Id say this matchup is really snowbally
his threat in the 1v1 is decent, space him and Root him if he gets hiw W to hit and he shoudlnt kill u--esepeciall with seekers/tabi Problem is ur team wont listen to ping so you might have to try pushing, so he doesnt get free roams off, jsut know where the jgl is
kinda the same Principal like with talon, but he can actually harass you with his WEQ aslong as he doesnt have killpressure, shove Oor freeze bc he will probably waste his W and is easy gankable again u will scaleso keeping things even and denying his roams is perfect
Early lane sucks Balls (bc its ori bwahah--ok) but u can b before she gets Lost Chapter while you get tear, then push her in and get reset for manacrystal, allowing you to get rather free scaling aslong as u know where jgl is/he has no threat
She is kinda like Ori-- but worse (for u) she is insanely strong atm and she can bully u out with Qspam pretty easily, she also has somewhat insane threat after 6 so early Mr is recommended and just trying to get a good gank setup and late go on sidelane, she souldnt be able to burst you down anymore and u can out dps her, she also cant answer ur splitpush well herself
hat this champ, you have to freeze, so she cant get passive and becomes op--running you down if she can freeze you get a problem, if she fucks up her Q punish her HARD u will potentially need a morellos bc no one builds executioners-- try to look for big teamfights, wher she can easily fuck up and u get a nice flank with r and numbers advantage when splitting she might just dive you
If you root her before she hit a dagger on you, u can phaserush out and not get heavily outtraded. Fighting her is living on the edge bc if she manages to hit the Dagger and E again on u after ur root you are f*cked and thes trades are mostly a matter of miliseconds. Other than that its fairly Jgl dependent. If she is stronger than you try freezing her and call ur jgl (as long as she cant 1v2 [and her jgl isnt there]) if she isnt strong enough to 100-0 you try shoving her in so she cant snowball from ur 'allys' overextending DON'T let her freeze or she runs you down and dont give her a big minion advantage or u cant answer her roams
This Champ is weird, id say out of Logic, this champ should fucking suck vs you but sometimes he is able to just run down ur entire team without getting dmg'd so i need some mroe exp
You have to deny him early-- problem is--u r a lategame Champ and ur jgler is probably not going to carry this through --warding out against him to not get Ulted and pingin enemy jgl (if u can contest) is huge
He can run u down with R and he will make (almost) every early fight a loss for u but he is getting reather squishy and u can brust and kite him especially if he doesnt have R, he has no tankyness if he cant hit something
Big engages, big disengage big ganks big midgame just big overall
Its just way too reliant on ur team and if it doesnt play around her existance you cant really achieve any leads post 6
Try deny his early clearsand know where he is before positioning aggressively and GEtting dove potentially a Zhonyas is great to dodge his RE
Nunu & Willump
His ganks are insane vs you but he souldnt be as big of an threat later on
dependant on Shaco skill, be warry of really early lvl 3 gank and carry enough vision to be protected form flanks if he doesnt (almost) oneshot you he has nothing
his Mobility and almost unavoidable Burst will force u to play really afraid but if you get a root of in mid of his first dash u can deny his engage (and o.c. get way stronger late)
the R is a death sentence, his Engage range is Huge and his early+mid game is hella strong
*Raging* Early he has no threat, but already with E lvl3 he can jump form the bush across the lane and u cant avoid his ganks anymore, in teamfights his engage is just as terrifying. Trying to force him down early would be best, in teamfights try not clumping and potentially diving his backline while he jumps in
Strong early and still having a pnc Engage with R later (and still decent dmg) Zhonyas is kinda must have and begging for ur team to peel (do the same for ur adcarry if he gets ulted) this also makes splitpushing hard af
She only is Ok bc you probably wont stay with her for a long time. Whatsoever her E is one of the Strongest Skillshots in the game, guarenteeing it, prettymuch guarantees a kill. (and a Stronger Illaoi R)+ you can R her into the enemy team if she is strong but gets kitet
Hook is strong +u can guarantee Hook with root= good catch (tho i dislike blitz overall, he feels too coinflippy and has few reliably impact)
Primary reason is Lee Sins power of Q which u can make a guarenteed hit by Rooting the enemy. Also your Waveclear and R/Tp allows him to play fairly aggressive. The Synergy does fall up in later stages tho
Pretty much the Same as with Lee Sin, guarenteeing the Stun and havng tremendous dmg makes you snowball with ease
Great disengageallowing Splitpushing and denying the biggest threat: Divers
You are tanky enough to not die instantly and she can heal u back up, while you dish out tons of dmg. She also has nice Disengage with E and global Heal R, allowing you to splitpush if preferred
Ryze loves a strong frontline and can guaranteed chain cc the enemy making catches and ganks deadly. (+ he can go Abyssal Mask)
Great cc Chain, permanent priority for Tunnels and invades, decent scaling, great splitpushing and catching with also great diving potential
Arguably the strongest Synergy due to insane AoE dmg, dmg increase AND guaranteed Q. Your waveclear also enables you to help him in stronger matchups due to ur duo being that strong
Champion Build Guide
Since im now updating it-- Ryze became an EQ, scaling bot x.x not as ncie as he was and it still makes me sad but i wanted to get him back into my pool.Peeked in Diamond promo but tilt and inconsistency (especially poolwise)brought me back down :>
To keep it short: Ryze playstile is About staying Rather Save and Comboing/ Cathcin opponents of guard; Shoving Waves and Roaming. Ryze is an Allrounder therefore its rather difficult to exactly say how u should play. To not suck: Spam W for MAnaflowband; Go B asap for Tear; Go Catalyst and Push; Roam PLay it safely and more like a Supporter for ur Jgl till u get ur Seraphs ( and Rabadons) then u are Op if normally scaling for Game time and u can easily Force dives etc with ur R (i pref Rabadons over Void vs few Mr bc of Ryze Q Shield and dual Scaling due to his passive)
He has Great 1v1 Potential and can eaily use the enemys rotations to get a numbers advantage or sneak objectives due to his R.
If u are the Teams carry then Focus on Surviving while deling dmg. U can kite relatvily well due to EWQ/ WEQ ur Qs passive aswell as Seraphs Shield.More about how to properly Teamfight/ fight skirmishers is late to be explained.
Catching is kind of like Twisted fate. Ryze has relatively high Waveclear and mostlikely is played with ghost (at least for my Playstyle). Therefore u can Push fast and Ult right behind the Bot, Toplane or Catch the enemys Jgler bc Supporting ur jglers invades. When Cathcing People its better to EWQ instead of WEQ bc u should get followuped by ur own team and (normally) dont need the dmg but the CC.
Ward the enemys jungle entrances/ Island brush on the side which he will come from. This doesnt just help urself but also everyone else in the team to not feed/ beeing able to go more aggro (vision isnt just for urself so laning ur sidebrushes normally is ******** especially bc it mostoften is 2late by then anyways(gapcloser).
After Tping/running bak to lane u will have an advantage in Mana and waveclear. Do not spam ur mana randomly so u go oom before he does but make sure u will keep the mana lead so he has to B before u which means for him losing Gold and Exp aswell as still having an Item disadvantage. U dont have to fore anything. Just Poke him down a lil by spreading EQ onto them a few times while shoving. If he stay he will constantly be pushed in which means u will have more Impact on the Game AND he will lose CS to the turret. Having ghost is especially great at that stage bc ur Jgler is free to do whatever he likes bc u have a lead and push aswell as Mobility and PnC CC. Especially if u have a Premate Jgl one Catch is almost guaranteed.
By then u should have Catalyst and simply keep on with the playstyle u used yet. Simply be preset on the Map. U will hardcarry later.
After havin RoA stacked (better take abyssal when vs Ap and enough dmg in ur team) and Seraphs Embrace u got a big Powerspike. In the Early game u didnt quite have the Ap and dmg might have lacked. By then tho u can force objectives while beeing relatively save due to the SE shield.
By now u normally get 2 big choices. Splitting for 1v1/ numbers adv. or Teamfighting. Because of ur WAveclear a ryze normally should shove in one Wave and then Group up and Catch enemies OOP. with ur R.
Playing around the enemys biggest threats (especially regarding range)if they dont use it the lose if they use it you can EQ them down
If u are behind as Ryze u can still Comeback and be useful by Simply catching with EW. Building hyper Aggressive Ap carry mostlikely will make u feed. Build situational /Tanky for then, even a Frozen heart can be fine. Do build AP tho if ur Team lacks dmg since ur Scaling as Ryze is pretty good and u definitly have chances of coming back.
He has Incredibly low CD's (exept WR) which allos him to dish out more dmg in extended fights and deal mroe dmg to the Minionwave if he has enough Mana. His &,11 and 16 also increase his Q dmg on fluxxed targets by 30%
What does this mean?
This Means he needs tons of Mana for the Lane, to permanently have priority
Which is allowed after Tear (tho not perfected yet)
Playing with a carnivore means for you as midlaner to support his aggressive playstyle, going for the lanepriority is a must because most carnivores (udyr or Lee sin for example) wont wait for you to have pressure but just straightup int their ***es off if the enemy mid is there to help first. If you want to play ryze, this means carefully watching out for your junglers position and spending your mana for the push if he is hyperaggressiv. Honestly this is not just for the carnivore but especially for them, because they are the first to spam ff or hard int if you didnt support their inentionally feeding playstyle. You will want to ward inside the enemys Jungle and should be able to make them feed hard once they get in vision.
2nd: Omnivore (allround)
They are the junglers you have to care the least about because carnivores (for the most part) wont invade to kill them, since the risk for dying still exists, in the veryyyy early game you will have to be able to instantly rotate, but after a lil bit of scaling--- lvl 6 for example, the junglers should be pretty fine on their own, while the carnivore is probably inting/useless by then if he didnt get fed
3rd : Herbivore (scaling) Defensive roations will be important, keep your laner under control. You dont have to kill them tho, because your jungler should be outscaling the enemys, bulding safe shoud be the way to go (Zhonyas/hp/even pots or going biscuits/corupting etc.)
is the enemy a carnivore or an omnivore? (talisman vs Machety)
You should rather easily be able to understand which route they will go depending on (primarily) these 2 factors, 3rd one would be sustain and 4th gold (if he got fed)
Early: Be there for any counterroams possible
Late: Punish the early gamefokused enemy for any mistake possible
Normally you want to set your fokus on the botlane due to the dragon priority and the direct impact on four players instead of 2 in the toplane
Here are what you want to do depening on which kind of winning condition your team is in favor:
Harassing/Sustaining-> there will most certainly be an opportunity for a minioncrashdive, watch the enemys amount of pots/Tp or simply hover over the minimap to see if there is an option to dive, if they always recall early they will fall behind due to minions dying to turret anyways.
Sustaining lanes also are likely to get punished by a botlane dive, so be there to countergank if possible
All in/ Catch this will be a sign for you to be proactive in the general botside of the map due to probably winning every skirmish/teamfight in the early game and the great catching potential of the enemy jungler when the vision (and vision denial) is given if you want to roam there, do so when your ally are coming from base so they wont get widdled down before the fight breaks out.
Firstly: i dont touch tank lanes exept they grant me freekills due to the enormous lockdowns which can easily get you kills if you ahve the dmg, they will bring you ahead but wont really actively change the position of your team. Most tanks are undying anyways and if they get ahead they wont be able to bully the enemy out of lane..... they might tilt because its annoying to play vs tanks but thats it.
Allin-- help them secure their first blood and they should snowball out of control
If you have a hard losing lane (and maybe the enemy is a strong roamer,) your positioning could change to the other side of ur lane, so be aware
Always thinkk about who is Strong and in Champselect think agbout which Champ wwoudl like to achive what int the game. Depending on this you then can change what you are playing towards depending of these Winningconditions and feed